Reputation Activity
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reacted to in Clans. Userpanel. Competition. Welcome to The Favoured Summer
THE FAVOURED FEW
SUMMER update
New Clan System • Clanwars 2.0 • New Userpanel • Radio • QOL
We're excited to share the latest TFF Devblog, detailing what's coming in our next competition-focused update. Alongside a full rewrite of the Userpanel, this update introduces new clan mechanics, exciting general features, and several quality-of-life improvements.
Clans, Teams & Competitive Play
We've reworked how competitive systems function with new progression mechanics, clan hierarchies, and monthly competitive seasons. It was necessary due to the fact that in the past, the competitiveness has been vanished after enabling the possibility to join multiple clans. With this update, we took the opportunity to come up with new ideas which bring back competitiveness to the server.
Let me introduce you to the core features and the changes that have been made.
Teams System
Clans has been renamed to Teams Teams remain visible on the scoreboard and can still participate in Teamwars with bets, but ELO rankings have been removed. Therefore, you can only play funwars Players can still join multiple teams New Clan System
Each player can now join one official Clan Includes a dedicated clan chat (U) and access to Clan Wars with ELO rankings 2 types of ELO have been introduced: ELO & Monthly ELO. Monthly ELO is reset each month and a post is created on the forum listing the best clans, as well as player statistics - overall points, kills, survived rounds etc. Clans reaching the top earn monthly rewards, such as having special icons shown in nametags Clan slots & Levels
Clans start with 10 slots, which can be upgraded using TFC or levelling up Play & win clan wars to get experience points, or complete achievements. Higher levels provide discounts (e.g. on Clan War requests) Clan Achievements
Complete in-game challenges to earn clan EXP and money Userpanel Revolution
The Userpanel has been completely rewritten from scratch. It's now smoother, more user-friendly, and packed with quality-of-life improvements—delivering better performance, stability, and an overall enhanced user experience.
Map Shop Overhaul
Displays first-place toptime for each map Map likes are now account-bound, ensuring they persist through reinstalls Likes are also synced with the Training Panel Users receive a notification if a liked map is about to start in another arena Toptimes in Mapshop
View the entire toptimes list of any map directly within the Mapshop Achievement Rework
No more duplicated achievements (e.g. double, triple) All are now combined into progressive levels under single achievement paths Supernick History
View and reselect from your last 10 Supernick names Radio Update
YouTube-based TFF Radio is now live! Buy songs directly from the Userpanel and add them to the radio queue A live queue viewer is also available in the radio section Input Improvement
You can now navigate inside text with mouse or arrow keys Copy all or copy selected text functionality Paste from clipboard support Gameplay Features
A collection of new features and improvements across all game modes and systems.
Power DD - Anarchy Mode
A new Anarchy Mode is now available in Power DD!
This mode removes all rarity percentages, making all powers drop with equal chance Available as option for clanwars & events AFK Mode in DM Arenas
Use the new /afk command to pause your session without being kicked by the anti-AFK system.
While AFK:
You won't spawn You won't earn rewards Your playtime is frozen If you're alone in the arena, AFK mode is automatically ignored Draw Distance Settings
The draw distance options have been improved!
Now choose from: Low, Medium, High, and Extreme Extreme requires a high-end PC Customize visuals to match your hardware Training Arena Progress & Paths
Progress is now available in the Training arena!
If a progress already exists for a map, your progress will be saved to the Toptimes of Training If you top a map without using warps or rewinds, your run will record the map progression which will be also available in regular arenas CPMaker Draft Tool
The cpmaker draft tool feature is now available again for everyone!
Feel free to generate your own draft map files to help us—or even for personal use directly from training arena by pressing H File is saved locally and also backed up on our server Our Most Feature-Packed Update Ever
This update transforms the TFF experience — from high-stakes competitive matches to casual gameplay. Whether you're leading a clan, grinding maps, or just relaxing with the in-game radio, there's something new for everyone to enjoy
This update will be released on June 20, 2025.
— TFF DEVELOPMENT TEAM —
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got a reaction from in Friend Application - Obligatory template
Welcome! If you're reading this, you might consider applying as a Friend to our clan. We recommend reading this topic carefully before submitting your application to understand the qualities we seek in candidates.
This topic includes the requirements, benefits, and the obligatory application form you should follow.
Requirements
Fluent English communication skills Maturity to treat players with respect Active presence (essential for admin support) Impartial and fair attitude toward all players Benefits
"Friends" role across our platforms (Forum, Discord, Server) Server moderation rights Opportunity to receive map testing rights Access to exclusive Discord channel with staff and members Obligations
Keep the server a friendly and moderated environment Important: Troll answers or skipping questions will result in instant decline. Pay special attention to Question 5 – your response here is critical and should be at least 3–4 lines.
After reviewing all the information, if you still believe you're a good fit, please fill out the form below:
Your nickname, location & age
Here you should list the general information about yourself, mainly nickname, location & age. How long have you been playing on our server?
You can include older tff servers as well How often do you play?
Give an average playtime on a daily basis Which arena(s) do you play mostly at?
It is a rather important question, since we then see the arenas you are the most comfortable at, and we can check whether your main arenas are in need of a moderator Why should we choose you as a Friend?
Here you can list your experiences & skills that you think is an advantage of becoming a Friend. We expect you to write a detailed answer to this question, ideally more than 3-4 lines Why do you want to be a Friend?
Here you can list the things that made you to consider writing an application. We expect an answer of at least 2 lines. Contacts
Include your Discord address, and make sure to join our Discord server before making an application Additional information
If you do not wish to add anything, leave out this question Thank you for reading. Good luck with your application!
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reacted to in PDD CW, The Favoured Few vs Important Seven [17 - 3]
REFEREE
/TFF\TheStraikerZ# SCORE
TfF 17 - 3 i7 MVP
dubbietff
# Map Points Alive players 1 BriaN - NEIN Towers TfF 1 - 0 i7 dubbietff, /TFF\ZJK, /TfF\SkreePy!, tffrobert 2 ZUNII - DREI Towers TfF 2 - 0 i7 dubbietff, //quattro'tff, tffrobert, /TfF\SkreePy! 3 Conqueror - Breaking Bad TfF 3 - 0 i7 dubbietff, /TFF\ZJK, //quattro'tff, /TfF\SkreePy!, TFF/Bunta, tffrobert 4 YuRi - BEYBLADOPHRENIA 1 TfF 4 - 0 i7 /TFF\ZJK, dubbietff, /TfF\^Nao?, TFF/Bunta, tffrobert, /TfF\SkreePy! 5 XpR - Necrosis TfF 4 - 1 i7 i7'FucKouT! 6 ZUNII - Speedy Towers TfF 5 - 1 i7 dubbietff 7 JUMBO THE REGULATOR REMAINS READY TfF 5 - 2 i7 i7'/Rul3zZ^, i7'BliZarD#, i7'MadniX 8 XpR -| Dragon Ball |- TfF 6 - 2 i7 dubbietff, //quattro'tff 9 Junky ft. ZUNII - HELL TfF 6 - 3 i7 i7'/FlaxY! 10 XpR - Dildosis TfF 7 - 3 i7 /TfF\SkreePy!, tffrobert 11 BriaN - NEIN Towers TfF 8 - 3 i7 //quattro'tff, TFF/Bunta, tffrobert 12 ZUNII - DREI Towers TfF 9 - 3 i7 TFF/Bunta, //quattro'tff, tffrobert 13 Conqueror - Breaking Bad TfF 10 - 3 i7 /TfF\SkreePy!, TFF/Bunta, tffrobert 14 YuRi - BEYBLADOPHRENIA 1 TfF 11 - 3 i7 /TFF\ZJK, //quattro'tff, /TfF\SkreePy!, TFF/Bunta, tffrobert 15 XpR - Necrosis TfF 12 - 3 i7 /TFF\ZJK, //quattro'tff 16 ZUNII - Speedy Towers TfF 13 - 3 i7 /TFF\ZJK 17 JUMBO THE REGULATOR REMAINS READY TfF 14 - 3 i7 /TFF\ZJK, tffrobert 18 XpR -| Dragon Ball |- TfF 15 - 3 i7 /TFF\ZJK, //quattro'tff, tffrobert 19 Junky ft. ZUNII - HELL TfF 16 - 3 i7 dubbietff, /TfF\SkreePy!, //quattro'tff, TFF/Bunta 20 XpR - Dildosis TfF 17 - 3 i7 /TfF\SkreePy!, tffrobert
Player TOTAL KILLED SURVIVED dubbietff 25 18 7 tffrobert 24 12 12 /TFF\ZJK 24 16 8 //quattro'tff 24 15 9 /TfF\SkreePy! 23 14 9 i7*plexy 14 14 0 TFF/Bunta 13 6 7 i7'robko 12 12 0 i7'MadniX 8 7 1 i7'BliZarD# 8 7 1 i7'/Rul3zZ^ 8 7 1 /TfF\^Nao? 8 7 1 i7'/FlaxY! 5 4 1 i7'FucKouT! 5 4 1 i7'Mrash 1 1 0 -
reacted to Alamm in Xido's Join Request
Tell us about yourself.
