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    • Great updates, keep it up ♥️
    • A brand new wave of features designed to deepen competition, reward long-term dedication, and bring fresh excitement to every session on the server.       TRIALS NEW We are proud to officially welcome our new Trials to the team! Becoming a Trial is the first step toward greater responsibility within the community.   This role is a mark of trust, dedication, and potential. Congratulations on earning this opportunity.   Your activity, attitude, and commitment have not gone unnoticed. We look forward to seeing you grow, prove yourselves, and take on new challenges. The entire team wishes you the best of luck on this journey! Welcome to the next step 🚀 Shakira trial Timbo trial iMystic trial NaXeR SQUAD     IN-GAME STATISTICS LEADERBOARD NEW The In-Game Statistics Leaderboard allows players to track rankings and performance directly inside the game. Instead of having to leave the server and check external web pages, players can now access all important statistics directly through the in-game interface.   KEY FEATURES 📊 Integrated Rankings — View leaderboards directly in-game 🎯 Multiple Categories — Track performance across different stats and game modes 🔄 Automatic Refresh Every 30 Minutes — Rankings updated regularly to reflect recent activity 🏆 Competitive Transparency — Clear visibility of top players     Grand Theft Auto San Andreas 2026.02.26 - 19.22.53.04.mp4       ACCOUNT LEVEL SYSTEM NEW The Account Level System is designed to reward long-term dedication and overall player performance. Unlike systems that only track a single statistic, this level system takes into account all player activity and historical performance. Every action contributes to your global progression, and your account level continuously evolves as you keep playing. Your level reflects your experience, consistency, skill, and commitment to the server.   HOW EXPERIENCE (XP) IS EARNED 🏟️ Arena Points 1 pt = 1 XP 🏆 Achievements 500 XP per achievement ⏱️ Playtime 150 XP per hour played ⚡ Top Time 300 XP per record set 💾 Progress Saved 150 XP per lane saved 🎯 Daily Quests 400 XP per quest completed   KEY FEATURES ✔ All previous and future statistics are included in level calculation ✔ Continuous progression with no reset ✔ Rewards both skill and activity ✔ Encourages long-term engagement   This system ensures that every match, every achievement, and every hour played contributes meaningfully to your overall account growth.           PODIUM SYSTEM NEW The Podium System is designed to highlight top player performance at the end of every match. At the conclusion of each map in DM (Deathmatch), HDM (Hard Deathmatch), and OS (Old School) modes, the top three players are automatically selected and displayed on a dynamic podium.   The three highest-ranked players appear in order of their final placement: 🥈 2nd Place Left position 🥇 1st Place Center position 🥉 3rd Place Right position   Each winner is showcased with a customized Infernus vehicle, adding a unique and prestigious visual reward to their achievement. To further enhance immersion and style, animated character actions (PED animations) are integrated into the podium scene. These animations are available through the Marketplace, allowing for expressive and engaging victory celebrations.     Grand Theft Auto San Andreas 2026.02.26 - 19.25.35.06.mp4 Grand Theft Auto San Andreas 2026.02.26 - 19.24.23.05.mp4       DAILY MAPS EVENT SYSTEM NEW The Daily Maps Event System is designed to bring constant competition and fresh challenges to players every single day. Every 24 hours, a random map is automatically selected for each of the three game modes: HDM (Hard Deathmatch) DM (Deathmatch) OS (Old School) This means players have three different daily challenges running simultaneously, each with its own leaderboard and rewards.   HOW IT WORKS A new random map is assigned to each game mode every 24 hours. Players compete throughout the day to achieve the best possible performance. Completing the map grants an instant reward of 20 TFC. At the end of the 24-hour cycle, final rankings are locked and rewards are distributed to the Top 3 players of each mode.   TOP 3 REWARDS 🥇 1st Place $30,000 1 Random Chest 🥈 2nd Place $20,000 1 Random Chest 🥉 3rd Place $10,000 1 Random Chest             SHOOTER ARENAS & COMPETITIVE IMPROVEMENTS NEW We are introducing a brand-new Shooter arena, along with major gameplay adjustments and reward rebalancing to improve competitiveness and player satisfaction. VOTE MAP SYSTEM IN SHOOTER ARENAS NEW Shooter Arenas now feature a Vote Map system instead of random map selection. At the end of each round, players vote directly for the next map they want to play.   