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/TfF\Junky reacted to a post in a topic: Nebla - Night Kingdom
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Hello dear friends! today I wanna present you my new Fun Destruction Derby map! I hope you like it. As I mentioned in the Natlan thread, I'm presenting you with the Night Kingdom, which I was inspired by in the game. If I'm not mistaken, when a Natlan person dies, they go to the Night Kingdom, which is like an afterlife within the Natlan nation. The game's Natlan nation seems to be inspired by several indigenous cultures from Pre-Columbian Latin America, Sub-Saharan Africa, and Oceania. That might explain why there are rituals and different cultures present within this Nation. Map Story The Night Kingdom was also under attack by the Abyss, and the ruler of Fire, Mavuika, as well as a few of her warriors, landed here to clear the Abyss. However, some of the men did not return from the battle, so we were sent to the Night Kingdom while still alive. Our mission here is to fight as much as possible to spread adrenaline, which will weaken or even destroy the Abyss. Enjoy the video! Models: By Nebla Best regards, Nebla
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/TfF\Maybe reacted to a post in a topic: Nebla - Inazuma 永遠に輝く
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Valkyrie reacted to a post in a topic: Nebla - Inazuma 永遠に輝く
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Hello there, I am excited to introduce my new concept Shooter map. I was inspired by the Inazuma region from the game Genshin Impact, known not only as the Land of Eternity but also as the region of Electro, ruled by the formidable Electro Archon, Raiden Shogun. I hope you enjoy exploring and experiencing this concept map! Map Story In the land of the Narukami, centuries pass without change. Deep in the heart of the city, stands the lofty abode of the Raiden Shogun. She looks down upon her realm, at mortal joys and woes, and sees the world mired in impermanence. By mighty lightning, she rules over the transience, trivial yearning and petty passion. They vanish like a mist, but the Shogun pursues... Unfettered and unperturbed eternity. Quote by Ratana, voice actress of Yae Miko a.k.a Guuji Yae Enjoy the video! Models: By Nebla Lantern models author unknown Led Lights - Flame of Inazuma by Nebla [Download] Best regards, Nebla
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Nebla reacted to a post in a topic: [DM] saku ft. KarNikkl ft. Junky - Chinatown 2: Wano Kuni
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/TfF\Maybe reacted to a post in a topic: Nebla - War of The Worlds
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Hello dear friends! today I wanna present you my new Power Destruction Derby map! I hope you like it. This time we're going to somewhere where we will be hunted! Jokes aside, I've tried my best to give some War of the worlds Vibes. The map is made for testing to see if I can create such sceneries etc. Actually I've already refered to it months ago with my Drawing which means I already had an idea like this but I had to finish my other projects so, I am presenting it now Map Story On an ordinary day on the farm, the sky changes into a strange shape, and you witness lightning striking the same spot repeatedly. After a few moments, the ground trembles as giant machines emerge from the underground. It's obvious that they had been buried there for a long time. "No one would have believed in the early years of the 21st century that our world was being watched by intelligences greater than our own; that as men busied themselves about their various concerns, *they* observed and studied, the way a man with a microscope might scrutinize the creatures that swarm and multiply in a drop of water. With infinite complacency, men went to and fro about the globe, confident of our empire over this world. Yet across the gulf of space, intellects vast and cool and unsympathetic regarded our planet with envious eyes and slowly, and surely, drew their plans against us." Quote by Morgan Freeman Enjoy the video! Best regards, Nebla
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YaSsuo#! reacted to a post in a topic: Nebla ft MegatroN - Emperor of Shooter
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/TfF\Eleven reacted to a post in a topic: Nebla ft MegatroN - Emperor of Shooter
