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SHOOTER TRIO CHAMPIONSHIP II - Outcome
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    • Tell us about yourself. My name’s Kamen, 27M from Bulgaria, moved to the UK at 18 for uni, then stayed to work as a software engineer. What’s your MTA history? It’s a long one - started in 2009 in what is known today as classic OS. I’ve been in and out of the game for couple of months here and there but in general I’ve always stayed involved in the DM community since the start, especially in competitive side between 2013-2020. Ive lost great amount of skill nowadays as I dont have the same time to commit but it’s still enjoyable to participate in specific community events and tournaments.  What clans have you been part of, and why did you leave them? Since 2015 - MAD, XPR, Synergy and TFF. Leaving MAD was a huge step at the time as I had achieved quite a lot with that team in DM, OS and DRAFT but after few people retired or moved on, I thought after 5 years (3 of which leading the team) it was time for me to do so as well. I decided then to try and join XPR, which I did, but not long after I got kicked for some sort of racism I believe which offended some woke people.  In 2021(?) I joined Synergy which was a really enjoyable place to be a part of. Great community, and after a year or two we successfully merged with TFF. I left TFF this time last week for personal reasons which are still valid but maybe could have been handled in a better way from my side.  Why do you want to join The Favoured Few? Being part of TFF has been a priviledge that I didnt realise and appreciate enough I believe. I’d never have thought I’d miss some people - socially and in game feels a bit empty since I left. I've disaappointed others as well and it would be hard to regain that trust, but we live and learn I suppose - there are unfinished things that I didn’t think about at the time. I am not regretting my decision of leaving as it has given me some time to myself to figure things out and see what is the best for me personally - and finding the correct balance again between mta and real life priorities. I am aware that timeline of events is odd but I am working on myself and trying to get better at thinking things through. What can you offer us? Not mental health advice. Apart from that, somewhat of a good company, contraversial opinions and loads of balkan knowledge and culture. In terms of mta - draft management, occasional wff/dm/draft grind, quality organisation and valuable feedback from my years of experience - I mostly take pleasure in doing these kinda things. Anything else you'd like to add: Feel free to DM me if you want to know anything further, I’ve tried to simplify this quite a lot.
    • How about you focus on getting girls xDdddddd am i right @tiven 😄😄 @netrix @dubbie 67 🍆🚨💀🤝🏽👦🏿
    • VisionX v3.2.3     Automatic Map Integration & Performance Suites   Release Date: 24/11/2025 This major update transforms VisionX from a viewing tool into a complete Map Developer Suite. It introduces automatic code injection, a smarter standalone script with built-in performance profiles for players, and critical optimization features.    New Features: Automated Map Integration (Builder) Direct File Injection: No more copy-pasting! The builder can now write the visionx_client.lua file directly into your target map's resource folder. Meta.xml Injection: Automatically detects and adds the script entry to the target map's meta.xml if it is missing. Resource Browser: Added a dropdown menu in the Build UI to select any "map" resource currently loaded on the server.    Smart Standalone Script (Generated Code) The generated script for maps has been completely rewritten: Performance Presets: Players can now switch between LOW, MEDIUM, HIGH, and DEFAULT modes. Mapper's Default: The specific settings you configure in the VisionX UI before building become the "DEFAULT" preset for that map. Hard "OFF" Switch: The /vx off command or cycling to "OFF" now completely shuts down the script, kills all timers, and purges all memory/clones. DX Feedback System: Removed chatbox spam. Mode switching and startup messages now appear as clean, non-intrusive DX text overlays. User Controls: Keybind: Press X to cycle through performance modes. Command: /vx [low/medium/high/default/off] Startup Notification: A brief message appears for 5 seconds when the map starts, informing players that VisionX is active and how to toggle it.    Optimization Clone Limiter: Added a hard limit (default: 500) to the number of active object clones to prevent memory crashes on lower-end systems. Buffered Frustum Culling: Objects are now strictly culled if they are outside the camera view (with a 200px buffer), significantly reducing rendering cost.    UI & Experience New Export Panel: A dedicated interface for building scripts with detailed instructions. Dynamic Instructions: The UI now detects the current resource name to provide accurate ACL request commands. Safety Warnings: Added color-coded warnings to ensure the target map is running and configured correctly before export. Status Overlay: Added a real-time debug overlay showing Active Clones / Limit.    Bug Fixes Lua Format Error: Fixed a critical crash in the builder server caused by unescaped symbols in the template string. Grid Logic: Fixed a typo in the spatial grid bounds calculation. ACL Permissions: Updated meta.xml to request all necessary file management and auto-updater permissions.    Important Note for Server Owners This update requires additional ACL rights to function correctly. Please update your ACL or approve the requests on startup:     <right name="function.fileCreate" access="true" />     <right name="function.fileWrite" access="true" />     <right name="function.fileClose" access="true" />     <right name="function.xmlLoadFile" access="true" />     <right name="function.xmlSaveFile" access="true" />     <right name="function.xmlCreateChild" access="true" />     <right name="general.ModifyOtherObjects" access="true" /> Download https://github.com/Sheputy/visionx  
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