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ZJK

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  1. Thank you for your report, Pr[A]KeR has been banned from clan wars for 1h
  2. San Andreas 135 stunts Creators The Favoured Few Recorder @ /TfF\Gabcho Videos Part 1:
  3. Welcome to Stuntage! Here you can discover comprehensive guides for each arena featured in Stuntage. As we introduce new arenas/stunts to Stuntage, they will be promptly recorded and added to this thread (you can contribute). Each post will showcase a different arena, giving credit to the mappers and video recorders. We hope this thread serves as a valuable resource for both seasoned stunters and newcomers to Stuntage who join us regularly. Whether you're looking to improve your skills or simply enjoy some stunt action, this is the place for you! San Andreas The San Andreas arena is a community arena, which means anyone can contribute to it by adding their own stunts, as long as they are playable. If you wish to contribute in this arena, simply join the map, record your clips showing the location of your stunt on the map. Once you are done, send the format below and the clip to @ /TfF\Gabcho in his discord DMs: g061 In future updates, BIKE stunts like NRG, FCR, will be deprioritized in favor of more CAR stunts. As a result, BIKE-related stunts will be put on hold for San Andreas. Example Arena: San Andreas VehicleID: 411 (https://wiki.multitheftauto.com/wiki/Vehicle_IDs) Type: Hold | Touch [video] (Stunts may be rejected if they have already been requested for that position, if they lack sufficient challenge, or if they are inconsistent/RNG) ARENAS San Andreas By The Favoured Few 135 stunts Tutorial Recorded by @ /TfF\Gabcho Infernus Abyss By NeonoX 51 stunts Tutorial Recorded by @ /TfF\NeonoX TfF Winter By Maybe, Gore[X], Gabcho, AquiL & Aywy 84 stunts Missing Recorded by @ /TfF\NeonoX Sigma Paradise By MereOnion67, IMPACT & ziz 90 stunts Missing Recorded by Someone Floating Islands By Cookie 25 stunts Missing Recorded by Someone Malibuca By Badgirl 32 stunts Missing Recorded by Someone ZORTLAND By ZORTGTR, ZORTMUNG, ZORTHARDY 150 stunts Missing Recorded by Someone span#discord-tag { background-color: rgb(var(--color-discord)); padding: var(--sp-1); border-radius: var(--radius-2); } span#discord-tag::before { margin-right: 6px; font: var(--fa-font-brands); content: '\f392'; }
  4. How to improve performance & FPS stability Some people have shared similar tutorials in the past (thanks to them), but these tutorials were not detailed enough and didn’t gain much visibility, so I’m posting this clear tutorial to help more players get rid of FPS drops/stuttering on MTA. Why This Happens? Most system processes and background tasks are assigned to CPU 0 (which refers to the first core or the first logical processor (thread), depending on whether your CPU supports Hyper-Threading). This means that the game has to share CPU time with other processes, which can cause stutters and FPS drops. Additionally, over the years, Windows 11 updates have introduced performance issues, further affecting FPS. (source) How To Fix That? The solution is to make the game run on other available threads, reducing competition with other processes (or at least minimizing it). First, make sure you have at least 4 logical processors (threads) on your CPU, which is equivalent to 2 physical cores. (Trying this method with less than 4 logical processors might cause your game to crash. But you can still try and find out) To check this, follow these steps: Open Task Manager (CTRL + SHIFT + ESC). Go to the Performance tab. Click on CPU, and look at the information at the bottom. Method 1 (EASY): Using Task Manager ─ Manual This method is the easiest, however it resets every time you close the game. So, you need to apply it right after launching MTA. 1. Launch MTA. 2. Open Task Manager (CTRL + SHIFT + ESC). 3. Go to the Details tab. 4. Find "gta_sa.exe" in the list. 5. Right-click it and select Set affinity. 6. Uncheck CPU 0, leaving the others enabled. 