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SkreePy

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    skreepy
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About SkreePy

  • Birthday November 17

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    zzzok121

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  1. After checking the reports and provided logs, we have concluded. You and Shaker's mute will be decreased to 1 hour, due to the lack of proof of the report of Lost, with the context given in that report, it is unclear who was insulted - but insult was made whatsoever however it did not target anyone, and even if it was lost, there is a language barrier that in normal case it's ignorable. If you have more information regarding that, do not hesitate to provide it in the forum. I thought it was common sense, but it seems it is not. Commenting on reports should be restricted to the minimal, and even doing so, do it in a kindly manner. I do agree some of the members, including the administration has ignored the rules, therefore, I also warn @Chaos to avoid commenting useless shits & emojis on reports if it's not necessary, meaning it does not have any valuable input. Same for others, if you wish to comment on reports, do not append useless additions where you are purposefully trying to trigger one another. On this matter, for now, I ignore some of the warnings as it is the first time - at least the first time I witness. @Helter the problem with your replies to reports is not that you do, but how you execute it. You get your last + 1 warning, if you keep commenting on reports with such style, you will get your punishment. @prax I have had enough of your nonsense shits, you keep your bad behaviour on the forum & server as well, therefore you are receiving a 1-week mute. Next time I will make sure to increase it radically. In terms of private reports, I am highly against them, however, there are some cases when it is inevitable, but please strive to do it publicly so the stakeholders can provide the inputs and if necessary protect themselves. As for Inspra, we have talked about this issue, so there is nothing more to do. Closed.
  2. # Map Points Alive players 1. [DM] ThisGuy v3 - Oddworld Inc TfF 1 - 0 xz -tffkarma!, /TfF\SkreePy!, tff.finito, /TfF\KoPiLe~, xDR4GZ/TfF\^^~. 2. [DM]Bc ft. NeeZ - Stay TfF 2 - 0 xz /TfF\SkreePy!, /TfF\KoPiLe~, xDR4GZ/TfF\^^~. 3. [DM] RoNNiE v3 - Silent Side TfF 2 - 1 xz xz.srk, -subz'xz 4. [HDM] AquiL ft. ShuX - Sheer Madness 1 TfF 2 - 2 xz NTZXZ, xzalamm 5. [DM] Andershell v4 - Pure Skills Paradise TfF 2 - 3 xz sauronxz, xZ#Nanachi 6. [DM] Nataam ft. Esp4wN ft. PCHZY - Urban Decay TfF 2 - 4 xz sauronxz 7. [DM] BriaN ft. Gasoil ft. KnOwN ft. Pepyaka - Body Talk TfF 3 - 4 xz /TfF\SkreePy!, tff.finito 8. [DM] Sealine - Loops are Great TfF 4 - 4 xz -tffkarma!, /TfF\SkreePy!, tff.finito, xDR4GZ/TfF\^^~. 