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Nebla

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    neblastuff
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About Nebla

  • Birthday 11/17/2000

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  1. Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Tenshukaku 鳴神" I have initiated my plan to convert the G.I regions into the FDD gamemode. First up is Tenshukaku, the first G.I region I've created, as I've promised in the Fontaine thread. Map story Tenshukaku is the residence of the Electro Archon, her excellency, the Raiden Shogun herself. The heart of Inazuma city. And our triumph over the Raiden Shogun in the duel has led to the abolishment of the Vision Hunt Decree once and for all, making us the living heroes of the Inazuma city. Our objective is finalized, and we now have the privilege to walk the very city at our own leisure. Features Now, I would like to showcase a few notable aspects that I have been planning ahead and intend to utilize on my future FDD maps. The feedback compelled me to make adjustments on my next FDD maps. We have enabled a texture remover script for users with limited computers. If you experience lag or freezing while playing the map, simply type '/hidec' to remove the textures. However, if your computer is sufficiently powerful, you can execute '/hidec' once more to bring back the textures. This map consists of two phases – the Tenshukaku main town center and the Inazuma boss domain known as 'Oneiric Euthymia' You can effortlessly shift between these two domains via teleports, which we have meticulously configured to prevent getting stuck while teleporting. I wish to extend my deepest gratitude to Nico from the MTA path contributors for the wonderfully crafted custom teleport and 'hidec' texture scripts! Enjoy the video! Best regards, Nebla
  2. Nebla

    Nebla - Up&Up

    Hey there, I'm introducing my new Deathmatch Modern map inspired by the music video "Up&Up" released by Coldplay on YouTube. I endeavored to create a unique and eccentric concept similar to the clip. The map was designed to provide a relaxing and soothing atmosphere befitting of the song's theme. I hope you enjoy my newest creation. Video recorded by VonKasty Best regards, Nebla
  3. Greetings, everyone! Today, I proudly present to you my newly-created Fun Destruction derby map, "The Sun" This map sets you smack-dab in the midst of the sun's fluctuating temperature and light properties as you seek to survive the blazing heat and intense solar flares. Get too close when the sun is at its blistering point and you'll likely be burned away like a piece of paper. Without protection, you're bound to wither in the sun's furnace-like heat. Be wary as the sun's status constantly changes between a red and a white state. While in the former state, be cautious of the solar flares that emit from the sun and seek refuge behind the protective blue rooflights. Once the sun reverts to a white state, however, you will once again be unfettered to approach the rooflights freely. In addition to the sun's fluctuating temperature and light properties, there exists a protective shield in the center of the map. It is designed to negate the damaging effects of the raging solar flares, resulting in a mere few shakes of the screen that pose no great danger. However, without this shielding, you will surely be engulfed by the sun's fierce heat wave. Be thankful for the presence of this protective feature in the map. In an effort to make the map as realistic as possible, I have added a plethora of custom objects and effects, which may lead to decreased performance on lesser devices. I kindly request that you purchase a more powerful machine if the map appears to be laggy or slow on your current setup. Enjoy the video! Next upcoming FDD Maps: Inazuma: The Tenshukaku Inazuma: The Grand Narukami Shrine Inazuma: The Watatsumi Island Inazuma: Seirai Island Fontaine: Poisson Fontaine: Merusea Village Sumeru: Port Ormos Sumeru: Ruins of Dahri Sumeru: Chatrakham Cave Sumeru: Vanarana Sumeru: Mausoleum of King Deshret Best regards, Nebla
  4. Ladies and gentlemen, hello! Welcome to the latest updates regarding "The Devastated", my latest creation of a survival map. The map has been expanded and improved with brand-new areas and structures such as the Abandoned Hospital and forbidden locales including the Forbidden Metro & Abandoned Factory area. Additionally, the environment has been altered significantly, with increased detail and improvements to specific regions where players will be spending most of their time. Although the size of the map is quite vast, I will continue to dedicate myself to updating it over time by adding further details. Please note that this is still a work in progress, with further updates and alterations to come as I continue to labor away on this map. As the map is quite expansive, additional details will be brought to life gradually. In addition to the lack of utilizing any custom objects, the structure of the map is entirely founded using only the plain floor objects. This approach to map-making helps to minimize the potential load strain due to the map's expansive size. To further optimize the load, I've also refrained from utilizing an excessive number of duplicated objects. Doing so helps to maintain the quality of the environment while avoiding any potential draw distance issues. Enjoy the video! Best regards, Nebla
  5. Good day everyone, and welcome to the final installment of my "Antarctica" map series, "Antartica 3" Yet another chilly (50°C) spot that'll melt your heart as you explore it and get used to its freezing temperatures. This map has two important assets that served as the inspiration for its creation: the IceCube Neutrino Observatory and the McMurdo Dry Valleys. McMurdo Dry Valleys are a series of valleys located in Victoria Land, West of McMurdo Sound. The area is full of interesting geographical formations such as Lake Vida and the Onyx River, the longest river in Antarctica. The IceCube Neutrino Observatory is a neutrino observatory located at the Amundsen-Scott South Pole Station in Antarctica. The project is a recognized CERN experiment, with thousands of its sensors scattered across a cubic kilometer of Antarctic ice. Although this map has references to real-life locations such as the IceCube Neutrino Observatory and the McMurdo Dry Valleys, they are randomly placed and not in their actual positions. I simply wanted to bring together my favorite regions and locations from both the regions so that they could be explored in the map. Enjoy the video! One last thing to mention: I intentionally chose the spelling "Antartica" instead of the more commonly used "Antarctica" when naming the map. It wasn't a typo or a mistake, it was simply a playful decision on my part hehe) Best regards, Nebla
  6. Nebla