7. Click OK and you are done! Method 2 (INTERMEDIATE): Using custom .bat file ─ Semi-Manual/Automatic This method allows you to create a simple executable that will launch MTA and automatically disable CPU 0, so you won’t have to manually adjust it every time. 1. Create a text file. (or download this file, but just make sure MTA path is correct) 2. Paste this code (make sure to edit the MTA path at the top if it's different from yours) @echo off setlocal start "" "C:\Program Files (x86)\MTA San Andreas 1.6\Multi Theft Auto.exe" :WAIT_FOR_GTASA tasklist | find /i "gta_sa.exe" >nul if errorlevel 1 ( echo [DEBUG] GTA:SA not found, retrying... timeout /t 2 /nobreak >nul goto WAIT_FOR_GTASA ) echo [DEBUG] GTA:SA detected timeout /t 15 :: Get process ID of gta_sa.exe for /f "tokens=2 delims=," %%A in ('tasklist /FI "IMAGENAME eq gta_sa.exe" /FO CSV /NH') do set PID=%%A :: Check if the process exists if "%PID%"=="" ( echo gta_sa.exe is not running. pause exit ) :: Uncheck Core 0 using PowerShell powershell -Command "& { $p = Get-Process -Id %PID%; $p.ProcessorAffinity = ($p.ProcessorAffinity -band 0xFFFFFFFE) }" echo Core 0 unchecked for gta_sa.exe timeout /t 3 exit 3. Save it as "autostartmta" (or as you want) with the .bat extension. (Make sure "All files" is selected before saving) 4. You’re all set! Now, by opening this file, MTA will automatically launch, and once the GTA:SA process is detected, it will disable CPU 0 for you. Link it to MTA desktop shortcut If you'd like to have your MTA desktop shortcut automatically perform this, simply link it to launch this .bat file instead of launching MTA. Follow these steps to do that: 1. Place your "autostartmta.bat" file inside your MTA installation folder. 2. Right-click on your MTA desktop shortcut, click on Properties, and modify the target path to point to your .bat file instead. Simply replace "Multi Theft Auto.exe" by "autostartmta.bat". (Be careful to leave the " at the end of the path) 3. You are done! Now, simply launch MTA from your desktop shortcut as usual. If you want to make sure it worked, refer to Method 1 to see if CPU affinity has been changed in process list. NOTE: For more advanced users, if you want to be able pin the shortcut to your taskbar/start menu, you can create a custom shortcut for your .bat file and then convert it to an .exe using Bat To Exe or the iexpress.exe tool in System32. This won’t be covered in this tutorial, but I might add it in the future. Method 3 (EASY / NOT FREE): Using Process Lasso (Permanent) Process Lasso is a great way to make this fix permanent, unfortunately it's not free. (still showing it for interested people) "Process Lasso Free vs. Pro Features. * = only “Always” rules are Pro, “Current” settings can be changed." 1. Download and install Process Lasso. 2. Launch MTA. 3. Open Process Lasso and find "gta_sa.exe" in the process list. 4. Right-click it, go to CPU Affinity > Always > Set affinity. 5. Uncheck CPU 0. Additional Tweaks To further improve performance, consider enabling these Windows settings, and take advantage of other useful tweaks: Game Mode (Windows): Go to Settings > Gaming > Game Mode and turn it on. Power Management (Windows): Set your power plan to High Performance in Control Panel > Power Options. Close background apps: Some apps consume a lot of resources and could also cause stuttering, such as: Browsers: Chrome, Brave, Firefox etc.. Discord: Disabling Hardware Acceleration might help in some cases. Steam: Turn it OFF or make sure auto-updates are disabled, they can cause lags as they write into your storage at the same time. Update GPU drivers: Make sure your graphics card drivers are up to date for better performance and stability. Conclusion Many players report smoother performance and suppression of FPS drops after applying this CPU affinity fix. It might still depend on your CPU and system configuration, so test it yourself and see if it helps! Also, keep in mind these methods and additional tweaks also work for many other games. I'm not an expert myself, and there might be other tweaks or methods that work even better. It's up to you to research further. Don't hesitate to comment if you have other/better solutions!