9. [DM] sYKu - Gran Turismo TfF 4 - 5 xz xzalamm 10. [DM]RuSO ft. Drew - Becie TfF 4 - 6 xz xz.srk, xzalamm 11. [CDM] Scootaloo v1 - Nothing you can do TfF 4 - 7 xz -subz'xz, xZ#Nanachi 12. [HDM] DeLeTe - Lagosta 2 TfF 4 - 8 xz xz.srk, sauronxz The Favoured Few 4 - 8 Zeitgeist 18 xz.srk [Killed: 8, survived: 3, passed: 7] 17 -tffkarma! [Killed: 8, survived: 2, passed: 7] 14 sauronxz [Killed: 4, survived: 3, passed: 7] 13 /TfF\KoPiLe~ [Killed: 3, survived: 2, passed: 8] 12 tff.finito [Killed: 5, survived: 3, passed: 4] 12 /TfF\SkreePy! [Killed: 2, survived: 4, passed: 6] 9 -subz'xz [Killed: 3, survived: 2, passed: 4] 9 xZ#Nanachi [Killed: 1, survived: 2, passed: 6] 8 xzalamm [Killed: 0, survived: 3, passed: 5] 8 xDR4GZ/TfF\^^~. [Killed: 1, survived: 3, passed: 4] 5 NTZXZ [Killed: 1, survived: 1, passed: 3] MVP: xz.srk
  3. # Map Points Alive players 1. [DM]Bc ft. NeeZ - Stay TfF 1 - 0 xz /TfF\SkreePy!, /TfF\Ron1, -tffkarma! 2. [CDM] ThisGuy v3 - Oddworld Inc TfF 2 - 0 xz /TfF\SkreePy!, /TfF\Ron1, ~tff.xdr4gzUkF.xz, xidoz 6. [DM] sYKu - Gran Turismo TfF 2 - 4 xz xz.srk, Xz'asency, TFkdxz 7. [DM] sYKu - Gran Turismo TfF 2 - 5 xz xz.srk, Xz'asency 8. [DM] Nexelon v1 - Time TfF 2 - 6 xz TFkdxz 9. [DM] DubSn0w v1 - Polarized TfF 2 - 7 xz xz.srk, Xz'asency, TFkdxz, ~>UkF.xz, xidoz 10. [DM] RoNNiE v3 - Silent Side TfF 3 - 7 xz /TfF\SkreePy!, /TfF\Ron1, -tffkarma! 11. [DM] RuSO ft. Drew - Becie TfF 3 - 8 xz xz.srk 12. [DM] Andershell v4 - Pure Skills Paradise TfF 4 - 8 xz /TfF\SkreePy! The Favoured Few 4 - 8 Zeitgeist 17 TFkdxz [Killed: 3, survived: 6, passed: 8] 16 Xz'asency [Killed: 4, survived: 5, passed: 7] 14 /TfF\SkreePy! [Killed: 5, survived: 4, passed: 5] 13 xz.srk [Killed: 3, survived: 6, passed: 4] 12 -tffkarma! [Killed: 4, survived: 3, passed: 5] 11 /TfF\Ron1 [Killed: 2, survived: 3, passed: 6] 7 xidoz [Killed: 1, survived: 2, passed: 4] 5 /TfF\DraGuN~ [Killed: 1, survived: 1, passed: 3] 4 ~>UkF.xz [Killed: 0, survived: 2, passed: 2] 2 ^DirefulCrab'xz [Killed: 1, survived: 0, passed: 1] 2 ~tff.xdr4gz
  4. I really hope you meant it as a joke, in this case, can I close it?
  5. With the introduction of the new core, as we didn't see much of a demand for this feature, it was removed - the date can also confirm that. However, we can reintroduce this feature with one of the upcomming upgrades.
  6. REFEREE /TfF\SkreePy! SCORE T1 8 - 12 T2 MVP Pedrinx)TfF # Map Points Alive players 1 Qashqai - Crying on techno disco T1 1 - 0 T2 bazooka;tff 2 .::Skotinka - 2x2 T1 1 - 1 T2 Pedrinx)TfF 3 Qashqai - Crying on techno disco T1 2 - 1 T2 bazooka;tff 4 Qashqai - Crying on techno disco T1 2 - 2 T2 Pedrinx)TfF 5 Eleven ft. Stranger - Liberator Legacy T1 3 - 2 T2 bazooka;tff 6 EDOS ft. Ron1 - Shooter II T1 3 - 3 T2 Pedrinx)TfF 7 [SHOOTER]Tobster - Kamikaze T1 3 - 4 T2 Pedrinx)TfF 8 Eleven - Thunder T1 4 - 4 T2 bazooka;tff 9 DLF