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Hi there! Today, I'm excited to introduce you to a new shooter map that me and MegatroN have created together. We really hope you enjoy it! We worked hard to make it unique and big enough to satisfy all your gaming desires. Welcome to our kingdom! We're holding a competition to find the top shooter player. We took inspiration from Roby's event and named our map something exciting and competitive. We dare you to show off your skills and aim for the top spot! Map Story Shooter Kingdom is a special place where the best shooter players are chosen every week. They earn respect and honor as their reward. Will you become a legend or stay in the shadows of others? Only time will tell! It's time to unleash the madness and pick the most badass player in town! Our kingdom is open to everyone, even those who haven't done so well in the past. We encourage them to train and improve their skills. While we do aim to choose the top players, our main goal is for everyone to have fun. I made sure to use larger 3D models instead of adding too many objects to the map. This helps keep it running smoothly and avoid any performance issues. Instead of using scripts like 'Ultradraw' or 'Edd' that can cause lag, I used setLowLODElement just as I did in Natlan map Led Lights: Flame of Natlan Best regards, Nebla
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Nebla changed their profile photo
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Nebla reacted to a post in a topic: [PERFORMANCE] Improve performance & FPS stability
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/TfF\TheDragonKpop reacted to a post in a topic: Nebla - Natlan
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Nebla reacted to a post in a topic: Nebla - Natlan
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Nebla reacted to a post in a topic: Nebla - Natlan
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Hello There! I'm thrilled to present my latest Concept Old School map, "Natlan," inspired by the new captivating region from Genshin Impact. My goal was to capture its unique beauty, featuring fiery mountains, red-orange cliffs, and grass-covered mountains adorned with distinctive lines. In addition to the vibrant landscape, you'll find graffities on the mountains, just like in the game, adding a good touch to the scene. This region known as Nation of War & Dragons/Saurians. Mavuika the Pyro Archon rules the Natlan. And it people have trained rigorously in arenas and have stood firm alongside the Pyro Archon/Queen to successfully repel the Abyss's advances. With the cleansing of the Abyss in 5.3 (Incandescent Ode of Resurrection), Natlan emerged victorious and now stands as a region of strength and resilience. Natlan is home to several unique tribes, each with their own distinct culture and traditions. Currently, I have added five tribes into this map: the Children of Echoes, Scions of the Canopy, People of The Springs, Flower-Feather Clan, and Masters of the Night-wind. Unfortunately, since the sixth tribe has yet to be revealed in the game, I've been unable to include 6th in this map. Enjoy the video! All the five tribes in the map are: (I tried my best to make them look just like the areas in the game.) Children of Echoes 1:20 It is the first tribe you'll encounter on the map. The people of this tribe are renowned for their iconic DJ platform and the talented dancing skills of their members. Tepetlisaurus lives there. The featured playable 5-star character belonging to this tribe is Xilonen (in G.I Game) Scions of the Canopy 2:24 The Scions of Canopy is a tribe known for their futuristic settlement built on the slopes of the mountain. Their community exemplifies cutting-edge design and innovation. Yumkasaurus lives there. The featured playable 5-star character belonging to this tribe is Kinich (in G.I Game) People of the Springs 3:30 True to their name, this tribe's settlement offers a soothing and relaxing atmosphere, making it an ideal place to unwind. The bubbling waters and steam rising from the springs add to the charm of this scenic location. Koholasaurus lives there. The featured playable 5-star character belonging to this tribe is Mualani (in G.I Game) Flower-Feather Clan 3:50 this tribe a distinct tribe with some unique customs. It's not uncommon to see members of this tribe flying through the air, propelled by the strong current of underground geysers. In addition, they use a special device, known as a "Jetpack", which helps them to float effortlessly. This tool is a testament to the innovative and resourceful nature of this tribe. Qucusaurs lives there. The featured playable 5-star character belonging to this tribe is Citlali (in G.I Game) Masters of the Night-Wind 4:15 this tribe is truly unique and captivating. With a striking combination of purple and blue hues, this tribe exudes an enchanting atmosphere. The Masters of the Night-wind are home to many powerful shamans, serving as a direct connection to the ethereal and mysterious Night Kingdom. Iktomisaurus lives there. The featured playable 5-star character