🗳️ End-of-round voting — A vote is triggered automatically at the end of every round 🗺️ Player-driven selection — The map with the most votes is selected for the next round 🔄 Unlimited redos — Players can vote to replay the current map as many times as they want This gives the community full control over the map rotation, ensuring players always compete on the maps they enjoy most.     NEW ARENA : SHOOTER HIGH This arena is designed for players who enjoy medium and high jump mechanics with controlled, skill-based combat.   🗺 Only Medium & High Jump maps (new system to set per maps) 🛡 No damage from world/map collision 🗳 Vote Map enabled with unlimited redos through voting 🚫 No mid-air jumping — You can only jump again after touching the ground ❌ No mini-jump when killing & no shooting while on ground ⚡ Repair + NOS rewarded when killing 🔥 Burnout System — (toggleable per maps) Hold W + S to charge the burnout bar (bottom-right of the screen). Once full, your vehicle receives a temporary speed boost. A highly popular and skill-based mechanic enjoyed by many players.   CTF — CAPTURE THE FLAG: REWORK & IMPROVEMENTS NEW The Capture The Flag mode has been fully reviewed and improved, with a large number of bug fixes and new quality-of-life additions that make the experience much smoother and more competitive.   🐛 Numerous bug fixes — Multiple long-standing issues have been resolved for a more stable and reliable experience overall 📍 Flag checkpoint indicator — A visible checkpoint now appears on each flag when it is dropped, making it significantly easier to locate and track flags on the ground during intense action 💬 Improved end-of-match messages — The chat now clearly announces the match winner and highlights the top scorers at the end of each CTF game, giving proper recognition to the best performers 👥 Team Events support — CTF can now be played as a full Team Event, opening the mode to organized clan competitions and structured team play     WSF — WHO SHOOTS FIRST : SHOOTER TOURNAMENT FFA, 2 TEAMS & 3 TEAMS NEW The WSF (Who Shoots First) mode is now available in the Shooter Tournament, playable in FFA, 2 Teams, and 3 Teams — bringing a fast-paced and tactical format centered entirely around kill management per round.   🟢 Allies colored in green — Teammates are instantly identifiable by color 🔴 Enemies colored in red — Enemy players are distinguishable at a glance 🏷️ Hidden nametags — No names displayed above players, identification by color only ⏱️ 4-minute rounds — Each round lasts 4 minutes with automatic respawn after 3 seconds 💀 Win by kills — The team with the most kills at round end earns 1 point   Available in FFA (free-for-all), 2 Teams, and 3 Teams, opening the door to varied strategies depending on team composition.   RANKING SYSTEM ADJUSTMENT Players are now ranked based on number of kills, not points. Points are still kept for overall/global rankings. Match leaderboard positions are determined strictly by total kills.   REWARD REBALANCING Rewards have been adjusted in Shooter Clan Wars and Shooter Arenas. Previous kill and win rewards were too low and have now been increased. 🎁 Kill rewards added to Unranked / FunWars Clan Wars — Since most players mainly play Fun Wars, they now also receive proper kill-based rewards.     POWERDD — GLOBAL REFACTOR & NEW FEATURES NEW The PowerDD system has undergone a complete global refactor, significantly improving performance, stability, and possibilities for both the server and client gameplay. Alongside technical improvements, multiple powers have been adjusted and upgraded, and new powers have been added to expand gameplay variety and mechanics.   GENERAL FIXES & IMPROVEMENTS ⚙ Global Code Refactor — Entire PowerDD system rewritten for better performance, reduced server load, improved client responsiveness, and easier future integration of new powers 🔧 SETTINGS: Fixed binds system — Players were previously unable to rebind certain keys; this has now been fully resolved 📡 UI: Invisible players hidden from radar — Invisible players no longer appear on the radar, keeping the mechanic consistent and fair ⚡ Optimized network — Networking layer improved for faster and more responsive gameplay 🖼️ Updated to new HD icons — All power icons have been refreshed with high-definition visuals 🔍 Increased power UI size — The power interface is now larger and easier to read at a glance 🎯 Improved kill detection — Kill attribution now follows a clear priority order: Power > Collision, ensuring powers always take credit over environmental kills ⌨️ Keyboard & Gamepad hints — Activation hints are now displayed for usable powers and automatically adapt based on whether you’re using a controller or keyboard. They can also be toggled in the settings. 