ft. Aixan ft. deathland - Random Shoot II T1 4 - 5 T2 Pedrinx)TfF 10 Qashqai - Crying on techno disco T1 4 - 6 T2 Pedrinx)TfF 11 EDOS ft. Ron1 - Shooter II T1 4 - 7 T2 Pedrinx)TfF 12 Eleven ft. Stranger - Liberator Legacy T1 5 - 7 T2 bazooka;tff 13 Alin ft. FaiZ - Nothing Is Imposibble T1 5 - 8 T2 Pedrinx)TfF 14 Eleven - High On Life T1 5 - 9 T2 Pedrinx)TfF 15 Eleven - Thunder T1 6 - 9 T2 bazooka;tff 16 Fano23 v1 - Use The Ramps T1 7 - 9 T2 bazooka;tff 17 Qashqai - Crying on techno disco T1 7 - 10 T2 Pedrinx)TfF 18 Chrome - Hall of Kingz T1 7 - 11 T2 Pedrinx)TfF 19 Chipy - Cage T1 8 - 11 T2 bazooka;tff 20 Qashqai - Ibiza T1 8 - 12 T2 Pedrinx)TfF Player TOTAL KILLED SURVIVED Pedrinx)TfF 23 11 12 bazooka;tff 12 4 8
  7. # Map Points Alive players 1. [DM] BriaN ft. Gasoil ft. KnOwN ft. Pepyaka - Body Talk TfF 1 - 0 xz -tffkarma!, /TfF\|SkreePy! 2. [CDM] Banshee v27 - Coastal Tour TfF 2 - 0 xz TFFHabil, -tffkarma!, /TfF\SkreePy! 3. [CDM] ThisGuy v3 - Oddworld Inc TfF 3 - 0 xz /TfF\SkreePy! 4. [DM]Bc ft. NeeZ - Stay TfF 4 - 0 xz tff.beast7z, /TfF\SkreePy! 5. [DM] Nexelon v1 - Time TfF 4 - 1 xz Xz'asency 6. [DM] Nataam ft. Esp4wN ft. PCHZY - Urban Decay TfF 4 - 2 xz Xz'HawK#, Xz'asency, Xz'asexual 7. [CDM] Andershell v4 - Pure Skills Paradise 1 TfF 5 - 2 xz -tffkarma!, /TfF\SkreePy! 8. [DM] RoNNiE v3 - Silent Side TfF 6 - 2 xz -tffkarma!, TfF_MysteriousJaguar9, /TfF\Ron1, bazooka;tff 9. [CDM] Drake ft. Fakedeath - Runaway TfF 7 - 2 xz TFFHabil, /TfF\SkreePy!, bazooka;tff, -tffdeekay 10. [DM] Pizza v1 - Simple TfF 8 - 2 xz TFFHabil, -tffkarma!, tff.beast7z, /TfF\SkreePy!, TfF_MysteriousJaguar9, /TfF\Ron1, -tffdeekay, tff.cyabo~7z 11. [CDM] Techno ft. HaquaSua - Numb TfF 9 - 2 xz tff.beast7z, /TfF\Ron1 12. [DM] DubSn0w v1 - Polarized TfF 9 - 3 xz ~>UkF.xz, Xz'HawK# After the 9th round, we decided to play all vs all, since The Favoured Few has already won. The Favoured Few 9 - 3 Zeitgeist 21 /TfF\SkreePy! [Killed: 7, survived: 7, passed: 7] 21 -tffkarma! [Killed: 7, survived: 5, passed: 9] 16 Xz'asency [Killed: 6, survived: 2, passed: 8] 15 tff.beast7z [Killed: 7, survived: 3, passed: 5] 12 Xz'asexual [Killed: 3, survived: 2, passed: 7] 10 TFFHabil [Killed: 2, survived: 3, passed: 5] 10 /TfF\Ron1 [Killed: 2, survived: 3, passed: 5] 9 -subz'xz [Killed: 1, survived: 1, passed: 7] 8 bazooka;tff [Killed: 2, survived: 2, passed: 4] 7 TfF_MysteriousJaguar9 [Killed: 1, survived: 2, passed: 4] 7 'Xido|xz [Killed: 2, survived: 0, passed: 5] 5 Xz'HawK# [Killed: 0, survived: 2, passed: 3] 4 -tffdeekay [Killed: 0, survived: 2, passed: 2] 4 ~>UkF.xz [Killed: 1, survived: 1, passed: 2] 4 ^DirefulCrab'xz [Killed: 0, survived: 0, passed: 4] 2 tff.cyabo~7z [Killed: 0, survived: 1, passed: 1] 1 Xz'StroK [Killed: 0, survived: 0, passed: 1] 1 retired. [Killed: 0, survived: 0, passed: 1] 1 frk=_= [Killed: 0, survived: 0, passed: 1] MVP: /TfF\SkreePy! & -tffkarma!