    Nebla - Fontaine

    I wholeheartedly accept and welcome all feedback, whether positive or negative. It is the players' insight that ultimately helps me improve and better design my maps. Even when feedback is critical, I find it immensely beneficial and insightful. Thank you once again for sharing your thoughts. Your input is deeply appreciated. The map has been updated to meet players' requests and enhance gameplay. It has been modified and optimized based on player feedback, ensuring that the playing experience is smoother, better-balanced, and more enjoyable overall. The latest version includes the following changes: Slow motion has been removed from the map (2:30 to 2:42), so players will not have to worry about the effect during that period. At the time stamp of 2:52, the game speed has been increased to a rate of 0.4 instead of 0.1 when you enter slow-motion. This means the slow-motion effect is quicker. Similarly, at the 2:55 timestamp, the game speed has been increased to 0.3 instead of 0.1 during the water pressure sequence, resulting in lower water pressure overall and fewer challenges in that stage Additionally, I've removed another instance of slow motion from the map, making the whole sequence quicker in pacing. I hope these changes make for a smoother and more enjoyable gameplay experience for you, as I'm always aiming to provide the best possible gameplay to you. Please don't hesitate to send me feedback on these changes! When you obtain the Hunter, you will be transported to a vacant and spacious location reserved particularly for the Hunter fight for this reason. I have designed this in such a way so as to prevent you from hitting the decorations or other objects during hunter fight, therefore ensuring a smoother and more enjoyable playing experience. (Please note that there is a tiny hole that can be accessed next to the logo "N" for those who wish to fight underwater. I have updated the map music selection in order to complement the altered gameplay experience and better immerse you in the ambience. Best regards, Nebla
  7. Hello there, Today, I'd like to introduce you to my new Fun Destruction Derby map from the Mass Effect universe, set on the planet The Menae. This planet is under attack by these giant alien machines called 'Reapers,' but don't let that keep you from exploring. Despite their enormous size and destructive power, we're nothing but tiny ants to them, so they won't even notice us. So, feel free to fight and have fun, and don't worry, they're not out to get us. The Reapers are moving and creating a frightening atmosphere with their ominous presence. However, they're apparently not after us. It seems we'll need to wait here for a bit longer to discover the reasons behind their presence Enjoy the video! Best regards, Nebla
  8. Nebla