belonging to this tribe is Citlali (in G.I Game) Snezhnaya? You may have noticed a mountain and castle-like structure at the end of the map. This is the next and 7th region of Teyvat to be added to Genshin Impact, and it is known as the region of Cryo. Tsaritsa the Cryo Archon resides here. As this region is set to be released after Natlan, a placeholder has been placed in this area as a reference. Based on the lore, we don't have much information on this region yet. We don't know what the Cryo Archon or the region itself will look like since there are no leaks yet. I guess that the developers are currently working on the Volcanic region, which is the sixth tribe of Natlan. According to official information, Nod-Krai, a small region of Snezhnaya, will be added in the next six months, marking the beginning of our Snezhnaya adventure. If all goes well, I can promise to bring the Snezhnaya map as well in this thread, as I promised to make the Natlan map in the Dragonspine thread previously. Note: I am not currently focusing on the Snezhnaya map. Instead, I am considering creating an OS version of Inazuma map with a more developed version. Alternatively, I am thinking of creating a parody map based on a specific section of Liyue. Small Map Features Low Lod Element “Low Lod Element” is a script function that makes objects/models appear from very afar, similar to how it works in GTA objects/models. I chose to manually add LOD elements to the map one-by-one, rather than using scripts like Edd or Ultradraw Distance, which tend to be laggy. Tbh, writing the lods for each object was tiring, but it was worth the effort. because this method allowed me to maintain a smooth and stable gameplay experience with beautiful views. I received no complaints from the testers, indicating that the script is functioning well. I had initially considered to make the script toggleable but decided not to after receiving advice from an official MTA Helper who warned that this could cause problems. If you know anything about this subject, please don't hesitate to share it with me. For now, the map will be installed with LOD elements. If any lag or issues occur in the main server, the LOD script can be easily removed : ) Toggleable Road Textures Classically, In line with my usual practice of including this feature in every new map, I have implemented the ability to turn textures on and off by typing /hidec This option is limited to Vgncarshade and Vgshseing; Roadbridge cannot be turned off because of the special Col addon. (I will try to solve this Roadbridge Addon problem in my next maps.) Optimized Content I optimized the textures as much as I could, just like with the models. I made the texture files for the less important models smaller, which results in a smaller file size. The map is synchronized with the music, and scripts as in the Knave, Fontaine, Mausoleum of King Deshret, Sumeru and Inazuma from my previous maps. Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. Thanks to VonKasty for this beautiful video! You may subscribe his channel to support him ❤ More Credits & back side of the project Beta Tester I am grateful to my friends for their help and support throughout the mapping process. To show my appreciation, I gave them early access to the map before anyone else in order to gather valuable feedback and encourage their continued support. I thank them all from the bottom of my heart for their moral support! and I would also like to extend my gratitude to all those who volunteered their time and effort to test with this mapping project. @BliZarD @iamcthulhu @DiatroN @F0XY1 @Nico834 @TaKeeN @TheArda @#TheDragoN~ @TweetyAlp @xnrspeedyxnr If you wish to participate in the beta versions of my upcoming maps, reach out to me on Discord. Whenever I share a map with the caption "Coming Soon," it's a sign that the beta test is complete. Something more to add: FDD Maps Update I plan to include the essential underground parts of Natlan, which I haven't mapped yet, such as the Night Kingdom, Mysterious Ruins/Temples, Ochkanatlan and other areas that are important to the region. If all goes well, my plan is to start with creating a map of the Night Kingdom, followed by many more FDD maps related to Natlan. Deep N Deeper series will continue too. Aside from my Natlan mapping project, I'm also a huge fan of the movie War of the Worlds. when I was a kid, I used to make 3D tripod models with paper and cardboard etc, and a lot of drawing related to it. An example from 6 years ago. This is the year I shared this picture on FFS Gallery. I don't remember when exactly I drew this.. So, I've got plans to create some War of the worlds-themed maps for FDD. It'll be a little experiment to see how the ambiance turns out. Who knows, I may bring some DM modern or Concept OS maps based on this theme in the future. I'm not sure yet tho.. Footnote: I've become quite fascinated by the Natlan region and I'm curious to explore the possibility of creating character-based maps centered around specific characters, like I did for Knave the Arlecchino. The theme music for Xilonen and Mavuika is particularly appealing to me, so I may make new Sub-OS maps inspired by those characters in the future. Best regards, Nebla