My nickname is Alamm/Xido, im from Argentina and i have 21 years old.
Tell us about your MTA history.
I started to play MTA since i was 7 years old (2011) in servers freeroam, aroud finally of 2012 i started to play in TG and NeO_Team. Whats continue here i think is pretty well known, i've played on too many servers and acquiring more skills.
Tell us about your previous clans.
LxG// Latins xtreme Gamers - Closed.
Uff. Unstoppable Fighters Force - Closed.
'TC| The Crew - Closed.
iW// Iron Will - Closed.
Syn. Synergy - Retired.
xz' zeitgeits - Left because a inactive clan.
Why do you want to join /TfF\?
I always wanted a stable and prosperous clan (like i once saw with 'TC|) and i want to be part of it, contribute and help from whatever role i am in.
How can you be useful for /TfF\?
I can easily be active on the server and contribute to enforcing the rules. I have enough experience leading clans and i know how to manage a clan well in case you need help with that, and i can too contribute to DM/Hunter, HDM, and WFF squads without problem.
Why should we choose you over other applicants?
Beyond being active, i am participative and contribute to people and i consider that i have great experience and skill in the aforementioned squads (specially DM/Hunter).
Something to add.(Discord, Optional)
Discord: lucasezq
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reacted to Chipyzor in Chipy - Descendant's Skills V
Descendant's Skills V
Hey everyone, how are you? Today has come the end of the series that I have loved mapping after 7 years since the 4th edition was released, but ever since I started playing MTA again many people have been asking me to make the 5th part of the DS series, but unfortunately I haven't been in the mood to map all this time and finally the time has come to create it this year, so I decided to recreate some parts of the tracks from the previous versions and make some new decorations and here we are with the end since I don't think I will be able to make a next one, but I want to thank each and every one of you for the support you had in the previous editions and probably this one will too and I thank you from the bottom of my heart, I hope you enjoy this end and have a great time.
And I especially want to thank him for the disposition that Kasty had with me since he was the recorder for the 1st version of DS and it would have been very bad of a person to have chosen another recorder and not him and that is why I thank him for having agreed to record it and having put all his time and dedication into this excellent editing work, Thank you my friend!
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reacted to in Revolution Update: Optimization, UI Overhaul, Stuntage & Garage Updates!
Revolution Update: Optimization, UI Overhaul, Stuntage & Garage Updates! 🚀
After several weeks of intensive work following the latest MTA update, we realized that our server had many performance issues, primarily due to outdated interfaces that had never been redesigned. Given the urgency of the situation, we decided to overhaul everything faster than expected. In the process, we also took the opportunity to tidy things up and make several changes, all aimed at making the server as smooth and compatible as possible for everyone.
USER INTERFACE
To begin with, all interfaces now support a wide range of resolutions, from 640x480 to 4K, ensuring a seamless experience for all players.
LOGIN PANEL NEW
Let's start with the login panel, which has been completely revamped with a fresh design and a new feature:
You can now create an account directly from the login panel, without the need to visit the website. This makes it easier for new players who might not want to open a webpage just to register.
LOBBY NEW
Let's move on to the lobby, which has been given a number of enhancements:
First of all, you no longer have to leave a room to open the lobby. In fact, you can now make it appear while remaining in a room.
We've also opted for a simpler design for a better user experience.
And finally, if a room tournament or event is created, a scroll bar will appear directly if there are more than 4 arenas (which is the case for the DM tile).
HUD NEW
The HUD has been completely rebuilt, with the code developed from ground up to provide greater efficiency and flexibility, allowing for full customization to meet our specific needs. It has also received a visual overhaul, aligning with the overall updates to modernize and enhance the user experience.
TOPTIMES / TOPWINS / TOPKILLS NEW
Toptimes, Topwins, and Topkills have all been completely redesigned, now displaying up to 10 records!
You can easily switch between Topwins and Topkills by scrolling the mouse wheel.
NAMETAGS NEW
Enhanced nametags with new icons to highlight admins and moderators.
(Still experimental, with a possible addition of a donator icon in the future.)
TRAINING PANEL NEW
Training panel also gets a new fresh, more powerful and intuitive panel to replace the old one, which was a real disaster in terms of performance.
GARAGE UPDATE
We also took the opportunity to add new parts in the garage for tuning enthusiasts!
MIRRORS NEW
A new category has appeared: Mirrors, featuring 15 new models.
DYNAMIC TINTS (DONATORS) NEW
We've added 4 new dynamic tint types exclusively for donators!
BODY PARTS
New parts have been added to the following categories:
4 Front Bumpers 4 Rear Bumpers 2 Side Skirts 4 Hoods 5 Front Lights
PEARLESCENTS
Pearlescents have been updated with 8 brand new ones!
OPTIMIZATION
Many of the changes may not be immediately noticeable, but when it comes to performance, the difference will be clear. A significant effort has been made to deliver all of this as quickly as possible due to the urgency of the situation. Of course, some small bugs may still remain despite our testing, and we count on our amazing community to report them.
Among the many updates, one notable change is the Neons. We’ve decided to remove image-based neons and keep only the glow and blink effects. This feature hadn’t been updated in a long time and was rarely used by players, so we decided to simplify it.
Last but not least, the garage and user panel, now reaching the end of their useful lives, have been optimized to prevent performance issues. However, both are set to be updated, with one already in a very advanced stage and arriving soon..!
This update will be released tomorrow (26 February 2025), around 9 a.m server will shut down for few minutes.
NEW USERPANEL (SNEAK PEAK 👀)
Our user panel is being completely rebuilt for a faster, smoother, and more intuitive experience.
Expect a modern design and easier navigation. Stay tuned!
STUNTAGE
We had initially announced that Stuntage would be released in January, but here we are in February and it's still not here, why?
The reason is simple: in the end, we decided to rework it from scratch to offer something truly accomplished. Indeed, major changes have been made to the code to guarantee an optimal game experience, and we've also rethought many of our methods and included new things that weren't initially planned.
We’ve added a Stunt Of The Hour feature and more QOL improvements. Along with more features that will be gradually added in the future.
Enough talking, here are the new images of the Stuntage arena, which will be released this weekend after we finish testing everything to make sure it runs smoothly!
Make sure to follow the mapping guidelines if you want to create your own Stuntage arena for our server:
NEW TRIALS
We take this opportunity to announce our new trials, congratulations to them and don't give up if you are motivated to join us to help, we are really looking for people that want to invest energy into the project.
/TfF\Arelix
/TfF\Bunta
/TfF\DMNK
/TfF\Dubbie
MTA PERFORMANCE & FPS DROPS ISSUES
For some time now, due to recent MTA (and Windows) updates, players have been experiencing FPS drops as soon as they launch the game, regardless of their system configuration. For example, with my Ryzen 7 9800X3D CPU, the game stutters as soon as the MTA menu appears. If you're facing similar issues or unexplained performance instability, this tutorial by @ /TfF\ZJK will help you resolve the problem:
POWER DD TOURNAMENT
We also remind you that our PDD tournament will start soon and we are still looking for more teams for more fun!
EVENT Donator status is going to be activated for every account on the server from 28th February to 3rd March.
Regards,
The Favoured Few
h1 i { margin-right: 10px; color: #F56923; } h2 i { margin-right: 10px; color: #FF9B50; } img.rounded-img { border-radius: 20px; } span.label__new { margin: 0 4px; padding: 6px 8px; font-size: 0.8em; font-weight: bold; color: white; background-color: #FF375F; border-radius: var(--radius-2); } -
reacted to in [PERFORMANCE] Improve performance & FPS stability
How to improve performance & FPS stability 🖥️🚀
Some people have shared similar tutorials in the past (thanks to them), but these tutorials were not detailed enough and didn’t gain much visibility, so I’m posting this clear tutorial to help more players get rid of FPS drops/stuttering on MTA.