  5. Great to see you back, amazing map!
  6. Mapping Guidelines Showcase your creativity by building unique stuntage arenas. Make sure to follow these guidelines to have your work approved! RULES & BEST PRACTISES CREATIVITY & UNIQUENESS Think creatively and come up with fresh, innovative ideas. Aim to be as original as possible when designing your stunt arena. Small scripts like moving objects, teleports, speed & jumps are allowed for added creativity. (Avoid overusing scripts, or your arena will be IMMEDIATELY declined. All scripts will be reviewed before the arena is accepted. First contact Heads of Stuntage ahead of adding scripts for more information) Only a few shaders and custom objects are allowed, but they must NOT be abused. Any misuse will result in their immediate removal. ARENA & STUNTS Your arena must be created in 60 FPS. Your arena must NOT be connected to the San Andreas map. Your arena should have a minimum of 20 stunts and a maximum of 200 stunts. Don’t overload your arena with too many objects. Keeping it simple is essential for optimal performance. You can add stunts to your existing arenas if it did not reach the limit yet. (If you want to add more stunts to your existing arena, you must first contact the Heads of Stuntage BEFORE editing your arena and they will guide you) WHAT TO AVOID NO EXPLOITING BUGS OR GLITCHES: Avoid stunts that rely on bugs like super jumps or underworld warps. (The exception is the "speed bug" for motorcycles.) NO FORCED COLLISIONS: Stunts should not require players or vehicles to collide to complete them. NO SIMPLE STUNTS: Avoid stunts that are just about driving to a destination without any real challenge. NO REPETITIVE HEIGHTS: Don’t create stunts that are just at different heights in the same spot (e.g., on stairs). NO DECORATIVE VEHICLES/MARKERS: Everything in your arena should have a purpose, not just serve as decoration. NO BLACKLISTED VEHICLES: These vehicles should not be used in stunts (see vehicle categories & IDs) : Trailers Trains & Railroad cars Vehicles with weapons: Hunter [425] Predator [430] RC Baron [464] Seasparrow [447] Police Maverick [497] Hydra [520] REWARD LIMITS Easy $1 — $500 Medium $500 — $2,000 Hard $2,000 — $3,000 Very Hard $3,000 — $5,000 Demonic $5,000 — $15,000 SPAWNPOINT & VEHICLE ZONE Your first step is to create a spawn point for players to spawn and respawn, along with a vehicle zone where they can create vehicles: WARNING: The spawn point and vehicle zone must be clear of any objects or obstacles to ensure players don’t get stuck or have trouble spawning a vehicle. Additionally, the spawn point must NOT be inside the vehicle zone! 1. CREATE A SPAWNPOINT Simply create a ped, it will be used to define the spawnpoint for your arena. 2. CREATE A VEHICLE ZONE 1. Create a marker and press F3 to edit it. 2. Change the type to Cylinder. 3. Change the color to green. STUNTS Now that your arena is ready, let’s add the first stunt! 1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format: Name: Stunt's name. VehicleID: ID: Vehicle that will be required to complete the stunt. (https://wiki.multitheftauto.com/wiki/Vehicle_IDs) 0 = Any vehicle: You will be able to complete this stunt with any vehicle except from Planes and Helicopters. Money: Reward in cash for completing the stunt. (see reward limits above) Timer: The way the stunt has to be completed: 0 = Stunt will be completed on touch. 1 = Stunt will be completed after staying 3 seconds on it. Name,VehicleID,Money,Timer 3. Change the type to Corona. 4. Change the color to red. NOTE: You can adjust the size of markers if needed, but we recommend keeping them at a minimum size of 2 to ensure they remain playable. CHALLENGES In addition to regular stunts, you can create timed stunt challenges! These challenges function like races, requiring a starting marker, checkpoints, and an ending marker. 1. START MARKER To allow the player to initiate the challenge and start the timer, we need to create a starting point for it. 1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format ChallengeName: Challenge's name. VehicleID: ID: Vehicle that will be required to complete the stunt. (https://wiki.multitheftauto.com/wiki/Vehicle_IDs) 0 = Any vehicle: You will be able to complete this stunt with any vehicle except from Planes and Helicopters. Money: Reward in cash for completing the stunt. (see reward limits above) Timelimit: The maximum time limit to finish the challenge in seconds. (max: 30 minutes) ChallengeName,VehicleID,Money,Timelimit 3. Change the type to Corona. 