About Nao

- Birthday 02/27/1997
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- Server Director & Developer
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/TfF\Drow reacted to a post in a topic: [PERFORMANCE] Windows 11 Optimization Guide
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Windows 11 Debloat & Optimization Guide (2025) If you're looking to speed up your Windows 11 system, reduce background resource usage, and boost overall performance, this guide is for you. We’ll walk through essential steps to safely debloat Windows, disable unnecessary features, and apply performance tweaks — all without breaking the system. Step 1: Debloat Windows 11 Windows 11 comes with a lot of preinstalled apps and telemetry that most users don’t need. Here's how to clean it up safely. Use a Debloating Script: Download the Debloater Visit: https://github.com/Raphire/Win11Debloat/wiki/How-To-Use Run the Tool Extract and execute Run.bat You can use the Default Mode if you don’t use most of the pre-installed apps. If you accidentally remove something you need, you can reinstall it from the Microsoft Store. For more control, use Custom Mode to pick what to remove. Step 2: Disable Useless Startup Apps Press Ctrl + Shift + Esc to open Task Manager. Go to the Startup tab. Disable apps you don't need on startup (e.g., OneDrive, Cortana, Spotify, Teams). Step 3: Disable GPU Hardware Acceleration in Certain Apps Some apps like Discord, Chrome, or Spotify use Hardware Acceleration, which can cause stutter or higher GPU usage on lower-end systems. Disable in Discord: Open Discord. Go to User Settings → Advanced. Turn off Hardware Acceleration. Restart Discord. Disable in Chrome: Go to chrome://settings/system. Toggle "Use hardware acceleration when available" to OFF. Restart Chrome. Step 4: Disable Telemetry & Background Tracking & Notifications Press Win + I to open Settings Go to Privacy & Security > Diagnostics & Feedback Set Diagnostic Data to Required only Disable Tailored Experiences Set Feedback Frequency to Never Go to System > Notifications Turn OFF notifications or set them to Do Not Disturb Step 5: Set Power Plan to High Performance Press Win + X → Power Options. Click Additional power settings. Select High Performance Step 6: Tweak for Gaming Go to Settings > Gaming > Game Bar → Turn OFF Go to Settings > Gaming > Game Capture → Turn OFF (Optional) If you have an NVIDIA GPU, disable screen recording settings in the NVIDIA Control Panel Step 7: Set CPU Affinity in MTA (Multi Theft Auto) In MTA:SA settings: Go to Settings > Advanced Set Process Priority to High Uncheck: "Set CPU 0 Affinity" Step 8: Use a Custom Script for CPU Affinity If your CPU has more than 4 cores, you must try this. Follow the tutorial created by ZJK to apply a custom script for setting CPU 0 affinity properly. Conclusion By following this guide, you've taken important steps to streamline Windows 11, reduce unnecessary background usage, and enhance overall system performance — especially for gaming or low-end hardware. Debloating, disabling startup apps, and applying the right performance settings can significantly improve responsiveness and stability without compromising essential functionality. Remember: You can always reinstall removed apps from the Microsoft Store. Revisit these settings after major Windows updates, as some may reset. Customize your tweaks based on your specific needs and hardware.
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THE FAVOURED FEW SUMMER update New Clan System • Clanwars 2.0 • New Userpanel • Radio • QOL We're excited to share the latest TFF Devblog, detailing what's coming in our next competition-focused update. Alongside a full rewrite of the Userpanel, this update introduces new clan mechanics, exciting general features, and several quality-of-life improvements. Clans, Teams & Competitive Play We've reworked how competitive systems function with new progression mechanics, clan hierarchies, and monthly competitive seasons. It was necessary due to the fact that in the past, the competitiveness has been vanished after enabling the possibility to join multiple clans. With this update, we took the opportunity to come up with new ideas which bring back competitiveness to the server. Let me introduce you to the core features and the changes that have been made. Teams System Clans has been renamed to Teams Teams remain visible on the scoreboard and can still participate in Teamwars with bets, but ELO rankings have been removed. Therefore, you can only