Why This Happens? 🤔
Most system processes and background tasks are assigned to CPU 0 (which refers to the first core or the first logical processor (thread), depending on whether your CPU supports Hyper-Threading). This means that the game has to share CPU time with other processes, which can cause stutters and FPS drops.
Additionally, over the years, Windows 11 updates have introduced performance issues, further affecting FPS. (source)
How To Fix That? 🧐
The solution is to make the game run on other available threads, reducing competition with other processes (or at least minimizing it).
First, make sure you have at least 4 logical processors (threads) on your CPU, which is equivalent to 2 physical cores.
(Trying this method with less than 4 logical processors might cause your game to crash. But you can still try and find out)
To check this, follow these steps:
Open Task Manager (CTRL + SHIFT + ESC). Go to the Performance tab. Click on CPU, and look at the information at the bottom.
Method 1 (EASY): Using Task Manager ─ Manual
This method is the easiest, however it resets every time you close the game. So, you need to apply it right after launching MTA.
1. Launch MTA. 2. Open Task Manager (CTRL + SHIFT + ESC). 3. Go to the Details tab. 4. Find "gta_sa.exe" in the list. 5. Right-click it and select Set affinity. 6. Uncheck CPU 0, leaving the others enabled. 7. Click OK and you are done!
Method 2 (INTERMEDIATE): Using custom .bat file ─ Semi-Manual/Automatic
This method allows you to create a simple executable that will launch MTA and automatically disable CPU 0, so you won’t have to manually adjust it every time.
1. Create a text file. (or download this file, but just make sure MTA path is correct) 2. Paste this code (make sure to edit the MTA path at the top if it's different from yours) @echo off setlocal start "" "C:\Program Files (x86)\MTA San Andreas 1.6\Multi Theft Auto.exe" :WAIT_FOR_GTASA tasklist | find /i "gta_sa.exe" >nul if errorlevel 1 ( echo [DEBUG] GTA:SA not found, retrying... timeout /t 2 /nobreak >nul goto WAIT_FOR_GTASA ) echo [DEBUG] GTA:SA detected timeout /t 15 :: Get process ID of gta_sa.exe for /f "tokens=2 delims=," %%A in ('tasklist /FI "IMAGENAME eq gta_sa.exe" /FO CSV /NH') do set PID=%%A :: Check if the process exists if "%PID%"=="" ( echo gta_sa.exe is not running. pause exit ) :: Uncheck Core 0 using PowerShell powershell -Command "& { $p = Get-Process -Id %PID%; $p.ProcessorAffinity = ($p.ProcessorAffinity -band 0xFFFFFFFE) }" echo Core 0 unchecked for gta_sa.exe timeout /t 3 exit 3. Save it as "autostartmta" (or as you want) with the .bat extension. (Make sure "All files" is selected before saving)
4. You’re all set! Now, by opening this file, MTA will automatically launch, and once the GTA:SA process is detected, it will disable CPU 0 for you.
Link it to MTA desktop shortcut
If you'd like to have your MTA desktop shortcut automatically perform this, simply link it to launch this .bat file instead of launching MTA.
Follow these steps to do that:
1. Place your "autostartmta.bat" file inside your MTA installation folder.
2. Right-click on your MTA desktop shortcut, click on Properties, and modify the target path to point to your .bat file instead. Simply replace "Multi Theft Auto.exe" by "autostartmta.bat". (Be careful to leave the " at the end of the path)
3. You are done! Now, simply launch MTA from your desktop shortcut as usual. If you want to make sure it worked, refer to Method 1 to see if CPU affinity has been changed in process list.
NOTE: For more advanced users, if you want to be able pin the shortcut to your taskbar/start menu, you can create a custom shortcut for your .bat file and then convert it to an .exe using Bat To Exe or the iexpress.exe tool in System32. This won’t be covered in this tutorial, but I might add it in the future.
Method 3 (EASY / NOT FREE): Using Process Lasso (Permanent)
Process Lasso is a great way to make this fix permanent, unfortunately it's not free. (still showing it for interested people)
"Process Lasso Free vs. Pro Features. * = only “Always” rules are Pro, “Current” settings can be changed."
1. Download and install Process Lasso. 2. Launch MTA. 3. Open Process Lasso and find "gta_sa.exe" in the process list. 4. Right-click it, go to CPU Affinity > Always > Set affinity. 5. Uncheck CPU 0.
Additional Tweaks
To further improve performance, consider enabling these Windows settings, and take advantage of other useful tweaks:
Game Mode (Windows): Go to Settings > Gaming > Game Mode and turn it on.
Power Management (Windows): Set your power plan to High Performance in Control Panel > Power Options.
Close background apps: Some apps consume a lot of resources and could also cause stuttering, such as:
Browsers: Chrome, Brave, Firefox etc..
Discord: Disabling Hardware Acceleration might help in some cases.
Steam: Turn it OFF or make sure auto-updates are disabled, they can cause lags as they write into your storage at the same time.
Update GPU drivers: Make sure your graphics card drivers are up to date for better performance and stability.
Conclusion
Many players report smoother performance and suppression of FPS drops after applying this CPU affinity fix. It might still depend on your CPU and system configuration, so test it yourself and see if it helps! 👍
Also, keep in mind these methods and additional tweaks also work for many other games. I'm not an expert myself, and there might be other tweaks or methods that work even better. It's up to you to research further.
Don't hesitate to comment if you have other/better solutions!
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reacted to Partyz in [PDD] Tournament Registration, General Rules and Maplist !
Team name: Extreme Forces
Team tag: -EF//
Team color: #1b4f08
Players:
Partyz (C) (Hungary - agoston_)
Deamonik (Slovakia)
nHear (Slovenia)
Inspra (Estonia)
Racer (Croatia)
Can't play at: weekdays
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reacted to in [PDD] Tournament Registration, General Rules and Maplist !
Beginning
Dear everyone,
I am here to announce to you that we are going to continue with our tournament organization. This time, the chosen game mode is Power DD.
We will hold the stages accordingly based on the number of registered teams. First and foremost, groups will be made randomly, and based on the number of teams in each group, the best will qualify for the elimination stage. More information will be added once we see the number of teams. The finalized groups will be announced after the registration of the teams.
Prizes
3-months donator status per team player
$75 to the team for finishing as 1st place
$1.000.000 per player on the server
1000 TFC 2-months donator status per team player
$50 to the team for finishing as 2nd place
$500.000 per player on the server
500 TFC 1-month donator per team player
$25 to the team for finishing as 3rd place
$250.000 per player on the server
250 TFC
Rules
To provide a great atmosphere, we have decided to lay down some rules which have to be followed by each participant. These rules are divided into Chat Rules, General Rules, and Rules For Match Scheduling. Breaking these rules will result in consequences without an exception. Please read the rules before registering, because not knowing them will not exempt you from following them.
Chat Rules
No one else except for organizers, referee(s) and captains will be able to talk in the chat. Any disrespect towards organizers, referee(s), players or spectators will result in a disqualification without the possibility of reversing the decision. Free can be asked for 10 seconds after the countdown. If you request free after 10 seconds have passed, your request will be considered invalid. Each team has the right to request free 3 times only.
General Rules
The team with the last surviving player(s) gets the point. The player with the highest health value among the last two players will win the round. Teams must have at least 3 members playing a match, otherwise, the team will be disqualified and their previously played match will be nullified. The team which doesn't show up without notice will be disqualified. In case of losing connection from the server during the round, the round keeps going In the case of a player having an unstable connection, we maintain the permission of the replacement but this situation only occurs when the player has an unstable connection other reasons will not be accepted. Players must use their original names, and changing names during the game will not be allowed.