    Nebla - Fontaine

    Hello there, Today I am presenting you with my latest Old School map named "Fontaine." The unique atmosphere and storyline of this region has inspired me from the GI. I had initially promised to create a "Griddle of the Sands" map which is the second desert area in Sumeru, but Fontaine's vibes and atmosphere were too tempting for me to resist. Therefore, I decided to create it first before focusing on other regions such as "Griddle of the Sands", "Mondstadt", "Liyue", and "Dragonspine." Fontaine is the home nation of the Hydro Vision, and where justice reigns supreme. The punishing machine named "Oratrice" here hold zero tolerance for error. There is no mercy for those who defy the rules or do wrong in this region. Also, people have transformed their large opera house "Opera Epiclese" into a court, so that performances and trials can occur simultaneously. It's common to see those who are being punished act like they are part of a play. The crowds are free to watch like they're watching a show, just as they would watch a performance they paid for. It seems that the justice system here is one of entertainment rather than fairness. Enjoy the video! The map contains some mechanisms from the game; Water Bridges This structure you see is a kind of creation developed by Fontaine engineers that allows boats to pass over it. In this map, you'll get to experience this structure first-hand and witness its capabilities. The Diving The waters here are nothing to fear. In this map, you are free to dive into the depths and explore the wonderful underwater world. Keep your course and enjoy the refreshing atmosphere of the waters. During your journey, you will enter and exit the waters multiple times. So get used to it already. But that doesn't mean you can stay underwater for long periods of time hehe) Floating Hydro Cubes The Fontaine Research Institute of Kinetic Energy Engineering, often shortened to Fontaine Research Institute, is an organization in Fontaine. During your journey, you'll have to achieve this weird scenery. The pressure inside is quite density so you'll feel it yourself when you get in. Underwater life The underwater life here has covered the area with diverse and vibrant species and forms of life, including mosses-covered structures, underwater grasses, and a plethora of aquatic animals. Natlan? You may notice the volcanic build in the end of the map; which references the next map will be about Natlan but I am not following any kind of time period so, I may bring different maps before this region like as, Desert of Hadramaveth as I was promised in my previous map "Mausoleum of King Deshret" But I've added it in the end of the map because it will be the next upcoming region after the Fontaine in GI. Natlan is one of the seven regions of Teyvat and is renowned for its worship of Murata, the Pyro Archon and the Archon of War. The region is slated to be released in Version 5.0 and will bring with it an array of vibrant volcanic events, although we haven't seen much of it as of yet since it has not been released yet and remains a mystery. However, when that day finally arrives, we can be certain that exploration in such a unique region will bear unique rewards. And I'll make sure to create a new Old School map based on this region, which will serve as a continuation of my 'GI-Regions' series. The map is synchronized with the music, and scripts as in the Mausoleum of King Deshret, Sumeru and Inazuma from my previous maps. You will feel the harmony if you can play the map without fail. (The screen will shake, atmosphere will change etc.) Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. You may subscribe to Nakvie's YouTube channel as the owner of the Channel) Beta Tester Now, for my upcoming map conversions, I wish to extend my gratitude to Shady & VonKasty for serving as the initial testers. You're both very insightful and have been exceptionally helpful throughout the map-making process. And to all you out there who wish to participate in the beta-testing phase of my upcoming old school projects, feel free to send me a direct message, and I'll be more than just happy to have you onboard as well! Something more to add: FDD Maps Update As for the lovers of FDD, I wish to announce that in the foreseeable future, I'll begin the process of converting my GI-Region-Series maps to the FDD gamemode. This specific series will include aspects of several regions, one such as Fontaine, Sumeru, and Inazuma. From the different point of view, those regions will their own areas as in the GI. For example Inazuma: The Grand Narukami Shrine, Inazuma: The Watatsumi Island, Inazuma: Seirai Island. Fontaine: Poisson, Fontaine: Merusea Village. Sumeru: Port Ormos, Sumeru: Ruins of Dahri, Sumeru: Chatrakham Cave, Sumeru: Vanarana, Sumeru: Mausoleum of King Deshret Now, in regards to my FDD conversions, I've set a condition for myself to only complete the ones that have already been released. In other words, Fontaine, Sumeru & Inazuma are already released, so I'll create FDD maps based around those regions. However, when it comes to regions that have yet to be released, such as Natlan, Liyue, Mondstadt, the likelihood of FDD variants not yet coming into fruition remains high. If everything goes smoothly, Antartica 3 is on the way & Deep N Deeper series will continue too. Best regards, Nebla