  8. Dears reader, Apologies for the extended period of silence, but rest assured, it was for a significant reason. We have been diligently toiling away behind the scenes to bring you an array of exciting updates that are set to transform your experience with us. Prepare to be amazed as we introduce a new core system, enhanced training options, a revamped garage, and a fresh interface that will take your engagement to unprecedented levels. Get ready to embark on a journey of innovation and discovery as we unveil these highly anticipated updates. So, if you are interested on the previously mentioned updates, please take a look further! GIVEAWAY: Leave a like & comment, then we will randomly select 3 people who are going to win prizes in order: $10 & 1 month of donator status, 2 weeks of donator status, 1 week of donator status Core refactor We are thrilled to announce a major update that will redefine your experience and open up a world of exciting possibilities. We would like to introduce our new core which is a meticolously crafted foundation, that enhanches the performance, stability and overall gameplay. We have been receiving complaints about some performance issues which was inevitable at the time due to the high amount of resources and variable usage of each resources that resulted in more segment of memory allocation as required. This newly written core introduces the dynamic arena allocation, which results in arena management in a more efficient way, therefore, this opens up the possibility of handling clan wars in a different way, dynamically. This allows the server to create & manage clanwars without limits. This update comes handy, as we have been receiving requests for expanding the number of clan war arenas, the new core solves this problem, since you are able to create as many clan war arenas as you will. Significant progress has already been made on the ongoing project, and we kindly request a brief extension of time to meticulously ensure the seamless functionality of the new core. Our utmost priority lies in attaining flawless performance without encountering any notable bugs, thus aligning with the predetermined benchmarks. Moreover, our objective is to effectively cater to user requirements by implementing performance enhancements that effectively meet their expectations. The new core will include new features such as an animated podium, where people will have the possibility to choose a ped animation. I am not going to spoil too much on this, it will be unique and hilarious. Besides that, we are innovating new ways to access cases, meaning the frequency of case drop will increase with some features which we will elaborate on later. Estimated time for arrival: Since most of the implementation of the new core is done, and we are running tests, it can be expected sooner or later depending on the results, but we are trying our best to deliver it in some weeks. New Interface In addition to that, our latest core update will bring forth a cutting-edge interface revamp for the racing game modes, showcaasing a hightened level of modernity and user-friendliness. Furthermore, we are providing you the flexibility to customize the arrangement of interface components according to your preferences, making the user interface a dynamic and personalized space where you can curate the layout to your liking. Each components of the race UI will have the opportunity to be moved and resized. If you fail to arrange the components, we provide you the feature to reset all of the components to its initial status. RaceUI: Interface - concept This is not only limited to the race interface, as we are implementing changes in other type of areas as well, such as lobby, toptimes. Due to the highly increasing demand for clan wars, we have also decided to display it in a more efficient way, there will be a selector on top of lobby, which either displays only the clan war related arenas & the regular rooms. Lobby: clanwar view - concept The previously showed image has been made in an earlier phase, so please do not take it as granted, however the functionality & concept stays the same, other design will probably be made. Garage refactor We decided to add new functionality to the Garage as well, and so we decided to completely rework it as well as the design of it. The design will be more efficient and it will provide modernity as cleanness as well. The garage will have the ability to purchase individual parts of the body parts, so you will only need to spend money on what you really want. After implementing these changes, the cost of the previously used garage will be refunded. Currently this is also in progress, however the final version is still not yet clear, discussions are ongoing about the functionality of stickers, we may add some new functions for it for an easier customization. As we progress, we will have a complete final version and so enhance the functionality of each components of the resource as intended. Training refactoR Training has not been updated for a while, and I do believe it lacks some functionalities which would help the players to access their full potential on some maps. We have been working on training update for a while as well, and I must say it has reached its final version, however due to the lack of time on our innovation team, we decided not to release it for a while. We are going to