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Nebla reacted to a post in a topic: BliZarD's Join Request
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Nebla reacted to a post in a topic: FALT3N ft. Nebla - Abyssopelagic
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Nebla reacted to a post in a topic: FALT3N ft. Nebla - Abyssopelagic
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Nebla reacted to a post in a topic: FALT3N ft. Nebla - Abyssopelagic
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Hey there, Today we're excited to show you our new Deathmatch Hard map called "Abyssopelagic" You may know I typically don't release HDM maps anymore unless they have an interesting theme, but my friend kindly requested me to decorate his map, and I couldn't say no. Together, we've put our efforts into creating an underwater experience, and we now invite you to embark on this underwater journey with us! The term Abyssopelagic refers to a region of the deep ocean, specifically the area above the ocean floor. Of course, we are aware that the ocean floor becomes darker as you descend deeper into the ocean. This is due to the fact that less light can reach greater depths, resulting in lower visibility. So, we used our own imagination to create a unique environment. We mixed some ocean critters with our own ideas. You might have heard of megalodons, those giant toothy extinct sharks. We put some in our map, and there are lots of other wild creatures too. Map Story You may familiar with our Sadrovers from D.N.D V Our Sadrovers team conducted research on the ocean floor using signals and discovered a place filled with vibrant corals and mysterious creatures. The area is brightly lit due to the presence of glowing rocks, which allows us to see where we are going. One of our Sadrovers has gone deep into the ocean floor, but unfortunately, we lost communication with it, so we are going to investigate the cause of the problem. Read more How do we not get crushed by the extreme water pressure deep down? Our team discovered a powerful solution within Livoxygen which we used before. Microscopic organisms surrounding our vehicle actually protect us. They act as a shield, preventing us from being crushed. But that's not all! Over the years, we've also installed stainless steel pathways at intervals, making it effortless to navigate even in the darkest depths via Sadrovers. It's really unbelievable how powerful they are... Creating map stories is something I do for enjoyment and as a hobby without further ado, let the nolifing begin! Enjoy the video! Credits Video & Edit by GoreXTV Detailed credits can be found in the video's description. Thanks to GoreX for this beautiful video! You may subscribe his channel to support him ❤ More Credits From now on, I'll give credit to the creators of the models I use. I think it's important to recognize their effort and knowledge. ‣ Jellyfish - by chinabazooka (Adapted to MTA & Modified by Nebla) ‣ Squid Monster - by CR!STALLL (Adapted to MTA & Modified by Nebla) ‣ Undead Megalodon - by donelexe (Adapted to MTA & Modified by Nebla) ‣ The Fish Particle - by Loïc Norgeot (Adapted to MTA & Modified by Nebla) ‣ Lands, corals, rocks, thorns, plants, shipwreck, broken pillars, ruins & bubbles - by Nebla (Custom Models) ‣ Track by FALT3N ‣ Decoration & Scripts by Nebla Map song: Pressure (feat. Flowanastasia, Flowanastasia) Something more to say Thank you! This is the first map I have released this year (if we don't count Ospassion 2 which I made in a short time just for fun) And if all goes well, more maps will follow ,(DM OS, Shooter, DD Fun etc.) and I plan to share them in the coming weeks/months. And I want to thank you everyone for your continued support! ❤ See you in next maps! Best regards, Nebla
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Nebla reacted to a post in a topic: Admin & Friend of the Year! 2024
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I wish we could vote for more than one person.. I voted for Junky, TheDragoN, and GoreX. Junky is friendly, kind and helpful. TheDragoN too and it's fun to chat with him and GoreX is a nice and cool person I haven't really talked to the other admins much since I haven't been too active on the server. But, I wish Good luck for every admins!