Rules For Match Scheduling
The organization will set the dates of the matches, and you have the possibility of change. If you want to move your match, the new date & time should be aligned with the opponent's captain. In the case of rescheduling, one of the organizers should be informed about the new date. Organizers will not do it instead of you. A match can be rescheduled once - In special cases, we overlook this rule Rescheduling matches should be done 12 hours before the match. Any match that is rescheduled without notifying 12 hours in advance will not be accepted. By registering for the tournament, you will be considered to have read and accepted the rules automatically
Registration
Each team should register to participate. The team captain or any other team member should do this. A team should only register once, so it's easier to track them. Each team consists of 4 players and additionally, you can apply for a substitute player. However, having a substitute player is not mandatory if you don't have one. By registering, you and your team automatically acknowledge the rules. Before registration, please make sure that your team is available to attend matches, which will be played mostly on Saturday & Sunday. Please join our Discord server, so you can get all the information and as a Captain, you will be put in a channel with other captains to make the communication easier. You can register by filling out the form below. A comment should be left under this topic with the correct form. Please note that the incorrect use of form does not count as valid registration.
Note: For 'can't play at' question, please write the days and ranges when you know you can't attend your match. E.g. Can't play on Mondays & between 15-20 June.
Maplist
While creating the map pool, we decided to select the maps most commonly played in events, as we believe it will be healthier for the progression of the tournament. In case of a tie between teams, a 21st round will be played, and the referee will randomly select a map from the map pool. Additionally, these maps are currently the most well-known Power DD maps.
Here is the map pool as follows:
Final Words
Registered Teams
Match Results
I would like to thank everyone who has already signed up and shown interest, There will be even bigger tournaments in the future, and I will be proud to announce them to you all. I hope it will be a tough and competitive tournament, and I wish you all the best of luck in advance. If you have any questions, feel free to reach out to me on Discord. (.neonox)
Additionally, the registration deadline is 27.02.2025!
Stay tuned for innovations!
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reacted to in TFF vs Xen PDD CW, The Favoured Few vs Xenous! [13 - 7]
REFEREE
/TFF\THEDRAGON# SCORE
T1 13 - 7 T2 MVP
/TfF\NeonoX
# Map Points Alive players 1 UppeR ft. Rexon - Tilted Towers T1 1 - 0 T2 /TfF\^Nao?, /TFF\ZJK, /TfF\NeonoX, /TFF\THEDRAGON# 2 BriaN - NEIN Towers T1 1 - 1 T2 Lost/xen, x/.skyfive%, xen[SebastiaN 3 Torque ft. ZUNII - Banned From Heaven 2 T1 2 - 1 T2 /TfF\NeonoX 4 Torque - Follow me to Hell T1 2 - 2 T2 xen'Moha, xen}Azooz.k 5 Torque - Loca T1 2 - 3 T2 xen't.fhme, Lost/xen, x/.skyfive%, xen[SebastiaN, xen}Azooz.k 6 YuRi ft. Junky - BEYBLADOPHRENIA 2 T1 2 - 4 T2 xen't.fhme 7 XpR - Necrosis T1 2 - 5 T2 Lost/xen 8 ZUNII - Speedy Towers T1 3 - 5 T2 tffrobert 9 chris1384 - Ruthless DD T1 3 - 6 T2 xen't.fhme, xen'Moha 10 JUMBO THE REGULATOR REMAINS READY T1 4 - 6 T2 /TFF\ZJK, /TfF\^Nao?, TfF://meibei:27, gabcho'tff, /TFF\Avi, tffrobert, /TFF\THEDRAGON# 11 UppeR ft. Rexon - Tilted Towers T1 5 - 6 T2 /TFF\Avi 12 BriaN - NEIN Towers T1 6 - 6 T2 TfF://meibei:27, /TFF\THEDRAGON# 13 Torque ft. ZUNII - Banned From Heaven 2 T1 7 - 6 T2 TfF://meibei:27, AGERXTFF, /TFF\Avi, gabcho'tff 14 Torque - Follow me to Hell T1 8 - 6 T2 /TFF\Avi 15 Torque - Loca T1 9 - 6 T2 /TFF\Avi, gabcho'tff 16 YuRi ft. Junky - BEYBLADOPHRENIA 2 T1 10 - 6 T2 /TFF\ZJK, /TFF\Avi 17 XpR - Necrosis T1 11 - 6 T2 /TfF\^Nao?, /TfF\NeonoX, /TFF\Avi, TfF://meibei:27, tffrobert 18 ZUNII - Speedy Towers T1 12 - 6 T2 /TfF\NeonoX, /TFF\Avi, /TFF\THEDRAGON#, tffrobert 19 chris1384 - Ruthless DD T1 12 - 7 T2 xen't.fhme, xen[SebastiaN 20 JUMBO THE REGULATOR REMAINS READY T1 13 - 7 T2 /TfF\NeonoX
Player TOTAL KILLED SURVIVED /TfF\NeonoX 33 28 5 tffrobert 28 24 4 xen't.fhme 24 20 4 /TFF\Avi 23 15 8 xen'Moha 17 15 2 x/.skyfive% 17 15 2 /TFF\ZJK 14 11 3 xen[SebastiaN 13 10 3 /TfF\^Nao? 13 10 3 /TFF\THEDRAGON# 12 8 4 xen}TezZ 12 12 0 Lost/xen 11 8 3 gabcho'tff 10 7 3 xen'davi 7 7 0 xen}Azooz.k 6 4 2 AGERXTFF 5 4 1 TfF://meibei:27 5 1 4 /TFF\dreddzao 4 4 0 X}Tunezzz 2 2 0 /TfF\Roachy! 1 1 0
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reacted to in WFF OS CW: The Favoured Few (TfF) vs Xtreme Racers zCool (~xRz~) [90 - 50]
Match type TfF vs xRz - WFF OS CW Referee(s) @ Skynet Recorder @ Prime Video link https://www.youtube.com/watch?v=-6f7GBjLG6c # Map Points Players 1. [DM] RadziuzPolski - Pandora TfF 5 - 2 xRz tff~>balkamen<~ (3) /TfF\NeonoX (2) vuuaakewstayaway'xrz (1) ~xRz~MusBarca (1) 2. [CDM] Micra ft. TNT ft. SebaS ft. CooL - Sea Style 3 TfF 11 - 3 xRz /TfF\NeonoX (3) tff+Cndm (2) ~xRz~Asterix (1) DeRoX^tff (1) 3. [DM] M3.E46.GTR - Mesmerise TfF 16 - 5 xRz tff~>balkamen<~ (3) ~xRz~xHARI# (2) /TfF\NeonoX (1) tff+Cndm (1) 4. [DM]Sandowski v4 - High Stakes TfF 22 - 6 xRz /TfF\NeonoX (3) tff+Cndm (2) ~xRz~Asterix (1) tff~>balkamen<~ (1) 5. [DM]RadziuzPolski - Polish Dream TfF 27 - 8 xRz tff~>balkamen<~ (3) xRz~Hamori (2) DeRoX^tff (1) /TfF\NeonoX (1) 6. [DM] JameS v7 - Cooler Than Me TfF 30 - 12 xRz ~xRz~Khaled#! (3) /TfF\Roachy! (2) tff~>balkamen<~ (1) |-xRz-|Mrrko1 (1) 7. [CDM] Fabien Ft. Pawlo - Police Chase TfF 36 - 13 xRz /TfF\NeonoX (3) /TfF\Roachy! (2) tff~>balkamen<~ (1) ~xRz~Asterix (1) 8. [CDM] Quantum v1 - Showdown TfF 38 - 18 xRz ~xRz~ShoMe (3) vuuaakewstayaway'xrz (2) tff~>balkamen<~ (1) DeRoX^tff (1) 9. [OS] Itoko ft. PAwlo - Stony Landscape TfF 41 - 22 xRz ~xRz~ShoMe (3) /TfF\NeonoX (2) |-xRz-|Mrrko1 (1) DeRoX^tff (1) 10. [DM] Andro ft. Cosa_Nostra - Slipping TfF 47 - 23 xRz DeRoX^tff (3) tff+Cndm (2) /TfF\NeonoX (1) vuuaakewstayaway'xrz (1) 11. [DM] RadziuzPolski - Pandora TfF 49 - 28 xRz ~xRz~Asterix (3) tff~>balkamen<~ (2) |-xRz-|Mrrko1 (1) xRz~Hamori (1) 12. [CDM] Micra ft. TNT ft. SebaS ft. CooL - Sea Style 3 TfF 54 - 30 xRz tff+Cndm (3) ~xRz~xHARI# (2) /TfF\Roachy! (1) /TfF\'AlieN# (1) 13. [DM] M3.E46.GTR - Mesmerise TfF 56 - 35 xRz ~xRz~ShoMe (3) ~xRz~Asterix (2) /TfF\NeonoX (1) DeRoX^tff (1) 14. [DM]Sandowski v4 - High Stakes TfF 62 - 36 xRz tff~>balkamen<~ (3) tff+Cndm (2) xRz~Hamori (1) /TFF\dreddzao (1) 15. [DM]RadziuzPolski - Polish Dream TfF 67 - 38 xRz tff~>balkamen<~ (3) ~xRz~Khaled#! (2) /TfF\Robert (1) /TfF\NeonoX (1) 16. [DM] JameS v7 - Cooler Than Me TfF 73 - 39 xRz tff~>balkamen<~ (3) /TfF\NeonoX (2) /TfF\'AlieN# (1) xRz~Hamori (1) 17. [CDM] Fabien Ft. Pawlo - Police Chase TfF 79 - 40 xRz /TfF\NeonoX (3) tff~>balkamen<~ (2) ~xRz~MusBarca (1) /TfF\Roachy! (1) 18. [CDM] Quantum v1 - Showdown TfF 83 - 43 xRz ~xRz~Asterix (3) /TfF\NeonoX (2) tff+Cndm (1) /TfF\'AlieN# (1) 19. [OS] Itoko ft. PAwlo - Stony Landscape TfF 84 - 49 xRz ~xRz~Asterix (3) ~xRz~xHARI# (2) /TfF\NeonoX (1) ~xRz~MusBarca (1) 20. [DM] Andro ft. Cosa_Nostra - Slipping TfF 90 - 50 xRz tff+Cndm (3) /TfF\NeonoX (2) ~xRz~ShoMe (1) /TfF\Roachy! (1)
TEAM NAME POINTS The Favoured Few 90 Xtreme Racers zCool 50
# PLAYER NAME POINTS 1. /TfF\NeonoX 28 2. tff~>balkamen< 26 3. tff+Cndm 16 4. ~xRz~Asterix 14 5. ~xRz~ShoMe 10 6. DeRoX^tff 8 7. /TfF\Roachy! 7 8. ~xRz~xHARI# 6 9. xRz~Hamori 5 10. ~xRz~Khaled#! 5 11. vuuaakewstayaway'xrz 4 12. /TfF\'AlieN# 3 13. ~xRz~MusBarca 3 14. |-xRz-|Mrrko1 3 15. /TfF\Robert 1 16. /TFF\dreddzao 1
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reacted to Prime in [Release]CCM - A Copy and Car Movement Tool - Creating NPC-Like vehicles easily