add our final touches to it and release it as soon as possible. In the meantime, let me provide you the current appearance of the new version of training: Run new arena In response to numerous player inquiries, we have made the decision to introduce a new arena known as "Run." This arena offers a unique twist on the popular race game mode by removing the conventional use of cars and instead allowing players to race on foot. While the concept of racing remains, the introduction of this new arena adds an exciting element of athleticism and agility to the gameplay experience. Prepare to lace up your virtual running shoes and sprint towards victory in this thrilling footrace-themed arena. We, must say we are new to this arena, so we accept every input in regards of this, more likely, we do ask our players to have an input on the arena's mechanism in order to give the best possible experience. Shooter League TOURNAMENt We're are excited to announce that the long-awaited donation goal has finally been reached! Thanks to your incredible support, we're excited to provide you with an exclusive sneak peek and what lies ahead. The league will unfold in two thrilling stages: an intense group stage and a captivating knockout stage. The number of participating teams will determine the duration of the group stage, ensuring an exhilarating competition for all. Each team will have the opportunity to showcase their skills through a series of carefully planned games, where victory will be the ultimate reward. To ensure a formidable lineup, each team will consist of 4 players, including 3 starters and 1 substitute. In addition, every team will have the privilege of selecting a visionary captain to lead and strategize, reminiscent of the illustrious World Cup tournaments we have previously hosted. However, this tantalizing glimpse is just the beginning of an extraordinary journey. Stay tuned as we prepare for the grand reveal, where we will unveil further captivating details that are sure to leave you enthralled. Get ready for an unforgettable experience! The following people are responsible for the organization: Dubbie Pr-A-KeR Server changes We have came across with some critical bugs lately, here is the list that have been fixed: MAPMANAGER Fixed and exploit that granted players unauthorized access to manipulate cached files and execute the code of the file CHAT Added a functionality with a global chat slowdown feature, restricting players's ability to post messages to a minimum interval of 5 seconds ADMIN Added the ability to impose account bans, offering greater control and enforcement measures CLANWAR > DRAFT Added checkpoint counter for DRAFT clanwars CLANWAR > DRAFT Additional point is added when reaching hunter DRAFT Fixed car color not being set during team events CLANWAR > PANEL Clanwar interface has been optimized to be responsive VEHICLE UPGRADES Removed DVO/Stickers during shooter clan wars RADAR Added /mark [player] command, it allows you to lock on a player, their color will be red on the radar PANEL > PREMIUM Premium page has been fixed, possibility of blank pages are eliminated, display of components is optimized WEATHER Some weather (/w) has been removed due to the possibility of abusement We have come to the end of today's announcement. We extend our gratitude to each and every one of you who took the time to read the announcement. We sincerely hope that the information shared has left you with a sense of enlightenment. Should you desire additional clarification or crave further details, we truly encourage you to contact us via any form. Stay tuned for further updates and announcements that lie ahead. Once again, we wish to express our deep appreciation for your unwavering support, and may your day be filled with nothing but sheer delight! Best regards, The Favoured Few
  9. # Map Points Alive players 1. [DM] TiS ft. KacaK - Difference Threshold TfF 0 - 1 xz Tfkdxz, xzNouz0r 2. [CDM] SoniX - Fortress TfF 0 - 2 xz Tfkdxz 3. [DM] DoPeR Ft SebaS - DS Xperience TfF 1 - 2 xz /TfF\Dice<~, /TfF\Ron1, ~R3W3X/TfF\, tffkn 4. [DM] HawK vol.2 - The Devil in I [FIX] TfF 1 - 3 xz asency'xzafkkkk 5. [DM] Sealine ft. XzibiT - Adrenalinee PuRe 2 TfF 1 - 4 xz Tfkdxz, xzNouz0r, xz.srk, shanksxz 6. [MDM] Nexelon ft. RuSO ft. Skaarj - paraLLaX TfF 1 - 5 xz Tfkdxz, xzfacup 7. [DM] BuDya v9 - A Day To Remember TfF 1 - 6 xz xzfacup, xz.srk 8. [DM]Cheslav ft. Second ft. iRaven - Greenpeace TfF 1 - 7 xz xzfacup, shanksxz 9. [DM] Rafinha ft. Rock - Empire R TfF 1 - 8 xz xzfacup, shanksxz, xZxD4rK72 10. [MDM] SIISTi v3 - Blow 2 TfF 1 - 9 xz xzfacup 11. [DM] SilverF0X v3 - Ember TfF 1 - 10 xz asency'xzafkkkk, xZxD4rK72 12. [DM] CarmY v9 - Tropical Experience IV TfF 1 - 11 xz Tfkdxz, shanksxz 13. [DM] Sealine - Loops are Great v1.0 TfF 1 - 12 xz Tfkdxz The Favoured Few 1 - 12 Zeitgeist 23 xzfacup [Killed: 10, survived: 5, passed: 8] 21 Tfkdxz [Killed: 7, survived: 6, passed: 8] 17 /TfF\Dice<~ [Killed: 8, survived: 1, passed: 8] 16 xz.srk [Killed: 7, survived: 2, passed: 7] 12 /TfF\Ron1 [Killed: 4, survived: 1, passed: 7] 11 shanksxz [Killed: 2, survived: 4, passed: 5] 10 ~R3W3X/TfF\ [Killed: 5, survived: 1, passed: 4] 7 asency'xzafkkkk [Killed: 1, survived: 2, passed: 4] 7 xzNouz0r [Killed: 1, survived: 2, passed: 4] 7 /TfF\xDR4GZ#<~ [Killed: 1, survived: 0, passed: 6] 6 xZxD4rK72 [Killed: 2, survived: 2, passed: 2] 3 /TfF\SkreePy [Killed: 1, survived: 0, passed: 2] 3 tffkn [Killed: 0, survived: 1, passed: 2] 3 /TfF\DraGuN~ [Killed: 1, survived: 0, passed: 2] 2 /TfF\Perfekt# [Killed: 0, survived: 0, passed: 2] 1 xzValentino[G] [Killed: 0, survived: 0, passed: 1] 1 xz.nahar [Killed: 0, survived: 0, passed: 1] MVP: xzfacup Stream: https://www.youtube.com/live/QWMwhzs7S2E?feature=share