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Hello there! Today, I want to show you my newest Fun Destruction Derby map called "The Sun" I invite you to experience a level of energy equal to the power of 1 trillion nuclear bombs exploding every second, from a location very close to the surface of the sun! (approximately 147 million kilometers away) Map Story The year is unknown, according to the Kardashev scale now humanity has reached civilization type 2 and is now able to harness the energy directly from the sun by building some kind of "Dyson Sphere". You may think we are already doing that by using solar panels, and so on, but type 2 civilization means humanity can directly absorb the direct energy from the sun via this Dyson Sphere structure. To do this we can place panels around the sun, because as you know the sun's energy decreases as it moves away from us, Humanity knowing this and taking into account the sun's immense gravitational pull has cleverly and mathematically placed structures I call "solar claws" in orbits around the sun. In addition, these structures, which we call "solar claws", not only absorb a tremendous amount of the sun's energy but also keep the radioactive and harmful rays from the sun at bay, preventing you from melting Enjoy the video! The exact timing of when humanity will reach civilization type 3 is unknown. (For now) Best regards, Nebla
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Hello there! Today, I want to show you my newest Fun Destruction Derby map called 'Sea of Bygone Eras.' As I mentioned before, I've been converting my old school maps based on Genshin Impact regions into FDD versions, and Sea of Bygone Eras is the third one after Akademiya. I invite you to journey to the deep depths of the sea, which is also a part of Fontaine's waters. Map Story The ancient civilization of Remuria was established before the rule of the former Hydro Archon, Egeria, who was also the previous archon of Fontaine. It was founded by Remus, who was recognized as the King of the Archons by its people. Capitolium was the capital city of Remuria, and their imperial symbol was the golden bee. The Sea of Bygone Eras is a part of the territorial realm of this ancient civilization, situated within the region of Fontaine. Got your feedback! I've received and understand your feedback regarding lag issues in some of my maps, and I genuinely apologize for the inconvenience. I'm doing my best to use fewer objects and creating customized objects to address these problems. This should improve the overall performance and eliminate any FPS drops. Enjoy the video! Best Regards, Nebla
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Greetings once again, dear friends! Today, I want to share my custom model with you. This model was used in my latest shooter map, Petrichor which I created in collaboration with a friend. You already have a good idea of just how Vegasnbbal looks. I recently improved the texture quality and enlarged the surface area so that you can easily add your own images or any other content you would like, and it will display your image flawlessly. You can achieve even better results by uploading more HD images. (Don't forget, though, that uploading higher-quality images may increase the file size somewhat) Please note that I tried searching online for a similar model, but unfortunately, I couldn't find anything. If it turns out that a custom model like this already exists, I apologize in advance. However, I couldn't find any results, so I went ahead and created my own custom model. Here some examples Download Installation (For Testing & Preview) • Please download the model and paste it into the following directory: • MTA San Andreas 1.6/server/mods/deathmatch/resources. • Type /refresh to load the model. After that, type /start nbbal to start using the model. Object id is 6959 Installation for engaging the model with your map • Copy all files in the nbbal folder, except for meta.xml, and paste them into your map folder. • Add the code below into your meta.xml and save the document and you done! Code: <script src="b.lua" type="client"></script> <file src="b.txd" type="client"></file> <file src="b.dff" type="client"></file> <file src="b.col" type="client"></file> If there are any specific models you'd like me to work on or fix, please feel free to leave your requests in the comments. I'd be happy to help! Note: please use "Doubleside" in object properties. This how default vegasnbbal will look when you add a texture on it and if you try to add a bigger texture on it, the texture will simply not appear Yours sincerely, Nebla
