Reputation Activity
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got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Gyu in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Revoltz in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from SneaX in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Valkyrie in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Chipyzor in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
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got a reaction from in Garage, Minigames, PowerDD Tournament, The Favorite Contest & Ban Appeals
Dear fellow community members,
I hope you have been doing well since we last met in the framework of an announcement. It’s hard to believe that six months have flown by since we last shared updates and discussed our collective goals. Over this period, our community has continued to grow and evolve in wonderful ways, thanks to your dedication and active participation. As we look to the future, we're thrilled to announce the upcoming release of two exciting new features designed to enrich your experience and add a layer of fun to our community
First, let's start with the Garage update, which consists of new features of tuning & garage. We have come up with lots of ideas, which was never seen in MTA:SA before, so I hope you will enjoy using them. In brief, these new features or paint jobs are pearlescents & glow. However this is not the only feature we have decided to roll out. Therefore, let's get down to the business, and elaborate on some major feature updates.
Garage Coins:
We have introduced a "currency" for garage which is known as garage coins, you can gain them from cases, events & random drops. This will help you to access features which were possible by obtaining a donator status, from now on, you can access some of the garage features without being a donator.
Bodyparts:
Body parts have been refactored, from now on you have to buy body parts one by one. This includes bumpers, spoilers, side skirts, hoods, roofs, covers, fenders, presets & plates. This helps you save more money, and design your vehicle as you will for a less amount.
Spoilers: If you equip a Spoiler, you can choose whether to use colorized spoiler or apply a carbon texture on it.
On top of that, DaXX has been making a new Infernus model with lots of body parts.
Pearlescent:
Pearlescent is a type of paint job that you can apply to your vehicle. It gives you a gradient, glowing and colorful touch to your vehicle. They are applied under the stickers, so the variety of uniqueness for your vehicles has been expanded to a vast extent. However these types of paint jobs are available for everyone, for donators, we have decided to release this feature for free - as long as the donator status persists until it is reset, if you don't own the given pearlescent.
Glow:
Glow is a type of paint job as well. When this feature is enabled, the overlays & pearlescent are disabled for the vehicle for performance reasons. Basically, glow depends on the angle you are looking at a vehicle, it is visible at the edge of the car. Glow is free to color.
Overlays:
We have extended overlays a bit. Some overlays might have covered stickers which made you dump the idea of using overlays. Now, this problem is solved! From now on you can decide whether the overlays should be applied under or above the stickers. For example, if you own a pearlescent, and apply it under the stickers, the overlay will be only displayed on the pearlescent (to be exact, on places where stickers don't cover the vehicle body). This gives a really good opportunity to design your vehicle with more effectiveness.
Wheels:
The functionality of wheel tuning has been expanded as follows: You can now change the angle of inclination of your wheels, known as camber. Moreover, you can change the offset of wheels, meaning that you can move your wheels towards and outwards of the axis. In addition, you now have to opportunity to change the width of the wheels. Must be mentioned, that changing the settings of your wheels, will not affect the control of your vehicle.
Wheels have been also converted into custom parts, meaning that you'll need to buy them individually.
Rockets Color:
As you already know, rockets can be coloured. However, until now you could only color rockets as a whole in hunter. We decided to give it a bit more spice, hence you can color the rockets individually, therefore left and right rocket colors are different if set that way. For shooter rockets, only the left color is applied.
The roll-out date is in the next few days, so get ready!
Big thanks to @DaXx who made this incredible infernus model, pearlescent, glow..., @CAT for her help with shaders, garage and many more, @SkreePyfor his time developing this garage, @Evo for all the tests, @Kaziko for the video, and all the others for their involvement in the various phases of the project.
Minigames:
We sure took our time to release minigames, but we have decided to make the best possible outcome and mitigate the number of issues. We have decided to include some new game modes that make some difference from the last announcement that was made at Christmas. In the end, we are releasing minigames with a total of 25 game modes, and this number will increase over time. In this first paragraph, I would like to thank everyone who contributed to this release - mappers, testers, and idea innovators. During the development, we have crossed lots of constructive criticism that was taken into consideration - and as of now, I would like to encourage you to do it in the future as well, since your opinion counts!
The question is, when? And today we're giving you the answer: if everything goes according to plan, we'll be able to deploy the minigames at the beginning of August.
PowerDD tournament:
It's been known for quite a while that it is on our agenda for planning a tournament. Since the growing interest in PowerDD, we have decided that this time the tournament is going to be PowerDD. Regarding this, we share every detail that is necessary.
For this tournament, we have had more preparation time than usual, therefore we decided that we would like to introduce a new forum page, which is known as the Events Schedule. Here, you can not only see the upcoming matches, but you can now make bets on the teams. If you guess the correct score, you will be rewarded with money in-game. This feature allows the community to put a bigger pressure on the teams which will hopefully result in a bigger attendance & tight games.
The Favorite Contest Outcome:
Yesterday saw the end of season 3 of our The Favorite Contest event. First of all, thanks to everyone who took part and to the mappers who made it possible.
Congratulations to the winners:
1st place: Krazy
2nd place: Geass
3rd place: WalK
💰 Rewards are as following:
🥇 3 months donator status + $500.000 ingame + 20$ paypal.
🥈 2 months donator status + $300,000 ingame + 10$ paypal.
🥉 1 month donator status + $150.000 ingame + 5$ paypal.
Attached you will find the rankingboard with the scores:
https://docs.google.com/spreadsheets/d/1YwBQRKDFDq44YvcbcihuXurRbwoKs4iaF8lO0jNkSqA/edit#gid=223929592
Contact @Nao for your rewards!
Ban appeals:
We have decided to forgive! Bans have been lifted for people who were banned for reasons. I hope, we can meet on the server once again, and this time you will live with the chance and cause some great time for the community.
Outro:
We’re excited about these new features and can’t wait for you to explore them. Your engagement will be key to making these additions a success. Thank you for your unwavering support and commitment to our community. It’s your enthusiasm and participation that keeps us moving forward. We’re excited to bring these new features to you and look forward to seeing how they enhance our community interactions. If you have any questions or suggestions, please do not hesitate to reach out. Together, we’re building something special.
Yours sincerely,
The Favoured Few
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got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Nahu in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Kingx in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from Skynet in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
-
got a reaction from GoreXTV in Merry Christmas 2024, Minigames & Stuntage Arenas, Events, 2025 Road Map
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
408
catalog created 8,146
clanwars 270,948
Toptimes 12,703
Topwins 27,503
Topkills 1,667
new accounts 68
new team created Nois
Most ELO 53,179
total challenges 46 years, 2 days
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
Gamemode Description Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. Wolf This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Red Light Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. Fall Guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. Drop Shot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. Ware This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. Fallout Vehicles In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. Random Car Derby In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! The Last Marker Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. Run The Bomb Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. Avalanche In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins.
Gun Game In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. Death Ball Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. Random Power Race The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get.
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
20:00 - 27.12.2024 - Christmas tree hunt event This year we had planned to do a stuntage event, but as the event has turned into a full arena, we're bringing out the old freeroam Christmas tree hunt event! The Christmas trees look like this, all you have to do is doing right click to make cursor appear and then click on it, (you must be close of the tree before clicking), the tree will get removed and you will receive a reward. We have added a counter which indicates how many trees are left on.
18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
Christmas present Donator status has been activated for every account on the server until 1st January, 2025.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few