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Ross

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  1. Like
    Ross reacted to Nao in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  2. Rolling on the floor laughing
    Ross reacted to xDarkN in Reporting Virtus   
    1. Your Nickname: xDarkN
    2. Admin / Player Nickname: Virtus
    3. Reason: Creatoing a clan named "Hamas <3" which for those who dont know is a terror organization that killed 1400 people on 7th of october and kidnapped 230 People . so yea thats enough
    4. Screenshot: https://imgur.com/gEoJNi4
    5. Something to add: ( Optional ) Nope
  3. Like
    Ross reacted to Nao in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  4. Like
    Ross reacted to SkreePy in It's summer time!   
    Dears reader,
     
    Apologies for the extended period of silence, but rest assured, it was for a significant reason. We have been diligently toiling away behind the scenes to bring you an array of exciting updates that are set to transform your experience with us. Prepare to be amazed as we introduce a new core system, enhanced training options, a revamped garage, and a fresh interface that will take your engagement to unprecedented levels. Get ready to embark on a journey of innovation and discovery as we unveil these highly anticipated updates. So, if you are interested on the previously mentioned updates, please take a look further!
     
    GIVEAWAY: Leave a  like &  comment, then we will randomly select 3 people who are going to win prizes in order: $10 & 1 month of donator status, 2 weeks of donator status, 1 week of donator status
     
     
    Core refactor
     
    We are thrilled to announce a major update that will redefine your experience and open up a world of exciting possibilities. We would like to introduce our new core which is a meticolously crafted foundation, that enhanches the performance, stability and overall gameplay. We have been receiving complaints about some performance issues which was inevitable at the time due to the high amount of resources and variable usage of each resources that resulted in more segment of memory allocation as required. This newly written core introduces the dynamic arena allocation, which results in arena management in a more efficient way, therefore, this opens up the possibility of handling clan wars in a different way, dynamically. This allows the server to create & manage clanwars without limits. This update comes handy, as we have been receiving requests for expanding the number of clan war arenas, the new core solves this problem, since you are able to create as many clan war arenas as you will.
     
    Significant progress has already been made on the ongoing project, and we kindly request a brief extension of time to meticulously ensure the seamless functionality of the new core. Our utmost priority lies in attaining flawless performance without encountering any notable bugs, thus aligning with the predetermined benchmarks. Moreover, our objective is to effectively cater to user requirements by implementing performance enhancements that effectively meet their expectations.
     
    The new core will include new features such as an animated podium, where people will have the possibility to choose a ped animation. I am not going to spoil too much on this, it will be unique and hilarious.
     
    Besides that, we are innovating new ways to access cases, meaning the frequency of case drop will increase with some features which we will elaborate on later.
     
    Estimated time for arrival: Since most of the implementation of the new core is done, and we are running tests, it can be expected sooner or later depending on the results, but we are trying our best to deliver it in some weeks.
     
    New Interface
     
    In addition to that, our latest core update will bring forth a cutting-edge interface revamp for the racing game modes, showcaasing a hightened level of modernity and user-friendliness. Furthermore, we are providing you the flexibility to customize the arrangement of interface components according to your preferences, making the user interface a dynamic and personalized space where you can curate the layout to your liking. Each components of the race UI will have the opportunity to be moved and resized. If you fail to arrange the components, we provide you the feature to reset all of the components to its initial status.
     

    RaceUI: Interface - concept
     
    This is not only limited to the race interface, as we are implementing changes in other type of areas as well, such as lobby, toptimes. Due to the highly increasing demand for clan wars, we have also decided to display it in a more efficient way, there will be a selector on top of lobby, which either displays only the clan war related arenas & the regular rooms.
     

    Lobby: clanwar view - concept
    The previously showed image has been made in an earlier phase, so please do not take it as granted, however the functionality & concept stays the same, other design will probably be made.
     
    Garage  refactor
     
    We decided to add new functionality to the Garage as well, and so we decided to completely rework it as well as the design of it. The design will be more efficient and it will provide modernity as cleanness as well. The garage will have the ability to purchase individual parts of the body parts, so you will only need to spend money on what you really want. After implementing these changes, the cost of the previously used garage will be refunded.
     
    Currently this is also in progress, however the final version is still not yet clear, discussions are ongoing about the functionality of stickers, we may add some new functions for it for an easier customization. As we progress, we will have a complete final version and so enhance the functionality of each components of the resource as intended.
     