play funwars Players can still join multiple teams New Clan System Each player can now join one official Clan Includes a dedicated clan chat (U) and access to Clan Wars with ELO rankings 2 types of ELO have been introduced: ELO & Monthly ELO. Monthly ELO is reset each month and a post is created on the forum listing the best clans, as well as player statistics - overall points, kills, survived rounds etc. Clans reaching the top earn monthly rewards, such as having special icons shown in nametags Clan slots & Levels Clans start with 10 slots, which can be upgraded using TFC or levelling up Play & win clan wars to get experience points, or complete achievements. Higher levels provide discounts (e.g. on Clan War requests) Clan Achievements Complete in-game challenges to earn clan EXP and money Userpanel Revolution The Userpanel has been completely rewritten from scratch. It's now smoother, more user-friendly, and packed with quality-of-life improvements—delivering better performance, stability, and an overall enhanced user experience. Map Shop Overhaul Displays first-place toptime for each map Map likes are now account-bound, ensuring they persist through reinstalls Likes are also synced with the Training Panel Users receive a notification if a liked map is about to start in another arena Toptimes in Mapshop View the entire toptimes list of any map directly within the Mapshop Achievement Rework No more duplicated achievements (e.g. double, triple) All are now combined into progressive levels under single achievement paths Supernick History View and reselect from your last 10 Supernick names Radio Update YouTube-based TFF Radio is now live! Buy songs directly from the Userpanel and add them to the radio queue A live queue viewer is also available in the radio section Input Improvement You can now navigate inside text with mouse or arrow keys Copy all or copy selected text functionality Paste from clipboard support Gameplay Features A collection of new features and improvements across all game modes and systems. Power DD - Anarchy Mode A new Anarchy Mode is now available in Power DD! This mode removes all rarity percentages, making all powers drop with equal chance Available as option for clanwars & events AFK Mode in DM Arenas Use the new /afk command to pause your session without being kicked by the anti-AFK system. While AFK: You won't spawn You won't earn rewards Your playtime is frozen If you're alone in the arena, AFK mode is automatically ignored Draw Distance Settings The draw distance options have been improved! Now choose from: Low, Medium, High, and Extreme Extreme requires a high-end PC Customize visuals to match your hardware Training Arena Progress & Paths Progress is now available in the Training arena! If a progress already exists for a map, your progress will be saved to the Toptimes of Training If you top a map without using warps or rewinds, your run will record the map progression which will be also available in regular arenas CPMaker Draft Tool The cpmaker draft tool feature is now available again for everyone! Feel free to generate your own draft map files to help us—or even for personal use directly from training arena by pressing H File is saved locally and also backed up on our server Our Most Feature-Packed Update Ever This update transforms the TFF experience — from high-stakes competitive matches to casual gameplay. Whether you're leading a clan, grinding maps, or just relaxing with the in-game radio, there's something new for everyone to enjoy This update will be released on June 20, 2025. — TFF DEVELOPMENT TEAM —
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/TfF\Nao reacted to a post in a topic: Meretool - in-game texture editor
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/TfF\Nao reacted to a post in a topic: [PDD] Tournament Semi Final & The Grand Final !
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REFEREE [ZGZ]Nao TOTAL POINTS 116 MVP WERii # Map 1 Ravolt v19 - Ravoltage 2 2 uFucK v7 - ShadoW II 3 Moonlight v8 - Predator 4 Sidez ft. NoN ft. Moonlight - Borderlands 5 Skotinka v7 - Rock Party 6 sora v17 - Eternal universe 7 TulioTC ft. Exodo - Magnetic Love 3 8 Console v7 - Lost Dimension 9 DarkeN ft. SphinX - Haunted 2 10 Ron1 v3 - Crush Player TOTAL WERii 34 HappySushi 31 RuLer. 27 AhMeD 16 [ZGZ]Nao 8
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Try with phone network share to see if its stable
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Image Bug: Some modes have Cloud and Fog, is it just me?