📌 Added power indicators — Visual indicators for certain powers are now displayed in-game and can be disabled in settings (more will be added in the future) 🚗 Removed Bandito from vehicle pool — The Bandito has been removed from the available vehicles in PowerDD (non-colorable vehicle)   Keyboard & Gamepad activation hints   POWER UPDATES Several existing powers have been reworked for better balance, stronger impact, and more skill-based mechanics: 🛠️ HEAL > REPAIR — "Heal" has been renamed to "Repair" for clarity 🔎 DISCOVERY > SPY — "Power Discovery" has been renamed to "Spy" for clarity 🛡️ SHIELD — Duration increased and now auto-activates upon collision 🪞 MIRROR SHIELD — Duration increased and now auto-activates upon collision 👻 INVISIBLE — Allied players are now shown in half-opacity, improving team awareness while staying hidden from enemies 🤏 THIEF — Now activates instantly with no delay 💥 ENERGY BLAST — Impulsion force now depends on the vehicle's position relative to the explosion + radius indicator 🛰️ ORBITAL STRIKE — Impulsion force now depends on the vehicle's position relative to the explosion 🛢️ BARREL — Can now be placed in the air 🧱 WALL — Can now be placed in the air 🛹 RAMP — Can now be placed in the air ❌ VAMPIRE — Removed from the game ❌ SNAIL — Removed from the game   Energy Blast radius preview   Orbital Strike aim indicator   NEW POWERS A full set of new powers has been added, expanding both solo tactics and team-based strategy: ⚡ EMP Deactivates vehicle controls on collision. 🔇 SILENCE Makes the closest enemy player unable to use their power. 🎭 FAKE PICKUP Places a fake power pickup that applies a random negative effect to whoever picks it up. Team Power 💚 TEAM HEAL Partially heals 20% health to the entire team. Team Power ✨ REVIVE Revives a random dead teammate, bringing them back into the fight. Team Power ❤️ SACRIFICE Sacrifices 30% of your own health to transfer it to the closest ally. Team Power 🪄 COPYCAT Copies the current power of your closest ally. Team Power 💀 WEAKEN ENEMIES Removes 15% of health from all enemy players simultaneously. Team Power 👻 TEAM INVISIBLE Makes the entire team invisible at the same time, enabling coordinated stealth plays.   Any feedback is welcome regarding these new additions.     NEW STUNTAGE MAPS NEW Two brand-new Stuntage maps are now available on the server, bringing fresh challenges and new stunting opportunities for everyone to enjoy.   🗺️ Mesa Lover 20 Stunts 🗺️ Levels 45 Stunts   A huge thank you to Smovi for his hard work and dedication in creating these maps. His efforts and passion for the stuntage scene are greatly appreciated by the entire community. Keep up the amazing work! 🙏     OTHER IMPROVEMENTS ENHANCED MATCH VIEW NEW We have improved the in-game view during ClanWars and Team Events to provide clearer and more competitive match information. The system now displays team points live during the match, giving players a better understanding of the current score and overall progression.       3-TEAM SUPPORT IN TOURNAMENT ARENA NEW Tournament Arena now supports 3-team matches, available across the following game modes: Draft WFF Shooter This opens up new competitive formats and team-based strategies, bringing more variety and depth to organized tournament play.       TOP TIMES — CROSS-VIEW BETWEEN ROOM & TRAINING NEW The Top Times display has been improved to offer better cross-context visibility between normal rooms and training sessions: When in a normal room, you can now view the Top 10 times from Training for the current map. When in Training, you can now view the Top 10 times from the normal room for the same map, allowing you to benchmark your training performance against real match results. This makes it much easier to compare performance across both modes and push for better times regardless of where you're playing.     HDM ROOM — IMPROVED MAP SYSTEM NEW The HDM room map system has been improved for a more consistent and relevant experience. 🎲 HDM-only random maps — Random map selection in HDM rooms is now restricted exclusively to HDM maps. 🛒 Map Shop  — The Map Shop still includes all four categories: HDM, MDM, CHDM, and BW.   