Hey everyone I'm finally ready to showcase a small little tool I've been working on the past couple of days
It includes a simple copy clipboard for scripting needs and also an easy way to record vehicle paths easily and have an npc-like vehicle move along its path!
Everything is showcased in the video below, sry for any hiccups or anything during the video its not an everyday occurence to record something 😄
Note: Settings and everything inside each memo is saved locally, so you don't have to worry when restarting the resource or you have any kind of crash/disconnect.
Disclaimer: I highly recommend to read every tooltip and experiment around with the tool!
Also big shoutout to chris1384 for letting me use his autoupdater!
I hope you enjoy and I hope we will have more maps that come to life!
Github download: https://github.com/PrimelPrime/ccm
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got a reaction from Tunezzz in Friend Application - Obligatory template
Welcome! If you're reading this, you might consider applying as a Friend to our clan. We recommend reading this topic carefully before submitting your application to understand the qualities we seek in candidates.
This topic includes the requirements, benefits, and the obligatory application form you should follow.
Requirements
Fluent English communication skills Maturity to treat players with respect Active presence (essential for admin support) Impartial and fair attitude toward all players Benefits
"Friends" role across our platforms (Forum, Discord, Server) Server moderation rights Opportunity to receive map testing rights Access to exclusive Discord channel with staff and members Obligations
Keep the server a friendly and moderated environment Important: Troll answers or skipping questions will result in instant decline. Pay special attention to Question 5 – your response here is critical and should be at least 3–4 lines.
After reviewing all the information, if you still believe you're a good fit, please fill out the form below:
Your nickname, location & age
Here you should list the general information about yourself, mainly nickname, location & age. How long have you been playing on our server?
You can include older tff servers as well How often do you play?
Give an average playtime on a daily basis Which arena(s) do you play mostly at?
It is a rather important question, since we then see the arenas you are the most comfortable at, and we can check whether your main arenas are in need of a moderator Why should we choose you as a Friend?
Here you can list your experiences & skills that you think is an advantage of becoming a Friend. We expect you to write a detailed answer to this question, ideally more than 3-4 lines Why do you want to be a Friend?
Here you can list the things that made you to consider writing an application. We expect an answer of at least 2 lines. Contacts
Include your Discord address, and make sure to join our Discord server before making an application Additional information
If you do not wish to add anything, leave out this question Thank you for reading. Good luck with your application!
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reacted to DMNK in DMNK's Join Request
1. Tell us about yourself(Personality, Where you're from?, How old are you?).
My name is Dominik, I am 24 years old and I live in Budapest, Hungary. I am an easy-going personality who loves travelling and living life to the fullest. I take great pride in my travels as I have visited 32 countries so far and I keep on trying to see even more. At the moment I am in a transitional period of my life, I studied as an English and Geography teacher but had to quit my original ambition and work in trading. Now, in 2025, I plan to return to university and give it one more try.
2. Tell us about your MTA history briefly.
I first played MTA in 2015 on a Hungarian FDD server. I liked Derby from the start so I invested myself into it and slowly climbed ranks of the server up to being Co-Owner of the server. In the same time my skills were improving and I felt the urge to check a Cross type DD server where I heard the best players were playing. It was called [GoD] DD, I started playing here and again, I did the same as on the other server, I played a lot, joined [GoD] clan and reached Co-Leader rank. I started to play DD CWs and it quickly became my main dopamine source. I loved the tactics and the teamwork it required. In 2016 I first joined FFS server, and I slowly transitioned myself to be a regular player there. I might be wrong, but I think in early 2017 I joined 'TC| clan, where I was a mere DD member for some time. I waited for the TC MGM server but it has never arrived. Maybe in 1-2 days, lol. In late 2017 I joined -ffs- as a DD Squad member, amongst the first generation of -ffs- Squads. It was a big achievement back then considering I played there for only 1 year and also because it was a fierce competition due to the chance of joining without being famous in the community already. In 2021 I left FFS for good, and until this point I only focused on leading community teams like pb' or [MS] inside FFS's clan system. I also played in some race teams like IDC., CrF or LSR as a side hustle.
3. Tell us about your previous clans and reason for departure.
Official Clans:
2016 - [GoD] Gladiators of Darkness (Co-Leader/Left)
2017 - 'TC| The Crew Gaming (DD Member/Left)
2017 - 2021 -ffs- For Fuck Sake (Head of DD, Head of DD Squad and Race Squad/Left)
Big FFS community clans:
2020 - 2022 - pb'/ Pina Colada Boys (Leader)
2019 - 2020, 2022 - 2025+ [MS] Magical Skills (Founder)
4. Why do you want to join "The Favoured Few"?
Until this year I was chill without an official clan and playing DD cws for my own team, but this year I feel like im ready for another chapter. I want to commit myself and belong somewhere and I know and like many TfF members. Generally im a chill guy and I hope to be around people who are friendly and welcoming. The server is showing more and more promise and I am here for it.
5. How can you be useful for "The Favoured Few"?
I am a very experienced DD player and Administrator. I offer DD and Race arena my wealth of knowledge, and also I am the responsible for the addition of the DD Race room. (spoiler)
6. Why should we choose You over other applicants?
Luckily for me there aren't many DD players left in this game and even if they did they couldn't best me on a PVP for sure hehe. I have some ideas that would improve the server and give some excitement to the players.
7. Something to add.(Discord, Optional)
My discord is @szlambulance , feel free to add me and ask me any questions you would like to get an answer to!
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reacted to Quadrazid in Quad join request #2
Tell us about yourself(Personality, Where you're from?, How old are you?)
Hello my name is Ogulcan. Im 20 years old, I live in Izmir/Turkey.
Tell us about your MTA history briefly.
I started my MTA career in 2013. As time progressed, I played on ffs foxx vultaic talca tg old tff lumiverse and new tff servers. I made 2 maps as mapping, but one of them deleted my name, the other one is just decoration, but I know everything else. I have never played in a real clan war before, it is very exciting and tense, the reason why I cannot play is because I have been working under difficult conditions since 2014 because we are poor and I am an only child, I don't know why I said this, anyway. I spend six hours a day on the TFF server. Everyone knows me, whether good or bad. At that time, I had never joined an official clan, so I wasn't very well-known, but I came back in 2023 and met good people. In short, I don't have much to write because I was away for a long time but now I'm back.