  10. - Money for kills: It is already present, however there is no message to avoid spam by arena - Give money back upon wins: That's what bet is for, it is not planned - Give money back upon decline: Considering $5K is not too much and managers should have the responsibility to send clanwars, it's not planned - Top wins: It's under consideration, may be implemented in next update - Vote-redo: Will be added with next update - Expiration date for clanwars: Will be added next update - Player leaves arena avoid team points: Will be fixed next update - FPS & Ping check: Will be implemented next update - Event in shooter: This part is also implemented (both individual and team event), however shooter events are not scheduled yet
  11. Inventory system Casino Minigames Christmas event Membership changes Hello everyone, It has been almost a year since we released our server to the public again. I must say, you have surpassed our expectations with the number of players we currently possess, in the beginning, we had some doubts but as we progressed it started to be clear to us that we are not doing it for anything! Lots of people have come and gone but individually I would like to thank those who did not leave us during the hard times and supported us in spite of having 4-5 daily players who made the most out of themselves to improve the server and the community. Let's not forget also about our lovely players who attend our server day by day, therefore as a gesture of respect, we would like to introduce new updates also, during the holidays, you are going to receive a free donator status starting today until the 2nd of January. This announcement will include newcomers, friends, and updates on the server. Without short notice, let's get down to the business! Almost forgot to say, we wish you a Merry Christmas and a Happy New Year! You will receive Donator from 24.12.2022 - 00:00 to 01.01.2023. Before we begin, I would like to tell you the statistics of the server this year. 331 catalog created 2445 clanwars 45,541 toptimes 938 registered 1604 visited server 303 teams created 112 most online on server Alados Most ELO staN ft. ShondeX - Arkaster Reign 2 played 4367 times These numbers are self-explanatory. Thank you all for this year, and I hope we can make these numbers even higher in the next, following year. Santa has tried to do his best, and if you ask me he has achieved the most he could. This time, we will be introducing you to 2 new arenas on the server, and a system that we haven't really run across in MTA. Inventory The inventory system is most probably known by everyone from another game. You have the ability to receive cases from events, and logins or you can randomly get a box from daily/weekly/monthly rewards. To open a case, you will need to have a key for the cases, which can be bought for TFC. The matrix of keys and tables: Common $5.000 - $25.000 10 - 100 TFC personnal winner sounds 1 key Rare $25.000 - $50.000 100 - 300 TFC 0.1x - 0.4x multiplier for 1 day personnal winner sounds 2 keys Ancient $50.000 - $300.000 300 - 500 TFC additional slots in the garage 1-5 days donator 1.5x - 1.8x multiplier personnal winner sounds 1-10 keys 3 keys We will eventually add more case prizes later. One of the main parts of the inventory system is the trading itself. Via trading, you are able to transfer cases & items to another player for something in return - only the cases & items can be traded which are not activated instantly, such as a multiplier, the donator, additional slots, and winner sounds, after activating these items are gone, they are not tradeable anymore. Sneak peak Casino The casino arena will be released to the public by the start of the next year, allowing you to spend some time on your luck. The arena consists of 3 types of gambling games, it will evaluate in the future if we feel the necessity to expand. Roulette A player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18), then the croupier spins the ball and the winner is determined by that number. Blackjack The main objective is to have a higher number than the dealer and lower or equal to 21. The dealer cards' count must reach 16 and must stop at 17. If you have more cards than 21 you are so-called busted. Slots This game may be the most automated and easier of all. All you have to do is keep spinning the items, and if there are 3 matches vertically and/or orthogonally, you have won, each slot has the item and row has a different multiplier value. Minigames The long-awaited game mode is finally at the gate of release. It has been quite a while since we started the development progress of the game mode but we have always found something else to work on as we had lack of motivation of making this arena, however, we never gave up on it, and finally, it is in a state where we can say it is close to its release. However, tests and bugfixes are still ongoing, we do believe it can be released with the next update pack as well, we are trying our best, and finally, have the motivation to