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TheFavouredFew 3.0


Nao

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Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.

 

 

I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.

 

 

 

 

Now that you've seen a sneak peek type of a gameplay, let's get down to some details!

 

Let's start with clanwars:

You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!


You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.

 

We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


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Statistics:

Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.

 

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Training arena:

We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.

 

You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.

 

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Interface Switch:

You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!

 

 

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Scoreboard:

We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.

 

Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.

 

 

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Topwins/Topkills:

 

image.gif We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.

 

 

 

PDD powers:

We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.

 

 

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Invisible
Makes your vehicle invisible for a few seconds
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No Brake
locks your accelerator pedal for a few seconds
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Ramp
Creates a ramp behind your vehicle
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Timewarp
Accelerate your gamespeed for a few seconds

 

 

New arenas:

We are introducing 4 new arenas, as follows:

- Catch
- Race Alpha: player-selected maps that look more like DM/OS.
- Race Vanilla: classic race maps also chosen by race players.
- BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.

 

 

Security:

Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.

 

Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.

 

New admin system:

Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.

 

TFF 3.0: The main points of this update


Update:Performances: Optimised most of our scripts for a better performances

Feature:Core: New core for dynamic room creation

Feature:Clanwars: Dynamic clanwars (20 max in same time)

Feature:UI: Complete new ui for the whole server (except garage)

Feature:UI: Possibility to choose 2 types of UI in F7>Interface

Feature:Panel/Clanwars: Maps picker UI/UX is now improved

Feature:Scoreboard: Complete new scoreboard much more optimised

Feature:PowerDD > Invisible: Invisible vehicle

Feature:PowerDD > Timewarp: Gamespeed for your is faster

Feature:PowerDD > No brake: The vehicle you hit will accelerate continously

Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW

Feature:Training: Added possibility to use someone last warp and many more thing to discover

Feature:Respawn: New respawn system to replace rewind (was causing performances issues)

Feature:Admin: Reworked whole admin system

Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.

Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed

Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room

Bugfix: PowerDD > Laser: Laser power has been fixed

 

 

In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 

We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.

We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.

 

Regards,

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