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Hello, dear friends I'd like to share a model I've made. This model is based on a default GTA San Andreas object, but I've made a few modifications to it. Firstly, I've fixed the bouncing sides of the bridge, and I've also increased the height of the walls to prevent players from accidentally driving off the road... Download Installation (For Testing & Preview) • Please download the model and paste it into the following directory: • MTA San Andreas 1.6/server/mods/deathmatch/resources. • Type /refresh to load the model. After that, type /start rbridge' to start using the model. Object id is 18450 Installation for engaging the texture with your map • Copy all files in the sbridge folder, except for meta.xml, and paste them into your map folder. • Add the code below into your meta.xml and save the document and you done! <script src="b.lua" type="client"></script> <file src="rbridge.txd" type="client"></file> <file src="rbridge.dff" type="client"></file> <file src="rbridge.col" type="client"></file> If there are any specific models you'd like me to work on or fix, please feel free to leave your requests in the comments. I'd be happy to help! Note: please use "Doubleside" in object properties. Yours sincerely, Nebla
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Hey there, Today, I'm excited to present my new Shooter map named "Petrichor" that I've created together with my friend, Jamor. We put in a lot of effort and dedication to bring you a top-tier experience. We are welcoming you to explore an underwater location in an unknown place. Surprisingly, the water here appears to be habitable...We hope you enjoy it! Map Story One of our research Sadrovers picked up a signal near a location known as 'Nowhere.' After sending our researchers to investigate, we discovered a platform in the middle of the water. Once the darkness subsided, we noticed a strange mixture of steampunk and temple-like architecture, complete with pipes. We don't know who built it or what it's used for, but our research will continue! "Interestingly, we are able to breathe underwater as if we weren't underwater at all. We've named this new type of oxygen 'Livoxygen,' reflecting its unique properties. Special thanks to Shady and Rom4no for their help with the scripting! Best regards, Nebla
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Nebla started following Nebla - Dragonspine
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Hello there, Today, I am excited to present my latest Old School map named "Dragonspine" My aim was to capture the beauty and atmosphere of this stunning location. The area is particularly cold, just like in the game, with a bar strategically placed to remind you of the cold surroundings. Unlike the game, I have incorporated several cozy fireplaces to ensure warmth is always within reach. As promised, I am working diligently to bring the regions I mentioned to this game. The next region to come may be Natlan, the nation of Pyro element. If all goes according to plan, I also plan to bring the region of Liyue, known as the "Nation of Geo" and famous for its epic archon quests, along with the Girdle of the Sands, a subregion located within the desert area of Sumeru. I am undecided on making a map for Mondstadt as it contains mainly long forests, rocks, and other less interesting features aside from its main city center and Stormterror's lair. The region does have a calming atmosphere and music, but I'm unsure if it would be enough for a unique and engaging map. Although Dragonspine serves as a bridge region between Liyue and Mondstadt, it is technically connected to Mondstadt because the Statue of the Seven located there is an Anemo element. This connection is explained by the fact that the Anemo ruler's dragon friend Dvalin fought the evil dragon Durin in this region. The remains of Durin's bones are visible in this area. Even his heart can be found here. Enjoy the video! The map incorporates features and environmental elements borrowed from the game: Sheer Cold Just like in the game's mechanics, a bar will appear at the middle bottom of your screen to remind you of the coldness of the area while you are playing the map. Camp Bonfires These fires have been lit intentionally by someone or something. When you come across them while freezing in the cold, they provide instant relief as their strong flames quickly warm you up. (You don't need to get too close to them.) Snow of Wind Despite being a snowy region, you might not see much snow because when you acquire the Anemo element, the wind will blow away most of the snow in the area. Snowfall occurs only in specific areas. And to prevent any drops in FPS during driving, the heavy snow effect in the first part of the map has been removed and restricted to specific areas. Jade Chamber? or Celestia? In the video, at timestamp 1:28, you can spot a flying, land-shaped object resembling the Jade Chamber (the upcoming Liyue map). Additionally, one could speculate that Celestia might be visible from Dragonspine. Not to mention, the broken pillar at the video’s end is said to have fallen from Celestia. Despite having a dark lore, Dragonspine was released early into the game’s lifespan, thus it lacks epic music compared to other later areas. As such, I chose to blend in calming music of the area to capture its tranquility. Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. I would like to express my sincere thanks to VonKasty for being kind enough to record my maps so far! He is planning to start recording again. If you'd like to show your support, be sure to subscribe to his channel! About Sheer Cold Behind the Cool Bar system in this map is the hard work of Megadreams, who wrote the scripts for it. On my part, I focused on designing the User Interface (UI) and sounds to complete the overall experience. I must give a big shoutout to Megadreams from the MTA Team! While I was in the process of creating the map, not only listened to my Cool Bar idea but also helped me bring it to life Beta testers Following the tradition of hosting beta testers for maps, just like in Fontaine, I would like to thank those who tested the map for the first time and provided their suggestions and feedback on areas for improvement and fixes. Megadreams Esp4wN Nico Shady Jenga D4DJ Your contributions are greatly appreciated! If you wish to participate in the beta versions of my upcoming maps, reach out to me on Discord. Whenever I share a map with the caption "Coming Soon," it's a sign that the beta test is complete. Something more to add FDD Maps Update I have noticed some players are experiencing FPS drops playing my FDD maps when the room is full or crowded. To address this issue, I plan to use a method that minimizes the number of objects used. By using fewer objects, the lag will be kept to a minimum. I will create my own 3D models to achieve this. Of course, I will not rely solely on 3D models for decoration; I plan to reduce the overuse of excessive decorative elements by incorporating 3D models. Additionally, I will optimize the textures to further enhance performance and reduce lag. For example, in the Nebla - Tenshukaku map, the file size of the Electro symbol is 436 KB. By optimizing the texture, it can be reduced significantly to 60 KB. I will implement this optimization technique for my future maps. I do not plan to make any modifications to the maps I've already released. However, if necessary, I will intervene and optimize them to the best of my ability. Feel free to report me Best regards, Nebla
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Sorry for the blind bug in the Knave map! here is the fixed version as an apology! also I want to remind you to type /hidec to hide road textures if you have FPS issues) Update 13.06.2023 Based on feedback I made a few changes on the map Map has been relocated near the GTA San Andreas map to avoid the map limit. The height of the map has been reduced to prevent players from being pulled to the ground during hunter fights. The screen shake effect at 1:32 has been removed. The number of flames on the map has been reduced to 9 from 20 at 2:10 for better performance. The sky, weather, and time will automatically reset to '/day'" (daytime) "in 2 seconds after you reach the hunter location. Blind bug at 0:50 fixed. The download link has been updated with the latest update. Download 4.40MB ➡ 4.27MB
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Hello there, After a long break from the Deep N Deeper series, I'm back with the fifth map: Crimson Heart of the Depths We continue to venture deeper into unexplored areas, and as I mentioned previously in my previous version 'Eternal Oasis,' there seems to be something down there that allows nature to bloom and thrive. Map story As we read in the previous legend, Eternal Oasis's life source emanates from this very place. The heart in the depths allows life to bloom but halts time, creating a state of neutrality and balance. The heart is fragmented into three separate pieces, yet a single root has managed to grow until it reached the surface, giving birth to the Eternal Oasis. As we delve further into the depths, the heat becomes increasingly intense and overwhelming. It may be due to the presence of lava down there, we may see that in next research) In our research endeavors, we have begun to utilize a device called a "Sadrover" This sadrover acts as a tool to find sources within deep caves. We named it sadrover because of its sad appearance. You may notice this little helper in our future research missions) As this is the 5th map and it's been quite a while, I've decided to mix things up a bit in the video format. I hope you like it! Enjoy the video! Download Best regards, Nebla
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- dark encrypting
- deep n deeper
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