Tell us about your previous clans and reason for departure.
'six' Six Intense (Left)
L7' Legendary Seven (Closed)
/TfF\ The Favoured Few (Kicked - I entered as a dm squad, but I could not participate in clan wars.)
Why do you want to join "The Favoured Few"?
It is a very good clan in terms of members and environment. The server occupancy is very good and every player is professional and beautiful. Members, managers, leaders are experienced and loyal. I had a very enjoyable and fun time while I was in this clan, but now I have to go back before time passes. I always wanted to play in this clan in the old TFF times. Before I was kicked out of the clan, I told them to give me time because I was working so hard that I couldn't make time, but this was ignored. No problem, now the transformation will be perfect.
How can you be useful for "The Favoured Few"?
I know all the maps by heart, there are maps I can't finish, but I can finish them with enough practice. I believe that I will be better with my clan mates, I can improve them and myself more, and I can even play in HDM when necessary. There is no clan war that we cannot finish and win a map after sufficient training and self-confidence. As long as we are willing and determined. If they can teach me the things that some clans are responsible for, such as events, map approval, etc., I will be happy to help with this.
Why should we choose You over other applicants?
Because I was successful in entering this clan before, the members recognized me, I hope I made a good impression, I have a good experience in the clan, I do not criticize anyone.
Something to add.(Discord, Optional)
quadrazid.
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reacted to in ryder/skanderbeji Squad Application
1. Tell us something about yourself:
Hi, my name is Adam, ingame many names, but mostly skanderbeji/ryder. I'm 25 y.o and I currently live in Bratislava, where I moved this summer with my gf. I am working full-time since last year, when I successfully finished University. In my free time I like to watch football, spend time gaming, and go jogging or for a walk.
2. Your previous clans:
There's a lot in my long MTA career:
~AG~ - my first ever clan back in 2010/2011, it was closed
>VIP< - first VIP that was reopened by DogZone - left
SoR! - left & afterwards the clan closed.
/TfF\ - twice - first time because of internal problems, 2nd time because of vondusky/driver who left when they invited me.
xN# - twice - left because of acting stupidly in a cw (i was young..) and 2nd time left because of some internal issues
7m - left 7m back when it was kinda new clan to join B#.
B# - 2018, left due to decreased activity & decreased general interest in CWs of the clan.
uff - clan made by friends, got closed a bit later after I left.
MT - fantastic time of my MTA career, we made a relatively not that much known squad contenders in FFS L7, failed short twice losing only to XpR. The clan went really inactive after 2nd L7 season together & we decided to leave with tripl3x/Stormi.
eP - was in eP twice - once I don't even remember why I left and second time recently, left a few days ago because didn't really fit in, it was just a complete waste of time xd
R# - I joined Ravens and the clan was great, however I decided to leave because I didn't like some things and wanted a break, then when I came back the clan was closed.
xz - I've been in xz for the last ~4 years with a few breaks, I've been managing it and technically taking decisions with leaders, I've done my best all the time whether it was playing/managing, but due to the amount of constant disrespect I got I've decided to ultimately call it quits and decided to quit.
sin - i was out from xz for a while when I wanted to "retire" (but we all know how that goes) and I decided to go to sin and be with ShaDe, Lolita, bans etc and help them but then I wanted to "retire" again and decided to leave
8 - was my second break from xz, I ultimately left because of not really going along with most of the members there and missed xz :v
3. What are your best accomplishments?
Hmm probably the most notable ones are:
WFF 21 finalist WFF 18, WFF 19 Semifinalist (WFF 17 was my first WFF - quarterfinals) L7 2nd place with MT (lost only to XpR 2 seasons in a row) EF WFF 3rd place with xz Countless MVPs from Lucky7 tournaments, EF WFF tournament, WFF cws, DM cws (but that is loooong time ago)
4. Which squad do you want to join? (You can choose more than one)
WFF and I can play a bit of HDM
5. Something to add.(Discord, Optional)
Dortmund > Real Madrid
My discord is skanderbeji
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reacted to in Stuntage Mapping Guidelines
Mapping Guidelines
Showcase your creativity by building unique stuntage arenas.
Make sure to follow these guidelines to have your work approved!
RULES & BEST PRACTISES
CREATIVITY & UNIQUENESS
Think creatively and come up with fresh, innovative ideas. Aim to be as original as possible when designing your stunt arena. Small scripts like moving objects, teleports, speed & jumps are allowed for added creativity. (Avoid overusing scripts, or your arena will be IMMEDIATELY declined. All scripts will be reviewed before the arena is accepted. First contact Heads of Stuntage ahead of adding scripts for more information) Only a few shaders and custom objects are allowed, but they must NOT be abused. Any misuse will result in their immediate removal.
ARENA & STUNTS
Your arena must be created in 60 FPS. Your arena must NOT be connected to the San Andreas map. Your arena should have a minimum of 20 stunts and a maximum of 200 stunts. Don’t overload your arena with too many objects. Keeping it simple is essential for optimal performance. You can add stunts to your existing arenas if it did not reach the limit yet. (If you want to add more stunts to your existing arena, you must first contact the Heads of Stuntage BEFORE editing your arena and they will guide you)
WHAT TO AVOID
NO EXPLOITING BUGS OR GLITCHES: Avoid stunts that rely on bugs like super jumps or underworld warps. (The exception is the "speed bug" for motorcycles.) NO FORCED COLLISIONS: Stunts should not require players or vehicles to collide to complete them. NO SIMPLE STUNTS: Avoid stunts that are just about driving to a destination without any real challenge. NO REPETITIVE HEIGHTS: Don’t create stunts that are just at different heights in the same spot (e.g., on stairs). NO DECORATIVE VEHICLES/MARKERS: Everything in your arena should have a purpose, not just serve as decoration. NO BLACKLISTED VEHICLES: These vehicles should not be used in stunts (see vehicle categories & IDs) : Trailers Trains & Railroad cars Vehicles with weapons: Hunter [425] Predator [430] RC Baron [464] Seasparrow [447] Police Maverick [497] Hydra [520]
REWARD LIMITS
Easy
$1 — $500
Medium
$500 — $2,000
Hard
$2,000 — $3,000
Very Hard
$3,000 — $5,000
Demonic
$5,000 — $15,000
SPAWNPOINT & VEHICLE ZONE
Your first step is to create a spawn point for players to spawn and respawn, along with a vehicle zone where they can create vehicles:
WARNING: The spawn point and vehicle zone must be clear of any objects or obstacles to ensure players don’t get stuck or have trouble spawning a vehicle. Additionally, the spawn point must NOT be inside the vehicle zone!
1. CREATE A SPAWNPOINT
Simply create a ped, it will be used to define the spawnpoint for your arena.
2. CREATE A VEHICLE ZONE
1. Create a marker and press F3 to edit it. 2. Change the type to Cylinder. 3. Change the color to green.
STUNTS
Now that your arena is ready, let’s add the first stunt!
1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format: Name: Stunt's name. VehicleID: ID: Vehicle that will be required to complete the stunt. (https://wiki.multitheftauto.com/wiki/Vehicle_IDs) 0 = Any vehicle: You will be able to complete this stunt with any vehicle except from Planes and Helicopters. Money: Reward in cash for completing the stunt. (see reward limits above) Timer: The way the stunt has to be completed: 0 = Stunt will be completed on touch. 1 = Stunt will be completed after staying 3 seconds on it. Name,VehicleID,Money,Timer
3. Change the type to Corona. 4. Change the color to red.
NOTE: You can adjust the size of markers if needed, but we recommend keeping them at a minimum size of 2 to ensure they remain playable.
CHALLENGES
In addition to regular stunts, you can create timed stunt challenges!
These challenges function like races, requiring a starting marker, checkpoints, and an ending marker.
1. START MARKER
To allow the player to initiate the challenge and start the timer, we need to create a starting point for it.