  9. Hello there, today I want to present you re-edited maps I made for your favorite two areas! In this serie we going through aliens and creatures: Shooter - Sound The Alarms Sound The Alarms map is now optimized for Shooter area and will be optimized more based on user prefences. While you playing, a creature that has sirens on it head will follow you. Don't worry you don't hit it or the trees in the map but rocks) Map length is now upgraded and now gives you more area to play also ground is changed to make it more smooth. Fun Destruction Derby [FDD] - Paranormal Paranormal map is now optimized for FDD area and this map also going to get more optimize if it needs, based on user prefences. The Ufo will keep follow you while you driving which gives the map the trick. Don't worry when you get in it marker your car not gonna change or you gonna explode. Or maybe we do it if it's possible? hh Enjoy the video! best regards, Nebla What is bring them back series? take a look on this forum
  10. Hey there! did you heard about these maps somewhere before? If you didn't it because they were removed from the exact area in the server. So I've decided to bring these maps to your favorite gamemodes, so you can enjoy them in your favorite gamemode : ) What is the goal of this event? I want to bring almost all of maps I made to all gamemodes, Impossible? Yes but If you made enough of them then it's possible. If you wonder how this system will work, pretty simple all you have to do is nothing but have fun playing my maps also you can give me feedbacks I really care about your feedbacks and it really makes me happy to get feedbacks from you because they help me to improve myself also I can see what kind of things you like and dislike on my maps. I gave a lot of effort to my maps so I don't want them to waste, I'll improve optimize them to your gamemode. this map below would fit in Fun Destruction Derby? "Hello, Today i'm presenting you my latest map for Run The Bomb. Its another alien based scripted map. A ufo will follow you while you play. like as in my old map called Sound the Alarms in that map, Siren head was following you and now a UFO. in this map, there are minigames that you can play. Another example; "Author(s): Nebla Map name: [BOMB] Nebla - Sound The Alarms Description: We are in a big forest which siren head's home. Siren Head hears, Sees your every step (not joke). It's hard to catch Siren Head, when you drive on it, it moves away fastly or slowly (completely random), sometimes it can touch you and every touch makes you more weak. Almost every object has artificial shadows Also, Your health decreases if you fall in Radioactive Pits. You can see more on video below ) 1080p60HD Advised" You can find out list of maps I want to convert to other gamemodes from this link See you in your favorite rooms ~ Best regards, Nebla
  11. Dear ladies & Gentlemen, today I'm proudly present our new map for Deathmatch Modern gamemode. I hope you'll like our project that we gave a lot of effort and love into it) Before started, let me explain what "Synthetic Life" is "Synthetic biology is a scientific discipline that aims to rationally engineer living organisms, typically with genetic engineering approaches. In 1961, Francois Jacob and Jacques Monod first proposed that genetic regulatory circuits direct cellular behavior" In short, a field of science that involves redesigning organisms for useful purposes by engineering them to have new abilities. But we tried to give it a meaning by merging natural stuff with mechanism, so in our map mechanism, metalic stuff etc. are merged with nature. That's why trees looks metalic. For the better experience, watch the video on TV + use headphones) Enjoy the video! Map's Story: human resources are exhausted. Nature is also lost it beauty and resources. So in this future, humanity has begun creating artifical nature by using synthetic life formule. You will notice there are mini or medium natural capsules, they helps nature to keep it alive but humanity is not perfect, so trees are not look normal but metalic. Humanity's future is not looks bright...Devices, AI etc. ⟟ ⏃⋔ ⏃⎎⍀⏃⟟⎅ Record by Nakvie More information can find in video description. Best regards, Nebla