    Training  refactoR
     
    Training has not been updated for a while, and I do believe it lacks some functionalities which would help the players to access their full potential on some maps. We have been working on training update for a while as well, and I must say it has reached its final version, however due to the lack of time on our innovation team, we decided not to release it for a while. We are going to add our final touches to it and release it as soon as possible. In the meantime, let me provide you the current appearance of the new version of training:
     
           
     
     
    Run new arena
     
    In response to numerous player inquiries, we have made the decision to introduce a new arena known as "Run." This arena offers a unique twist on the popular race game mode by removing the conventional use of cars and instead allowing players to race on foot. While the concept of racing remains, the introduction of this new arena adds an exciting element of athleticism and agility to the gameplay experience. Prepare to lace up your virtual running shoes and sprint towards victory in this thrilling footrace-themed arena. We, must say we are new to this arena, so we accept every input in regards of this, more likely, we do ask our players to have an input on the arena's mechanism in order to give the best possible experience.
     
    Shooter League  TOURNAMENt
     
    We're are excited to announce that the long-awaited donation goal has finally been reached! Thanks to your incredible support, we're excited to provide you with an exclusive sneak peek and what lies ahead. The league will unfold in two thrilling stages: an intense group stage and a captivating knockout stage. The number of participating teams will determine the duration of the group stage, ensuring an exhilarating competition for all. Each team will have the opportunity to showcase their skills through a series of carefully planned games, where victory will be the ultimate reward. To ensure a formidable lineup, each team will consist of 4 players, including 3 starters and 1 substitute. In addition, every team will have the privilege of selecting a visionary captain to lead and strategize, reminiscent of the illustrious World Cup tournaments we have previously hosted. However, this tantalizing glimpse is just the beginning of an extraordinary journey. Stay tuned as we prepare for the grand reveal, where we will unveil further captivating details that are sure to leave you enthralled. Get ready for an unforgettable experience!
     
    The following people are responsible for the organization:
     
    Dubbie Pr-A-KeR  
     
    Server changes
     
    We have came across with some critical bugs lately, here is the list that have been fixed:
     
    MAPMANAGER Fixed and exploit that granted players unauthorized access to manipulate cached files and execute the code of the file CHAT Added a functionality with a global chat slowdown feature, restricting players's ability to post messages to a minimum interval of 5 seconds ADMIN Added the ability to impose account bans, offering greater control and enforcement measures CLANWAR > DRAFT  Added checkpoint counter for DRAFT clanwars CLANWAR > DRAFT   Additional point is added when reaching hunter DRAFT   Fixed car color not being set during team events CLANWAR > PANEL  Clanwar interface has been optimized to be responsive VEHICLE UPGRADES  Removed DVO/Stickers during shooter clan wars RADAR  Added /mark [player] command, it allows you to lock on a player, their color will be red on the radar PANEL > PREMIUM  Premium page has been fixed, possibility of blank pages are eliminated, display of components is optimized WEATHER  Some weather (/w) has been removed due to the possibility of abusement  
    We have come to the end of today's announcement. We extend our gratitude to each and every one of you who took the time to read the announcement. We sincerely hope that the information shared has left you with a sense of enlightenment. Should you desire additional clarification or crave further details, we truly encourage you to contact us via any form. Stay tuned for further updates and announcements that lie ahead. Once again, we wish to express our deep appreciation for your unwavering support, and may your day be filled with nothing but sheer delight!
     
    Best regards,
    The Favoured Few
  5. Like
    Ross reacted to Milaneso in Challenge system   
    My idea is:

    Add a challenge system
    There would be 3-5 challenges per week
    They give you some money for making them
    An example:
     
    Reach the hunter 5 times in DM Modern
    Reward: 10000$
     
    Eliminate 25 players in Shooter
    Reward: 15000$
    Or that there were also special but difficult challenges but they gave a great reward for doing it

    An example:
    Get to the hunter 10 times in DM Hard
    Reward: 50TFC or 50000$
    In my opinion, I think that it would be good since you could get money a little easier by doing challenges.
    xd
     