1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format ChallengeName: Challenge's name. VehicleID: ID: Vehicle that will be required to complete the stunt. (https://wiki.multitheftauto.com/wiki/Vehicle_IDs) 0 = Any vehicle: You will be able to complete this stunt with any vehicle except from Planes and Helicopters. Money: Reward in cash for completing the stunt. (see reward limits above) Timelimit: The maximum time limit to finish the challenge in seconds. (max: 30 minutes) ChallengeName,VehicleID,Money,Timelimit
3. Change the type to Corona. 4. Change the color to blue.
2. CHECKPOINTS
You must make sure they have the same challenge name in the ID followed by the checkpoint number.
For example if your challenge name is "Hard Race", you must name checkpoints in the correct order: "Hard Race #1", "Hard Race #2" etc..
1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format: ChallengeName #ID: Challenge's name followed by the ID of the checkpoint. Challenge Name #ID
3. Change the type to Ring. 4. Change the color to blue.
(OPTIONAL) JUMP MARKERS NEW
Jumps allow players to press LSHIFT to jump when they are inside the marker. Available only during challenges, they have a 1-second cooldown between each jump.
You must make sure they have the same challenge name in the ID followed by the jump number, as well as the velocity power.
TIP: You can use Coronas when placing them to ease the process, and once you are done, change them all to Arrows. (more info in the steps below)
1. Create a marker and press F3 to edit it. 2. Change the type to Corona, to make it easier when placing it. 3. Change the size of the marker. (We recommend a minimum size of 3, as jumping within the marker becomes increasingly difficult below this size) 4. Change the ID of the marker to this format: ChallengeName #ID: Challenge's name followed by the ID of the jump. Velocity Power: It must be a number between 0.1 and 0.9, it will define the power of the jump. Challenge Name #ID,0.3
5. Change the color to magenta. 6. Once the jump marker is ready, update its type to Arrow. NOTE: A tool will be provided in the future to allow you to test your jump markers.
3. END MARKER
This will be the final marker to finish the challenge.
1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format ChallengeName: Challenge's name. 3. Change the type to Corona. 4. Change the color to red.
SUBMISSION
Now that your arena is complete, it’s time to upload it to our server.
Make sure the .zip containing your map is named in this format:
[STUNTAGE]ArenaName.zip
And also make sure your map name contains the tag [STUNTAGE]
[STUNTAGE] Arena Name
There’s no specific deadline for submissions.
Once you upload your arena, our Heads of Stuntage will carefully review it to ensure it meets all guidelines.
After approval, your map will be accepted and added to the server!
This process takes time, so we appreciate your patience.
SUBMIT MY ARENA
h1 { text-align: center; color: rgb(var(--color-primary)); } h1#rewards { color: rgb(var(--color-green)); } h1 i { margin-right: 14px; } h2 { color: rgb(var(--color-primary-light)); } h2 i { margin-right: 6px; } h2#challenge__jumps { color: magenta; } h3 { margin: 0; padding: 0; } div#rewards__limits { display: flex; flex-direction: column; } div#submission__text { display: block; } span.stuntage__new { margin: 0 4px; padding: 6px 8px; font-weight: bold; color: white; background-color: #FF375F; border-radius: var(--radius-2); } span#discord-tag { background-color: rgb(var(--color-discord)); padding: var(--sp-1); border-radius: var(--radius-2); } span#discord-tag::before { margin-right: 6px; font: var(--fa-font-brands); content: '\f392'; }
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reacted to in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Congrats to the new trials especially big respect for @ Nao CSGO gamemode incoming soon i see @ SkreePy @ ZJK for the hard works for the tff family and ofc to the best leadership as always @ ShockWave who keeps the TFF as always alive @ DraGuN and @ Avi the shisha god.
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reacted to in Join Request by Dubbie #2
1. Tell us about yourself(Personality, Where you're from?, How old are you?).
Hello Everybody, my name is Yannik, im 25 years old and my in-game nick is Dubbie. Most of you guys should already know me from my previous time in TfF.
2. Tell us about your MTA history briefly.
My career started back in 2010, some friends were showing me the game and I instantly enjoyed it.
The first server I ever played on was Terra (BR server), but I shortly switched to German servers, such as Bloody Race or German Race.
I not only played on Bloody Race but also joined the clan, until they closed in 2014.
I was looking for a new challenge after BR closed their doors and I found it, although only for a very short time, in SoR (Squad of Revolution).
My buddies Azula and Sharpix opened it with Boost but i got almost instantly kicked again.
After my kick, I left the game for a longer period of time, until 2016. SoR was opening once again and I knew that I had to join it once again, and so I did.
I had such a good time there, I met people such as Banshee, Every, a young Rhae and many more.
All good times come to an end though and in 2017, they decided to close the clan again.
It took BenQ about 3,5 years to convince me to try MTA again, and so I did in 2020.
I was instantly hooked again and together we reopened SoR, which was going pretty well, and renamed it later to s1.
After s1, I joined R.97, a small clan which was founded by peeps that left TfF like Lordekk, BeatZ, GhosT, Frowzy, Dr4gZ etc.
That clan obviously didnt lasted long but I had a really good time there.
After that I joined FoXX, it was sadly already on a decline but I met so many beautiful people there, that it left a big impression on my career.
After I left FoXX, I joined TfF, which was probably the biggest and most enjoyable project I had put myself in.
I was a key player in that team, had a significant role there and i was putting my whole dedication into the clan.
The reason I left TfF was, that I didnt felt like that I could bring the Clan any further and that my own motivation tank was empty. I also wasn´t in the right place at that time, my mental health was on a steady decline, and that´s also the reason why I acted so strangely towards the end (It is somewhat better now). I wanted to retire, but my friends in that game were the ones that kept me to still play. After my time in TfF, i joined Nova. A lot of the people in there are still good friends of mine and were from my previous time in other clans. They convinced me to join and so I did. I had a nice time in there but I felt like that I didn´t fit in, and I realized that I belong in TfF. I didn´t regret my time in there, but my heart belongs somewhere else.
3. Tell us about your previous clans and reason for departure.
BR (Member) from 2013 - 2014 (disbanded)
SoR (Member) once in 2014 (got kicked for unknown reasons)
SoR (Moderator) for the 2nd time from 2016 - 2017 (disbanded)
SoR/s1 (Leader/Founder) from 2020 - 2021 (disbanded)
R.97 (Member) 2021 - (disbanded)
FoXX (Member) 2021 - (Left)
TfF (Leader) 2021 - 2024 (Left)
Nova (Member) 2024 (Left)
4. Why do you want to join "The Favoured Few"?
I miss the people in there and I wanna make up for the way I left in the end. These 3 years were probably the most fun I had in MTA and I wanna help the clan again.
5. How can you be useful for "The Favoured Few"?
My biggest strenghts are organisation and managing. I´d love to partake in that again in any way and help wherever i can. I also would fill some maps in HDM cws.
6. Why should we choose You over other applicants?
I know how TfF runs and I still have a lot of knowledge from my time in there. I am motivated again and full of energy that I want to invest in the clan.
7. Something to add.(Discord, Optional)
I wanna apologize to everyone in TfF that felt betrayed by what I did, especially to Nao, Shockwave and SkreePy. They gave me a 2nd chance that others probably wouldn´t have got and i appreciate that. I hope that there are no hard feelings anymore. Thanks for reading and I hope that I can be reunited with y´all once again.
Discord: dubbiie.
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reacted to in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Welcome new trials to the family! 🥰
I am so excited that we can finally announce the mini-games and stuntgage arena release. Huge thanks to @ Nao , @ SkreePy and @ ZJK you guys are tremendous!
Hoping the coming year brings exciting updates and changes to our beloved community.
Merry Christmas to everyone and Happy New Year folks! 🎅🍾🎆
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reacted to in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
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reacted to Nebla in Nebla - The Sun
Hello there! Today, I want to show you my newest Fun Destruction Derby map called "The Sun" I invite you to experience a level of energy equal to the power of 1 trillion nuclear bombs exploding every second, from a location very close to the surface of the sun! (approximately 147 million kilometers away)
Map Story
The year is unknown, according to the Kardashev scale now humanity has reached civilization type 2 and is now able to harness the energy directly from the sun by building some kind of "Dyson Sphere". You may think we are already doing that by using solar panels, and so on, but type 2 civilization means humanity can directly absorb the direct energy from the sun via this Dyson Sphere structure.