finish it also. It is not in the final state, game modes will be expanded and improved over time but we did not want to let our players wait for it longer so we will provide new patches to it incrementally. Special thanks to @Gyu and @CAT for their contributions regarding ideas, testing, & modeling, without those 2, it couldn't have happened in the first place. Current game modes to be released with the update: Fallout Avoid the falling platform and be the last player alive. Hay The objective of this mode is to climb as high as possible on hay stacks which dynamically change positions. Tron You are driving with NRG-500 without the ability to stop. You draw a line after yourself in the path you are driving and others must avoid hitting your line otherwise the player gets eliminated. Random Car Race This is self-explanatory, each time you hit a checkpoint you will get a random car. Random Power Race This is almost the same as Random Car Race, with the addition of powers that you can use in your favour of yourself. Ware This mode consists of numerous mini-missions to complete, such as maths, landing with a parachute, avoiding bombs, destroying objects, etc. Cube A cube which always moving & rotating, you have to survive as long as you can. Avalanche Avoid falling cars and get to the top of the road. If a car hits you, you are eliminated and have to start climbing again. Sweeper war This game mode is similar to the shooter, except for the fact that the rockets are replaced with the sweeper vehicle, and is usually played on DD maps. Sumo survival The main objective is to reach 120 points. You can gain points by driving at the minimum speed without dying. People are also able to push you to water, hence your points are reset. 12:00 - 24.12.2022 - Christmas tree hunt event We have prepared an event for you. This event will be played in a different arena, in freeroam mode. We have hidden Christmas trees all around the world of MTA:SA, and you have to find them. You will be receiving cases for the inventory system, these cases are randomly picked, so the more you find the more chance you have to get ancient cases, which I must say will be very rare on our server, so this is your chance to gain as many as possible! We have even added a snow effect for the arena, for reflecting the origin of the event: Christmas. That is the reason you have to find Christmas trees. The Christmas trees look like this, all you have to do is to go into the marker. When going into the marker, it will be removed so as the tree. We have added a counter which indicates how many trees are left on the freeroam map. New garage map Thanks to @AquiL we are able to present you with our Christmas themed garage. We must say, we did not give him too much time because we had totally forgotten about it and noticed him in the last minutes, but asides from that he has - once again - made excellent work! Thank you! Membership changes First of all, let's start with the bad news, sadly there are some members who were not showing too much interest lately in the clan, and we had to make our choices to move forward and set an example. The following member has been kicked from the clan due to long-time inactivity. Sad to see you go, we wish you the best in the future: SprayCan The following member is demoted due to the inappropriate use of the server permissions, hope this decision is a good hint for him: FlokkZ There are some people who proved their trustworthiness and managed to show an adequate presence on our server & in the life of the clan itself. Please congratulate the following members for passing their trial period: DraguN Rhae Since we are in need of help, we decided to recruit the following people as Friends: NeonoX - DM Gyu - Minigames P4wn - DM/Hunter Friends applications We decided to move friends' applications to the forum for a better overview and management and to solve the limitations of discord regarding message length. In the forum, we expect you to write well-formatted, detailed applications in the future. All the currently open applications are closed, if you want to become friends in the future, you should post your application on the forum! I would like to thank all people who showed interest in joining the clan, however, sadly we could only pick one member as a newcomer for those who could not make it this time, please do not lose hope because writing a Join Request more times catches our attention and we acknowledge your will to join. Please congratulate the following member: Tiven We decided to expand our clan roster page, so you will now have the ability to see The Favoured Friends as they are an essential part of our team helping us maintain the server moderation. This is the end of this announcement. I hope you liked it, this time we were focusing a lot more on the looks of it, I hope it was worth working with it this much, and thank you for reading! See you on the server. Best regards, The Favoured Few
  12. As far as I know he was banned permanently as instead if reporting the bug, he kept taking advantage of it. The clan will be deleted hence all of the clanwars will be removed. Regarding the money, sorry for the inconvenience, and thanks for letting us know about this bug in a short notice, it has been resolved. If you wish to, write to me on PM in discord to get your money back - I will need screenshots of all abused money.