4. Change the color to blue. 2. CHECKPOINTS You must make sure they have the same challenge name in the ID followed by the checkpoint number. For example if your challenge name is "Hard Race", you must name checkpoints in the correct order: "Hard Race #1", "Hard Race #2" etc.. 1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format: ChallengeName #ID: Challenge's name followed by the ID of the checkpoint. Challenge Name #ID 3. Change the type to Ring. 4. Change the color to blue. (OPTIONAL) JUMP MARKERS NEW Jumps allow players to press LSHIFT to jump when they are inside the marker. Available only during challenges, they have a 1-second cooldown between each jump. You must make sure they have the same challenge name in the ID followed by the jump number, as well as the velocity power. TIP: You can use Coronas when placing them to ease the process, and once you are done, change them all to Arrows. (more info in the steps below) 1. Create a marker and press F3 to edit it. 2. Change the type to Corona, to make it easier when placing it. 3. Change the size of the marker. (We recommend a minimum size of 3, as jumping within the marker becomes increasingly difficult below this size) 4. Change the ID of the marker to this format: ChallengeName #ID: Challenge's name followed by the ID of the jump. Velocity Power: It must be a number between 0.1 and 0.9, it will define the power of the jump. Challenge Name #ID,0.3 5. Change the color to magenta. 6. Once the jump marker is ready, update its type to Arrow. NOTE: A tool will be provided in the future to allow you to test your jump markers. 3. END MARKER This will be the final marker to finish the challenge. 1. Create a marker and press F3 to edit it. 2. Change the ID of the marker to this format ChallengeName: Challenge's name. 3. Change the type to Corona. 4. Change the color to red. SUBMISSION Now that your arena is complete, it’s time to upload it to our server. Make sure the .zip containing your map is named in this format: [STUNTAGE]ArenaName.zip And also make sure your map name contains the tag [STUNTAGE] [STUNTAGE] Arena Name There’s no specific deadline for submissions. Once you upload your arena, our Heads of Stuntage will carefully review it to ensure it meets all guidelines. After approval, your map will be accepted and added to the server! This process takes time, so we appreciate your patience. SUBMIT MY ARENA h1 { text-align: center; color: rgb(var(--color-primary)); } h1#rewards { color: rgb(var(--color-green)); } h1 i { margin-right: 14px; } h2 { color: rgb(var(--color-primary-light)); } h2 i { margin-right: 6px; } h2#challenge__jumps { color: magenta; } h3 { margin: 0; padding: 0; } div#rewards__limits { display: flex; flex-direction: column; } div#submission__text { display: block; } span.stuntage__new { margin: 0 4px; padding: 6px 8px; font-weight: bold; color: white; background-color: #FF375F; border-radius: var(--radius-2); } span#discord-tag { background-color: rgb(var(--color-discord)); padding: var(--sp-1); border-radius: var(--radius-2); } span#discord-tag::before { margin-right: 6px; font: var(--fa-font-brands); content: '\f392'; }
  7. Mapping Guidelines Below are the guidelines for creating maps for the various Minigame game modes. Please follow the specific requirements for each mode to maintain consistency and ensure high-quality gameplay. GENERAL GUIDELINES All maps must have 32 spawn points. Distribute spawn points evenly to ensure fairness and accessibility for all players. Avoid objects known to have collision issues to maintain smooth gameplay. GAMEMODE-SPECIFIC REQUIREMENTS TRON Map tag [TRON]. Only use NRG-500 spawn points. Make sure the map is big enough for players to drive motorcycles at high speed. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=vZR-cb3IAUtO44u0&t=1438 THE KING Map tag [TK]. Only one car type must be choosen. Maps are similar to Catch gamemode. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=6TFCv1AiP0mCjaCi&t=4416 TILE WAR Map tag [TW]. Map decorations are allowed, but make sure they don't have collisions enabled The platform must use the "a51_jetdoor" model. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=Lo3R_vM-3SF6Ctbr&t=4070 RANDOM CAR RACE Map tag [RCR]. Highlight vehicle types for each marker using the following methods: Colorized markers: #0000FF99 (R: 0, G: 0, B: 255, Alpha: 153) for cars. #FFFF0099 (R: 255, G: 255, B: 0, Alpha: 153) for boats. #FF000099 (R: 255, G: 0, B: 0, Alpha: 153) for planes and helicopters. Make sure your checkpoints are in correct order. Make sure to put false to vehicle in checkpoint. Make sure your last checkpoint don't have a nextcp. RANDOM POWER RACE Map tag [RPR]. Create a race type of map. Add peds to define where powers will spawn. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=1nKD_izlYXykixhe&t=980 Make sure your checkpoints are in correct order. Make sure your last checkpoint don't have a nextID. PANCAKE IT Map tag [PI]. Only use Sandking spawn points. Create an open map where players can fall to allow players to be knocked down. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=5mgrJafj4Iwk6-Ar&t=407 JUMP RACE Map tag [JUMP]. Spawn count is flexible. Use the provided script. (will be added) Vehicle changes are allowed. Make sure your checkpoints are in correct order. Make sure your last checkpoint don't have a nextcp. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=ni5wgacTQWV3DHk6&t=2938 DANGER ZONE Map tag [DZ]. Add repair pickups, to define where danger zones will be spawning. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=cMvnbbf053XjpHFL&t=1477 DROP SHOT Map tag [DS]. The bottom platform must use the "a51_jetdoor" model. Do not add a top platform. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=XMNcCvRiiFOPjID1&t=3737 SWEEPER WAR Map tag [SW]. The arena must remain open (not enclosed). Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=MWUGKhAUbMdwgv7F&t=545 THE LAST MARKER Map tag [TLM]. Place peds at markers (minimum of 31 peds required). Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=yFLvfQw0vd6s9GR9&t=2818 RUN THE BOMB Map tag [RTB]. Vehicle changes are NOT allowed. Only use one vehicle type throughout the map. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=lyZaf20La6hZlGEy&t=3136 RANDOM CAR DERBY Map tag [RCD]. Place peds at markers. Design the map so players can be knocked off. GUN GAME Map tag [GG]. Place the spawns (peds) randomly around the map. The map must be closed and not too large to keep game time short. Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=OTg9Xcx4skiRsOjW&t=1844 SUMO SURVIVAL Map tag [SS]. Design the map so players can be knocked off. Place spawnpoint 1-2m above the ground for bigger vehicles. Prevent small maps, design it for 32 players. Face 2 Face Map tag [F2F]. Place checkpoints which are opposing against each other. You can add jump script to your map, optionally. Glass Breaker Map tag [GLASS]. Place breakable objects only. Place minimum 30 spawns for victims. Allowed vehicles: 448, 457, 462, 71, 530, 571, 572, 574, 583. Any other vehicles will be counted as predators. Place 4 predator spawns (vehicle that will break the objects). Place repair pickups to reasonable places for the predators. More examples will be added over time. Feel free to reach out with any questions or concerns. Happy mapping!
  8. ZJK

    Blacklist

    Blacklist Here, we maintain transparency by publicly exposing individuals who have blatantly violated our rules or engaged in malicious activities. These offenders are permanently banned and exiled from our servers, as well as any tournaments organized by TFF. They will be treated as persona non grata — banned on sight, and in cases of cheating, reported to MTA staff at every available opportunity. May it serve as a warning to others: cheaters, exploiters and toxic players have no place here. We are relentless in maintaining a fair, respectful, and competitive environment. Name(s) Reason Arthur, THC, Hawk Cheating + Use of TAS (Tool Assisted Speedrun) + Gamespeed modification + Lying to leadership + Ban Evade + Multi-accounts Facebook Cheating + Ban evade + Multi-accounts Lacia, nyep Slander & false accusations towards TFF members umut'xz, julia'xz Use of TAS (Tool Assisted Speedrun) + Ban evade + Threatening to ruin server picka Use of TAS (Tool Assisted Speedrun) Sappfire Gamespeed manipulation + Use of TAS (Tool Assisted Speedrun) Virtus# Cheating + Ban evade + Threatening to ruin server The list will be updated frequently as needed to ensure it remains accurate and up-to-date.
  9. ZJK

    xSimas

    As the screenshots above show, you requested to be banned and it was done as you wanted. You also insulted and provoked but it was not taken into account (yes I am not that evil). I was waiting for you to make an unban request right away but I am surprised that you only did it months later. I respect your opinion, but reality says otherwise. Of course you have to explain yourself, you can't just state something about me without providing evidences for it. I have been an early supporter of the server since it's beginning, if what you said was true then I would already be gone. I could also say that you are incapable of taking responsibility of what you say, you asked to get banned and your wish came true that's all.
  10. Well, I actually didn't even read the chat at that moment (Because I am busy playing like 99% of people) As Kira said, he didn't mean it in the real way, he was wishing you to die (fail) in-game, but it wasn't the best way to say it, so he is warned now and if he does it again he will be muted. PS: If your only reason to be playing here is to catch someone for the slighthest thing he does/say, maybe it's time to touch some grass and quit video-games for a moment, mental health is important!
  11. Hello, thank you for your report. Lost will be muted for 2 days upon connection.
  12. So the main reason why you want to be Friend is to get "more power"? What "mess" exactly? Are you explicitly stating that TfF Members & Friends aren't doing their job? "Also there are some admins who need to be controlled so they are example for players, not the opposite." Who are you refering to here?
  13. You did provoke (as showing in your screeshots) and you insulted me. Maybe you should start to question yourself instead of rushing reports section just for trying to get me in troubles publicly. If you minded your own business and didn't argue about what I said (which wasn't concerning you), maybe nothing woud have happened.
  14. (1) Chat 1.3 Insulting: Using racist or offensive language will result in a warning or a mute for the duration decided by the administrator, only including instances where someone reports feeling offended.
  15. As you couldn't see what he said right after that, I will add it there in case.
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