PASSWORD-PROTECTED ROOM SYSTEM NEW We have introduced a secure password system for locked rooms, allowing admins to create private tournament rooms with controlled access. When a room is set to Locked, players must enter the correct password directly from the lobby in order to join.     CORE SERVER REFACTOR — PERFORMANCE & STABILITY NEW A large-scale refactor has been completed across multiple core server systems to significantly improve overall performance, stability, and scalability. This update focuses on optimizing internal logic, reducing unnecessary resource usage, and improving synchronization between the server and client.     Ascension Update is one of our most feature-packed updates to date, touching nearly every aspect of the server — from competitive systems and daily challenges to technical foundations and community content. Every change has been made with one goal in mind: making TFF a better, more exciting place to play.   We hope you enjoy everything this update brings. As always, your feedback, support, and passion for the game are what drive us forward. Stay tuned, because this is only the beginning. 🚀 The update goes live tomorrow morning!   Regards, The Favoured Few h1 i { margin-right: 10px; color: #F56923; } h2 i { margin-right: 10px; color: #FF9B50; } span.label__new { margin: 0 4px; padding: 6px 8px; font-size: 0.8em; font-weight: bold; color: white; background-color: #FF375F; border-radius: var(--radius-2); } img.ipsImage { border-radius: 10px; } .members-grid { display: flex; flex-wrap: wrap; gap: 20px; margin: 30px 0 15px; justify-content: center; } .member-item { background: #1e1e24; border-radius: 26px; padding: 18px 28px; border: 1px solid #3a3a4a; display: flex; align-items: center; gap: 18px; min-width: 200px; transition: all 0.2s; box-shadow: 0 8px 0 #0b0b10; } .member-item:hover { border-color: #f56923; box-shadow: 0 12px 0 #0b0b10; } .member-icon { background: #2a2a36; width: 54px; height: 54px; border-radius: 40px; display: flex; align-items: center; justify-content: center; font-size: 1.8rem; color: #f5c518; border: 2px solid #f5692360; } .member-info { font-weight: 600; } .member-name { font-size: 1.6rem; font-weight: 700; line-height: 1.2; color: white; letter-spacing: -0.5px; } .member-role { font-size: 0.9rem; text-transform: uppercase; letter-spacing: 1px; margin-top: 4px; } .member-role.trial { color: #f56923; } .member-role.squad { color: #AAAAAA; }  
    • 1. Tell us about yourself:  My real name is Nick, im living in northern Germany - Schleswig Holstein. I'm a wholesaler, dealing with raw materials and I'm leading the tile section.  In my freetime I like to spend my time in my garden, go to the gym, read some books or spend time with my friends.   2.What's your MTA history? I've started playing MTA long time ago. To be more precise, back in 2008. Been playing here and there, mostly on EPG and XIII back then. Always been a bigger fan of race-types. Roleplay was too boring for me. 2010 I moved with my friends to ffs and since then I've never really played anywhere else.  3.What clans have you been part of, and why did you leave them? I founded my own Clan Fucking Xtreme (FX) in 2010 which never really went official. It was more of a group of great people that created a great time together. There was a crazy time where we set up a server and stuff, but it didn't really end well. So it was more of a community clan in ffs (as hard as it sounds for me..) In 2016 I got the chance to be part of FFS Gaming, which I left in 2019 due to internal problems and how things went their way. Used to be Junior there before (and after my Membership as well? I really can't remember) which was also some administration role, but weaker. When I was Member I used to be the Head of various things, such as OS, Map Testing, Juniors etc.   4.Why do you want to join The Favoured Few? I've had a talk with Avi. I know a few faces here and maybe could be a helping hand.   5.What can you offer us? I kinda found the fun in mapping again and also collected loads of maps over the time.  Haven't checked the uploaded ones yet, maybe I got some stuff I could add.  Also I'm an experienced admin and I would say I'm a loyal and fun guy.   6.Anything else you'd like to add: Not really. If something is missing, hit me up. 
    • Thank you all for the amazing support. You're the reason I keep creating these maps and content! ❤️❤️❤️ You can download the map here and start practicing. Enjoy! ❤️   Download Map Song: Love Is A Long Road by Tom Petty   Access a large collection of my maps DM/DD/SH/HU/etc Yours sincerely,
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