/TfF\Nao replied to baton21's topic in Server Bugs
Its your GTA version i think -
Revolution Update: Optimization, UI Overhaul, Stuntage & Garage Updates! After several weeks of intensive work following the latest MTA update, we realized that our server had many performance issues, primarily due to outdated interfaces that had never been redesigned. Given the urgency of the situation, we decided to overhaul everything faster than expected. In the process, we also took the opportunity to tidy things up and make several changes, all aimed at making the server as smooth and compatible as possible for everyone. USER INTERFACE To begin with, all interfaces now support a wide range of resolutions, from 640x480 to 4K, ensuring a seamless experience for all players. LOGIN PANEL NEW Let's start with the login panel, which has been completely revamped with a fresh design and a new feature: You can now create an account directly from the login panel, without the need to visit the website. This makes it easier for new players who might not want to open a webpage just to register. LOBBY NEW Let's move on to the lobby, which has been given a number of enhancements: First of all, you no longer have to leave a room to open the lobby. In fact, you can now make it appear while remaining in a room. We've also opted for a simpler design for a better user experience. And finally, if a room tournament or event is created, a scroll bar will appear directly if there are more than 4 arenas (which is the case for the DM tile). HUD NEW The HUD has been completely rebuilt, with the code developed from ground up to provide greater efficiency and flexibility, allowing for full customization to meet our specific needs. It has also received a visual overhaul, aligning with the overall updates to modernize and enhance the user experience. TOPTIMES / TOPWINS / TOPKILLS NEW Toptimes, Topwins, and Topkills have all been completely redesigned, now displaying up to 10 records! You can easily switch between Topwins and Topkills by scrolling the mouse wheel. NAMETAGS NEW Enhanced nametags with new icons to highlight admins and moderators. (Still experimental, with a possible addition of a donator icon in the future.) TRAINING PANEL NEW Training panel also gets a new fresh, more powerful and intuitive panel to replace the old one, which was a real disaster in terms of performance. GARAGE UPDATE We also took the opportunity to add new parts in the garage for tuning enthusiasts! MIRRORS NEW A new category has appeared: Mirrors, featuring 15 new models. DYNAMIC TINTS (DONATORS) NEW We've added 4 new dynamic tint types exclusively for donators! BODY PARTS New parts have been added to the following categories: 4 Front Bumpers 4 Rear Bumpers 2 Side Skirts 4 Hoods 5 Front Lights PEARLESCENTS Pearlescents have been updated with 8 brand new ones! OPTIMIZATION Many of the changes may not be immediately noticeable, but when it comes to performance, the difference will be clear. A significant effort has been made to deliver all of this as quickly as possible due to the urgency of the situation. Of course, some small bugs may still remain despite our testing, and we count on our amazing community to report them. Among the many updates, one notable change is the Neons. We’ve decided to remove image-based neons and keep only the glow and blink effects. This feature hadn’t been updated in a long time and was rarely used by players, so we decided to simplify it. Last but not least, the garage and user panel, now reaching the end of their useful lives, have been optimized to prevent performance issues. However, both are set to be updated, with one already in a very advanced stage and arriving soon..! This update will be released tomorrow (26 February 2025), around 9 a.m server will shut down for few minutes. NEW USERPANEL (SNEAK PEAK ) Our user panel is being completely rebuilt for a faster, smoother, and more intuitive experience. Expect a modern design and easier navigation. Stay tuned! STUNTAGE We had initially announced that Stuntage would be released in January, but here we are in February and it's still not here, why? The reason is simple: in the end, we decided to rework it from scratch to offer something truly accomplished. Indeed, major changes have been made to the code to guarantee an optimal game experience, and we've also rethought many of our methods and included new things that weren't initially planned. We’ve added a Stunt Of The Hour feature and more QOL improvements. Along with more features that will be gradually added in the future. Enough talking, here are the new images of the Stuntage arena, which will be released this weekend after we finish testing everything to make sure it runs smoothly! Make