To do this we can place panels around the sun, because as you know the sun's energy decreases as it moves away from us, Humanity knowing this and taking into account the sun's immense gravitational pull has cleverly and mathematically placed structures I call "solar claws" in orbits around the sun. In addition, these structures, which we call "solar claws", not only absorb a tremendous amount of the sun's energy but also keep the radioactive and harmful rays from the sun at bay, preventing you from melting
Enjoy the video!
The exact timing of when humanity will reach civilization type 3 is unknown. (For now)
Best regards,
Nebla
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reacted to iRanLee in [DM] i[R]anLee* v13 - Slender Man II !
Hey guys!
I would like to present SLENDER MAN II MAP !
I hope you like it..
Watch in 1080p
Download Link : Click
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reacted to in DRAFT CW: The Favoured Few (TfF) vs Legendary Seven (L7) [615 - 559]
Match type TfF vs L7 - Draft - 200 Map pool Referee(s) @ NetriX Recorder @ Prime Video link Part 1: https://www.youtube.com/watch?v=yswwtNV4wfA
Part 2: https://www.youtube.com/watch?v=F3V8-bNXNpw # MAP NAME TOP 3 1 [DM] Cookie ft. Maybe ft. ^Gore[X]^ - Urban Oasis /TfF\^Gore[X]^(9) /TfF\!MAYBE^^(9) *ab..{7(9) 2 [CDM] Darius v2 - SimpliCity L7'Ho(7) /TfF\Condoms<~(7) agerxtff(7) 3 [CDM] Vortex v8 - Ultimative TfFSpacy(10) /TfF\^Gore[X]^(10) DeRox~TFF(10) 4 [DM] Sk2 ft. RoNNiE# - Parachute 3 DeRox~TFF(9) Cykz#L7(9) agerxtff(4) 5 [CDM] DC v11 - Maximal Crazy 1 /TfF\Condoms<~(9) L7'Ho(9) *Mix7(9) 6 [CDM] DS v7 - Dirtbag 1 L7'Ho(11) Cykz#L7(11) /TfF\^Gore[X]^(11) 7 [CDM] Kiwi v6 - The Symphony Of Sprits L7'Ho(8) /TfF\Condoms<~(8) xdr4gztff~.(4) 8 [CDM] Nice v6 - Dawn In The Ruins 2 L7'Ho(13) *Mix7(13) 7Every(12) 9 [CDM] Moonlight v8 - Predator TfFSpacy(8) /TfF\^Gore[X]^(8) DeRox~TFF(8) 10 [DM] BriaN - Enigma /TfF\Condoms<~(10) /TfF\^Gore[X]^(8) Cykz#L7(7) 11 [DM] DraPeD ft. BriaN - Terra Incognita L7'Ho(8) Cykz#L7(8) /TfF\Condoms<~(8) 12 [DM] DeLeTe v7 - All I Want agerxtff(11) /TfF\DraGuN~(11) Cykz#L7(8) 13 [CDM] SVeteraN ft. Rabbit - Water Redemption L7'Ho(4) /TfF\DraGuN~(4) TfFSpacy(4) 14 [DM] Darmos v8 - Disfigure L7'Ho(8) *Mix7(8) /TfF\DraGuN~(8) 15 [CDM] Moonlight v7 - Darkest Hour *Mix7(9) DeRox~TFF(8) Cykz#L7(5) 16 [DM] CzerkA - Loquiturk L7'Ho(9) agerxtff(9) *Mix7(9) 17 [DM] Nice v9 - Just A Dream agerxtff(10) DeRox~TFF(10) TfFSpacy(10) 18 [DM] Artic v4 - Deep Dive L7'Ho(9) /TfF\^Gore[X]^(9) Cykz#L7(9) 19 [CDM] FakeDeath v8 - Speed Run 3 L7'Ho(13) Cykz#L7(13) /TfF\^Gore[X]^(13) 20 [CDM] Packy v10 - Tournament /TfF\Condoms<~(8) 7Every(8) DeRox~TFF(8) 21 [CDM] BreAkeR v5 - Level Up 1 REWEX~[TFF]~(9) /TfF\^Gore[X]^(9) /TfF\DraGuN~(6) TEAM NAME CHECKPOINTS The Favoured Few 615 Legendary Seven 559
TEAM NAME PLAYER NAME POINTS MAPS PASSED Legendary Seven Cykz#L7 155 13 The Favoured Few DeRox~TFF 140 11 Legendary Seven L7'Ho 128 10 The Favoured Few /TfF\^Gore[X]^ 107 9 Legendary Seven *Mix7 95 5 The Favoured Few /TfF\DraGuN~ 71 3 The Favoured Few agerxtff 68 5 Legendary Seven *ab..{7 64 2 The Favoured Few /TfF\Condoms<~ 60 6 The Favoured Few TfFSpacy 58 3 Legendary Seven 7'Fazon 54 4 Legendary Seven 7Every 46 3 The Favoured Few /TfF\dredd!EoN 26 2 The Favoured Few /TfF\Lixuz 26 0 The Favoured Few REWEX~[TFF]~ 23 1 The Favoured Few TfF.NaGaFo# 21 1 Legendary Seven 7/r3qi 9 0 The Favoured Few /TfF\!MAYBE^^ 9 1 Legendary Seven 7'640x480 7 0 The Favoured Few xdr4gztff~. 4 0
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got a reaction from Moca in DM CW, The Favoured Few vs Xenous [6-7]
# Map Points Alive players 1. [DM] Stoprocent v2 - Move Up TfF 1 - 0 Xen /TfF\FLiP!, tff~>REWEX 2. [DM] SikariO v2 - SliP TfF 2 - 0 Xen TfFSpacy, DeRoX~tff 3. [DM] DoPeR Ft SebaS - DS Xperience TfF 3 - 0 Xen /TfF\DraGuN~, /TfF\SkreePy! 4. [DM] HTC v7 - Into the Past TfF 3 - 1 Xen qeXen^xS, ClosedMop33, ArthurMorgan/xen 5. [DM] TiS ft. KacaK - Difference Threshold TfF 4 - 1 Xen /TfF\'ShockWave, /TfF\SkreePy!, tff~>REWEX, /TfF\xDarK1nG 6. [DM] Darius v2 - SimpliCity TfF 4 - 2 Xen qeXen^xS, Lost/xen 7. [CDM] SoniX - Fortress TfF 5 - 2 Xen /TfF\DraGuN~, DeRoX~tff 8. [DM] Fancy v8 - The Feronia TfF 5 - 3 Xen qeXen^xS, ArthurMorgan/xen 9. [DM] JameS v7 - Cooler Than Me TfF 5 - 4 Xen qeXen^xS 10. [DM] Naval v10 - Eagerness TfF 5 - 5 Xen qeXen^xS, ClosedMop33 11. [DM] Blue vol.2 - Tropical Mountain II TfF 6 - 5 Xen /TfF\FLiP!, tff~>REWEX, /TfF\xDarK1nG, /TfF\SkreePy! 12. [DM] DC v.10 - Fuck You All TfF 6 - 6 Xen Lost/xen, ArthurMorgan/xen, xenpawni 13. [DM] Sealine - Loops are Great TfF 6 - 7 Xen qeXen^xS, Lost/xen, xenpawni
The Favoured Few 6 - 7 Xenous
24 qeXen^xS [Killed: 8, survived: 6, passed: 10]
18 tff~>REWEX [Killed: 7, survived: 3, passed: 8]
15 /TfF\DraGuN~ [Killed: 5, survived: 2, passed: 8]
15 ClosedMop33 [Killed: 6, survived: 2, passed: 7]
14 ArthurMorgan/xen [Killed: 5, survived: 3, passed: 6]
13 /TfF\SkreePy! [Killed: 4, survived: 3, passed: 6]
11 /TfF\xDarK1nG [Killed: 5, survived: 2, passed: 4]
9 Lost/xen [Killed: 1, survived: 3, passed: 5]
8 /TfF\FLiP! [Killed: 1, survived: 2, passed: 5]
7 DeRoX~tff [Killed: 1, survived: 2, passed: 4]
6 xenpawni [Killed: 2, survived: 2, passed: 2]
4 xen}Safe [Killed: 0, survived: 0, passed: 4]
4 /TfF\'ShockWave [Killed: 1, survived: 1, passed: 2]
2 TfFSpacy [Killed: 0, survived: 1, passed: 1]
2 .xendw [Killed: 0, survived: 0, passed: 2]
1 tffknJ [Killed: 0, survived: 0, passed: 1]
MVP: qeXen^xS