  6. Like
    Ross reacted to Alfrodo in [WFF HDM] The Favoured Few vs Elite Players [72 - 71]   
    # Map Points Last players 1. [HDM] Neksezi ft. HTML# - Aphelium TfF 4 - 3 eP GOTZHATFF, ep.mein, ep.burnout, tffkappa27 2. [HDM] ShondeX ft. BrighT - Blinded In Chains II TfF 8 - 6 eP ep.burnout, /TfF\Find, /TfF\Attempt!, tffkappa27 3. [HDM] Gteatero - Noxious Force II TfF 11 - 10 eP ep.burnout, tff.pelixus, sheldon.ep, TFFSHLBY 4. [HDM] Gteatero - Mischievous TfF 15 - 13 eP GOTZHATFF, ep.burnout, ep.mein, tff.pelixus 5. [HDM] #LeX ft. SajgoN ft. ShondeX - Road of Destiny II TfF 21 - 14 eP GOTZHATFF, /TfF\Attempt!, sheldon.ep, tffkappa27 6. [HDM] Pablow ft. BrighT ft. PCHZY - SCHIZOPHRENIA TfF 24 - 18 eP JARI'eP!, GOTZHATFF, ~tffalfrodo, sheldon.ep 7. [HDM] SleepY ft. skanderbeji ft. stormi ft. Facuuzz - Yatagarasu TfF 26 - 23 eP JARI'eP!, GOTZHATFF, ~tffalfrodo, sheldon.ep 8. [HDM] ShondeX ft. Chipy - Driving On The Heights TfF 33 - 23 eP TFFSHLBY, tffEvo', tffkappa27, tff.pelixus 9. [HDM] Esp4wN ft ShondeX - Dichotomy of Control TfF 36 - 27 eP sheldon.ep, GOTZHATFF, tffEvo', ep.burnout 10. [HDM] BrighT v6 - Derogatory TfF 38 - 32 eP ep.burnout, ~tffalfrodo, ep.mein, sheldon.ep 11. [HDM] Neksezi ft. HTML# - Aphelium TfF 41 - 36 eP GOTZHATFF, ep.mein, JARI'eP, ep.burnout 12. [HDM] ShondeX ft. BrighT - Blinded In Chains II TfF 41 - 45 eP JARI'eP!, ep.burnout, sheldon.ep, PCHZYeP! 13. [HDM] Gteatero - Noxious Force II TfF 46 - 47 eP GOTZHATFF, ep.burnout, TFFSHLBY, tff.pelixus 14. [HDM] Gteatero - Mischievous TfF 47 - 53 eP sheldon.ep, ep.burnout, tff.pelixus, JARI'eP 15. [HDM] #LeX ft. SajgoN ft. ShondeX - Road of Destiny II TfF 51 - 57 eP sheldon.ep, GOTZHATFF, ~tffalfrodo, tffEvo' 16. [HDM] Pablow ft. BrighT ft. PCHZY - SCHIZOPHRENIA TfF 58 - 57 eP TFFSHLBY, ~tffalfrodo, tffkappa27, GOTZHATFF 17. [HDM] SleepY ft. skanderbeji ft. stormi ft. Facuuzz - Yatagarasu TfF 62 - 60 eP /TfF\Attempt, JARI'eP!, ep.burnout, tffkappa27 18. [HDM] ShondeX ft. Chipy - Driving On The Heights TfF 65 - 64 eP JARI'eP!, GOTZHATFF, tffEvo', ep.mein 19. [HDM] Esp4wN ft ShondeX - Dichotomy of Control TfF 66 - 70 eP ep.mein, sheldon.ep, ep.burnout, tffkappa27 20. [HDM] BrighT v6 - Derogatory TfF 72 - 71 eP /TfF\Attempt!, tffkappa27, ep.mein, TFFSHLBY  

    The Favoured Few 72 - 71 Elite Players
    Points and Players:

    24 GOTZHATFF
    24 ep.burnout
    18 sheldon.ep
    17 JARI'eP!
    11 ep.mein
    9 /TfF\Attempt
    9 TFFSHLBY
    9 tffkappa27
    7 tffEvo'
    6 ~tffalfrodo
    6 tff.pelixus
    2 /TfF\Find
    1 PCHZYeP!

    MVP: GOTZHATFF, ep.burnout

    Referees: NetriX
  7. Like
    Ross got a reaction from Milaneso in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  8. Like
    Ross got a reaction from Namrod in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  9. Like
    Ross got a reaction from DraGuN in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  10. Like
    Ross got a reaction from Roxx in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  11. Like
    Ross got a reaction from Evo in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  12. Like
    Ross got a reaction from Dr4gZ in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  13. Like
    Ross got a reaction from Audi! in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

  14. Like
    Ross got a reaction from Find in RUN Area   
    Hello Guys And TFF Staff

    me and my friends  love playing run area  its  so good and fun to us 

    lts like a race but on foots 

    if we had this area in tff we will be very happy and grateful for your effort.

    we will upload maps and help others how to play 🙂

    Thanks for Reading
     

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