sure to follow the mapping guidelines if you want to create your own Stuntage arena for our server: NEW TRIALS We take this opportunity to announce our new trials, congratulations to them and don't give up if you are motivated to join us to help, we are really looking for people that want to invest energy into the project. /TfF\Arelix /TfF\Bunta /TfF\DMNK /TfF\Dubbie MTA PERFORMANCE & FPS DROPS ISSUES For some time now, due to recent MTA (and Windows) updates, players have been experiencing FPS drops as soon as they launch the game, regardless of their system configuration. For example, with my Ryzen 7 9800X3D CPU, the game stutters as soon as the MTA menu appears. If you're facing similar issues or unexplained performance instability, this tutorial by @ /TfF\ZJK will help you resolve the problem: POWER DD TOURNAMENT We also remind you that our PDD tournament will start soon and we are still looking for more teams for more fun! EVENT Donator status is going to be activated for every account on the server from 28th February to 3rd March. Regards, The Favoured Few h1 i { margin-right: 10px; color: #F56923; } h2 i { margin-right: 10px; color: #FF9B50; } img.rounded-img { border-radius: 20px; } span.label__new { margin: 0 4px; padding: 6px 8px; font-size: 0.8em; font-weight: bold; color: white; background-color: #FF375F; border-radius: var(--radius-2); }
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/TfF\Nao reacted to a post in a topic: [PERFORMANCE] Improve performance & FPS stability
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/TfF\Nao changed their profile photo
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REFEREE /TFF\THEDRAGON# SCORE T1 13 - 7 T2 MVP /TfF\NeonoX # Map Points Alive players 1 UppeR ft. Rexon - Tilted Towers T1 1 - 0 T2 /TfF\^Nao?, /TFF\ZJK, /TfF\NeonoX, /TFF\THEDRAGON# 2 BriaN - NEIN Towers T1 1 - 1 T2 Lost/xen, x/.skyfive%, xen[SebastiaN 3 Torque ft. ZUNII - Banned From Heaven 2 T1 2 - 1 T2 /TfF\NeonoX 4 Torque - Follow me to Hell T1 2 - 2 T2 xen'Moha, xen}Azooz.k 5 Torque - Loca T1 2 - 3 T2 xen't.fhme, Lost/xen, x/.skyfive%, xen[SebastiaN, xen}Azooz.k 6 YuRi ft. Junky - BEYBLADOPHRENIA 2 T1 2 - 4 T2 xen't.fhme 7 XpR - Necrosis T1 2 - 5 T2 Lost/xen 8 ZUNII - Speedy Towers T1 3 - 5 T2 tffrobert 9 chris1384 - Ruthless DD T1 3 - 6 T2 xen't.fhme, xen'Moha 10 JUMBO THE REGULATOR REMAINS READY T1 4 - 6 T2 /TFF\ZJK, /TfF\^Nao?, TfF://meibei:27, gabcho'tff, /TFF\Avi, tffrobert, /TFF\THEDRAGON# 11 UppeR ft. Rexon - Tilted Towers T1 5 - 6 T2 /TFF\Avi 12 BriaN - NEIN Towers T1 6 - 6 T2 TfF://meibei:27, /TFF\THEDRAGON# 13 Torque ft. ZUNII - Banned From Heaven 2 T1 7 - 6 T2 TfF://meibei:27, AGERXTFF, /TFF\Avi, gabcho'tff 14 Torque - Follow me to Hell T1 8 - 6 T2 /TFF\Avi 15 Torque - Loca T1 9 - 6 T2 /TFF\Avi, gabcho'tff 16 YuRi ft. Junky - BEYBLADOPHRENIA 2 T1 10 - 6 T2 /TFF\ZJK, /TFF\Avi 17 XpR - Necrosis T1 11 - 6 T2 /TfF\^Nao?, /TfF\NeonoX, /TFF\Avi, TfF://meibei:27, tffrobert 18 ZUNII - Speedy Towers T1 12 - 6 T2 /TfF\NeonoX, /TFF\Avi, /TFF\THEDRAGON#, tffrobert 19 chris1384 - Ruthless DD T1 12 - 7 T2 xen't.fhme, xen[SebastiaN 20 JUMBO THE REGULATOR REMAINS READY T1 13 - 7 T2 /TfF\NeonoX Player TOTAL KILLED SURVIVED /TfF\NeonoX 33 28 5 tffrobert 28 24 4 xen't.fhme 24 20 4 /TFF\Avi 23 15 8 xen'Moha 17 15 2 x/.skyfive% 17 15 2 /TFF\ZJK 14 11 3 xen[SebastiaN 13 10 3 /TfF\^Nao? 13 10 3 /TFF\THEDRAGON# 12 8 4 xen}TezZ 12 12 0 Lost/xen 11 8 3 gabcho'tff 10 7 3 xen'davi 7 7 0 xen}Azooz.k 6 4 2 AGERXTFF 5 4 1 TfF://meibei:27 5 1 4 /TFF\dreddzao 4 4 0 X}Tunezzz 2 2 0 /TfF\Roachy! 1 1 0
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Welcome back legend, nice map
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/TfF\Nao reacted to a post in a topic: [DM] FLO v8 - New Night II
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/TfF\Nao reacted to a post in a topic: Join Request by Dubbie #2
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Dear fellow community members, First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years. 408 catalog created 8,146 clanwars 270,948 Toptimes 12,703 Topwins 27,503 Topkills 1,667 new accounts 68 new team created Nois Most ELO 53,179 total challenges 46 years, 2 days total playtime MINIGAMES We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more. Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins. Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get. And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025! STUNTAGE ARENA We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players. As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps. Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly. I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too! Arena lobby Interactive map STUNTS DONATIONS 2.0 To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation! Development Developers Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration. /TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights. User Interfaces For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience. We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better. Clanwars Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things. Suggestions & Feedbacks There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account. xmas events 20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on. 18:00 - 26.12.2024 - Christmas Draft event 18:00 - 27.12.2024 - Christmas WFF event 20:00 - 28.12.2024 - Christmas Draft event Special prizes are going to be dropped during these events! Trial members Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks. /TfF\Gabcho /TfF\Aywy /TfF\Neonox /TfF\Baszty /TfF\EmperioR /TfF\Roach To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us! For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit. Christmas present Donator status has been activated for every account on the server until 1st January, 2025. As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays. The Favoured Few
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Advertising a server for the reason
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HDM MAPLIST: (29/11/2024) Number of maps: 90 AbodyRulez ft. Andershell ft. Micra - Dark Skills Paradise AbodyRulez ft. TenTimes - Dark Doomsday Akeno ft. Arrow - Deliverance AlmanoV - Escape From Deathly Paradise AlmanoV - Invalid Weather ID Almanov ft. RedKN!GHT - Overkill AlmanoV v12 - Salvation Soul AlmanoV v13 - Delusion Arrow ft. LeX ft. Snafi ft. T3xt - Chains of Ability Arrow ft. ShondeX ft. BrighT - Anxiety 1 CascaDe v1 - Unconditionally CascaDe v2 - Revengeance dcoy v2 - Hard with Style DeLeTe - Notorious DizzasTeR ft. Zaja ft. Zeist - For Fuck's Sake Esp4wN ft. ShondeX - Dichotomy of Control Exade ft. ShuX ft. T3xt - Killing Blaster 2 FachX ft. MarckkZ ft. T3xt - Zidra Skillz 2 Flash ft. sYKu ft. Cookie - Hard Fury 2 Goku - Codebreaker Goku v4 - Ageless Void Gteatero - Mischievous Gteatero - Noxious Force 2 Gteatero - Noxious Force 4 Gteatero - Nyctophobia Gteatero ft. BriaN ft. KarNikkl - Deluxor Gteatero ft. NeiT - Insidious Deeps 3 Gteatero ft. Shine - Last Suspense Gteatero ft. Shine - Noxious Force 3 Gteatero ft. stan - Demonic Embrace Gus v8 - Suspense is Killing Me HTML ft. Smyx ft. NikotiN ft. Rage - Catabarb 3 Kamen v3 - An Improved Shit 1 LeX ft. NikotiN - Road of Destiny 1 LeX ft. SajgoN ft. ShondeX - Road of Destiny 2 MoX - Silently Falling 3 Naval ft. Nakezi - Unmatched Player NeiT - Insatiability 1 NeiT - Insatiability 2 Neksezi - Aphelium 2 Neksezi ft. HTML - Aphelium 1 Neksezi ft. SajgoN ft. Naval - Aphelium 3 NikotiN ft. AquiL - Azurepath NikotiN ft. Esp4wN - Breathe of Skills 1 NikotiN ft. Esp4wN - Breathe of Skills 2 NikotiN ft. PCHZY ft. Driver - Run From Reality NikotiN ft. ShondeX ft. WaRRiO - Play of Hardened 2 NikotiN ft. ShondeX ft. WaRRiO - Play of Hardened 3 NikotiN v13 - Play of Hardened 1 NikotiN v15 - Unshakeable Driver 2 NikotiN v16 - AfterShock Pablow ft. BrighT ft. PCHZY - SCHIZOPHRENIA Pablow ft. SajgoN ft. Takash - Ah shit, here we go again Pablow v3 - Indecent Proposal Packy ft. C3z!kA ft. Spectrum - Falling Down 2 PCHZY v3 - Unsophisticated Rampage ft. RuSO ft. Goku - Overedge Rampage ft. ShondeX - Dark Bloom 1 Rampage ft. ShondeX - Dark Bloom 2 Rexon ft. CHRS ft. Gteatero ft. Naval - New Age 2 Rexon ft. CHRS ft. SheldoN ft. FlinT - New Age 1 RoNNiE ft. Naval - Overdose RoNNiE# v5 - Throne SajgoN ft. Kanzy ft. Arrow - Dark Matter SajgoN ft. Viko ft. Takash - Delirium of the Endless ShondeX ft. BrighT - Blinded In Chains 2 ShondeX ft. Chipy - Driving On The Heights ShondeX ft. Goku - The Deep Abyss 1 ShondeX v10 - Notorious Ability SleepY ft. skanderbeji ft. stormi ft. Facuuzz - Yatagarasu Sorata ft. NAiiF - Fabian stan - Arkaster Reign 1 stan - Challenger stan - Overdrive 1 stan - Overdrive 2 stan - Overdrive 3 stan - Scorch Trials stan ft. ShondeX - Arkaster Reign 2 SymoN ft. Naval - Deep Power Paradise III SymoN v11 - Deep Legacy SymoN v12 - Temple of God SymoN v7 - Deep Power Paradise SymoN v8 - Deep Power Paradise 2 SymoN v9 - Phantom Port Sytex ft. SVeteraN - Infernus Control 3 TenTimes v7 - Reborn TenTimes v8 - One Last Time Yami v8 - Beast Mode Skill ZinC v6 - Wild Card zRozen - eyedazZLeR
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Beringing back the old login streak rewarding system.
/TfF\Nao replied to Stew's topic in Archived ideas
Login streak didn't changed you earn less if you have a certain amount of cash (since always)