  12. Hello there, today I'm presenting you my latest Old School map called "Mausoleum of King Deshret" You may remember that I was mentioned about this map in my previous old school map "Sumeru" so this map is actually not a suprise) So, this time, I want to bring you somewhere covered with redsand with very hot weather. If you playing this game and already know the lore you may know who is King Deshret. But If you don't know, let me explain you shortly; King Deshret, also known as Al-Ahmar (meaning "The Red One"), was the Lord of Deserts and one of the three Kings of Sumeru, alongside Dendro Archon. He died over a thousand years before the events of the story. I've inspired by Mausoleum of King Deshret which is the actual region in the game I hope you like it, Enjoy the video! The map contains following mechanisms; Ruin Hunters Imagine this, you in the big immense desert and noticed some robotic stuff that looks like apache helicopter, in the game they look like Ruin Golems but I designed them as hunter helicopter since they are iconic enemy of vehicles in dm/os) Tumbleweeds Meanwhile you playing the map, you may notice some tumbleweeds that goes somewhere randomly as the wind navigating them just like as in desert, they actually not placed randomly and they waiting you to reach them hehe) Pyramid Puzzle This time I didn't make a confusing puzzle like as in my previous map Sumeru because I got feedback from players via dm & discord so I couldn't ignore them. at the Hunter part you need to get the arrow markers otherwise the road will be blocked, I made them disappear when you touch them so you can notice if you got them or not. But please wait platform to move before drive because blocks disappear when they move) Out of area & Shotcuts This time I gave more effort to covering the map with invisible walls to make sure nobody can get out of the map for camping. Also you may notice messages appear on your screen when you trying to make a shortcut and your path will be blocked automaticially like as in my previous maps Inazuma & Sumeru. (It applies for big shortcuts only) Desert of Hadramaveth? You may notice some different atmosphere at 2:30 that actually references to Sumeru's second desert region Desert of Hadramaveth it's just a prototype but I am planing to release it in following months of 2024 if everything goes smoothly. So it will be continue of the map The map is synchronized with the music, and scripts as in the Inazuma and Sumeru from my previous maps. You will feel the harmony if you can play the map without fail. (missiles will blast, the screen will shake, dendro will caught you, etc.) Credits: Video & Edit by VonKasty Detailed credits can be found in the video's description. Footnote: They bring new regions so fast so it makes hard to catch them for me, They already brought new region "Girdle of the Sands" after Desert of Hadremaveth. and new region will be added in 3.6 in the game. So I should follow the queue like as they do. if everything goes smoothly, first "Desert of Hadremaveth" and then "Girdle of the Sands" But I may bring new maps unlike the concept so it doesn't mean I focus on this project only) Best regards, Nebla
  13. Hello there, today I'm presenting you my latest map after a long time! I hope you like it but before we pass the map let's see what actually "Planet-X" is and does it even exist in our galaxy. Overview. Caltech researchers have found mathematical evidence suggesting there may be a "Planet X" deep in the solar system. This hypothetical Neptune-sized planet orbits our Sun in a highly elongated orbit far beyond Pluto. Enjoy the video! Sincerely, Nebla
  14. Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Deep N Deeper III: Overwhelmed Roots" as I promised. We're getting deep and deep and this time we are in a eternal chasm that next to eternal oasis, maybe next layer will be brighter, who knows hehe, another weird and dark ambiance waiting for you to play) Map story: Acording the legends, there is a red energy bottom of the dnd caves. seperated from dark energy, it already known what it is and using for, scientists says when two or three red energies merged or close to each other, it can work like as magnet, so everything in this weird room is merged each other by the red energy. Also you can notice there are green bushes like as in surface, and if you check closer, you will see those growing towards the red energy but it can be flammable so the branches and leaves can burn and wither. It also make us wonder, where they come from? maybe from an eternal oasis?) Enjoy the video! You can download the map here Best regards, Nebla
  15. "Best to give me your lo-" anyways, as you know ShondeX's channel was closed months ago and his all efforts were gone, we really sorry for him... he was also recorded our map "Royalty" that I was made with my friend DiatroN. While he was drinks tea, I was already completed the whole map tho hehe Jokes aside, we asked him to re-record the map on his channel and did contact him but he were not respond us, probably was busy so we didn't ask him and gave our map to our friend WazeR. I think he is also a cool recorder and if you need your maps to be recorded by a quality recorder, you may ask him! We want to re-introduce you Royalty that we gave a lot of effort and completed in few months) Enjoy the video! (for better experience use headphones) Best regards, Nebla
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