  13. # Map Points Alive players 1. [DM] Boost v2 - Forest Situation TfF 0 - 1 Xz Xz'Athenian, xznahar, pxzh, xz.Maxspeed~> 2. [DM] ThisGuy ft. Fusionz - Chaos Theory TfF 0 - 2 Xz Xz'Athenian, xznahar, 13!~xz, ~subz'xz 3. [DM] DoPeR Ft SebaS - DS Xperience TfF 1 - 2 Xz ~R3W3X/TfF\, xD/TfF\^^, CarmY/TfF\ 4. [DM] Nataam ft. Esp4wN ft. PCHZY - Urban Decay TfF 2 - 2 Xz /TfF\SkreePy!, /TfF\DraGuN~ 5. [DM] BuDyA v9 - A Day To Remember TfF 2 - 3 Xz xz.srk, xz#Nanachi, ~subz'xz, XzSharte 6. [DM] GameX ft. Takash - Breakdown Rush II TfF 2 - 4 Xz hxz 7. [DM] DC v12 - Fuck You All II TfF 2 - 5 Xz xznahar, hxz, pxzh, xz.Maxspeed~> 8. [DM]RuSO ft. Drew - Becie TfF 2 - 6 Xz xz.srk, xznahar, xz#Nanachi 9. [DM] Sealine ft. XzibiT - Adrenalinee PuRe 2 TfF 2 - 7 Xz Xz'Athenian, xznahar, pxzh 10. [DM] LabiVila v3 - Almost Invaded TfF 2 - 8 Xz hxz, xznahar 11. [DM] JameS v7 - Cooler Than Me TfF 3 - 8 Xz /TfF\Ben_-Sage 12. [DM] Facu v5 - Platea TfF 4 - 8 Xz /TfF\DraGuN~ 13. [DM] KarolPL - Grey Reality I TfF 4 - 9 Xz ~subz'xz, xznahar, 13!~xz The Favoured Few 4 - 9 Zeitgeist 18 hxz [Killed: 8, survived: 3, passed: 7] - played: 10 17 xznahar [Killed: 2, survived: 7, passed: 8] - played: 12 13 /TfF\DraGuN~ [Killed: 5, survived: 2, passed: 6] - played: 13 13 /TfF\SkreePy! [Killed: 6, survived: 1, passed: 6] - played: 11 10 ~subz'xz [Killed: 1, survived: 3, passed: 6] - played: 8 9 Xz'Athenian [Killed: 2, survived: 3, passed: 4] - played: 6 8 xz.srk [Killed: 1, survived: 2, passed: 5] - played: 8 7 pxzh [Killed: 0, survived: 3, passed: 4] - played: 7 6 ~R3W3X/TfF\ [Killed: 2, survived: 1, passed: 3] - played: 11 6 xz.Maxspeed~> [Killed: 0, survived: 2, passed: 4] - played: 4 6 /TfF\Ben_-Sage [Killed: 2, survived: 1, passed: 3] - played: 9 6 xz#Nanachi [Killed: 1, survived: 2, passed: 3] - played: 3 4 xD/TfF\^^ [Killed: 1, survived: 1, passed: 2] - played: 6 4 CarmY/TfF\ [Killed: 1, survived: 1, passed: 2] - played: 8 4 13!~xz [Killed: 0, survived: 2, passed: 2] - played: 5 3 XzSharte [Killed: 1, survived: 1, passed: 1] - played: 1 3 tffm1! [Killed: 0, survived: 0, passed: 3] - played: 10 MVP: hxz Referee: @KENZOR
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