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Nao

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    nao
  • Country

    France
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Reputation Activity

  1. Like
    Nao got a reaction from Gyu in TFF Logo (Billboard) 2023 Classic / Winter versions   
    Here's the modded version of our new logo usable in your maps:
     
    1st version without black edges
     

     
    2nd version with black edges:
     

     
    Download this package with both logos: HERE
     
    Choose the one you want to use and then copy these files to your map.
     

     
    And add these lines to your meta.xml
     
    <script src="custom.lua" type="client" /> <file src="txd/txd.txd" /> <file src="dff/7910.dff" />  
    You're done, now simply use the object 7910. (Shown below)
     
     

     
     
    Winter versions for your maps:
     

     
    Both winter versions are now available: HERE
     
    Thanks a lot to @CAT for these models!
     
    Regards,
  2. Like
    Nao got a reaction from Zebra in TFF Logo (Billboard) 2023 Classic / Winter versions   
    Here's the modded version of our new logo usable in your maps:
     
    1st version without black edges
     

     
    2nd version with black edges:
     

     
    Download this package with both logos: HERE
     
    Choose the one you want to use and then copy these files to your map.
     

     
    And add these lines to your meta.xml
     
    <script src="custom.lua" type="client" /> <file src="txd/txd.txd" /> <file src="dff/7910.dff" />  
    You're done, now simply use the object 7910. (Shown below)
     
     

     
     
    Winter versions for your maps:
     

     
    Both winter versions are now available: HERE
     
    Thanks a lot to @CAT for these models!
     
    Regards,
  3. Rolling on the floor laughing
    Nao got a reaction from SneaX in #wewantrewindback   
  4. Like
    Nao got a reaction from SBSTN in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  5. Like
    Nao got a reaction from VenaDe in The Synergized Few   
    Hello everybody,

    We have some big news to share about the worst-kept secret in MTA history, probably. We have decided to merge with Synergy. We are positive that these changes will result in an overall better experience, not only on the server but across the whole spectrum.

    Why the merge and what are our goals?

    Our goal is to be viewed as "THAT" clan and server again as we used to be viewed as, THAT server that everybody has wonderful memories of from back in the day, and THAT server that was the go-to server for everybody. We want to spread fun and happiness across the whole community and bring the community together as it used to be. We have a clear vision of how we want to proceed with our server, and it happens to be that the Synergy guys share the same thoughts, visions, and passion in bringing those values back to the community. As a unit, we want to show a strong presence in the MTA community and bring TfF back to its glorious state. TfF used to be a server that everybody looked up to and that everybody wanted to play on. Our server is the biggest priority in our clan, and with that merge, we are more than confident that we can bring those values and views back to the community. Over the years, TfF has been a great place for everybody to come together and enjoy this game, where we continuously attempted to bring you the newest features, tournaments, and such in order to keep your needs satisfied. We are confident in Synergy's ability to manage different important matters, driving abilities, and activity, and that they will support us in expanding even further. Synergy showed us their love and dedication for our server and shares the exact same views as we do. They only have good things in mind and have already brought some things to the table that are going to benefit both the community and our server in the long term. We, as TFF, believe that it was the wisest decision to agree to this merge, bringing the MTA community together once again.

    What will this mean for the server and the community in general?
     
    Arenas
    We are going to introduce "Arena Managers" for every game mode, and we promise that each arena will be taken care of by a few representatives. We have gained new competent members who not only have experience in various administrative tasks but also possess the know-how for game modes that have been neglected by us.

    More Events
    Not only will we introduce Arena Managers, but we will also organize more events for game modes other than DM/HDM. We have heard your complaints and requests, and we fully agree with you. We are planning to rework the event schedules and adjust them to ensure a consistent flow of events for each game mode that should satisfy everyone.

    Tournaments
    We acknowledge that we let many of you down at the last World Cup that we hosted, and that was unacceptable on our part. The organization did not meet our usual standards as in the previous years' World Cups, and that won't happen again. We have a lot of new blood, and our new members are motivated to do whatever it takes to give all of you the best experience possible. We will also try our hand at new game modes, just as we are doing with the announced Shooter League.

    Final Words
    TfF and Synergy expect a lot from this merge, and we hope to shine like in the good old days again. However, please keep in mind that the changes I have listed will take some time for us to realize. With that said, please give the following people a warm welcome:
     
    /TfF\Darking /TfF\Tangy /TfF\Dredd /TfF\Kamen /TfF\Chaos /TfF\Bazooka /TfF\Zei /TfF\Agerx /TfF\Alien /TfF\Avi /TfF\Beast /TfF\Crystal /TfF\DeRoX /TfF\FreaK /TfF\Mert /TfF\LuuKas /TfF\Mon /TfF\NoNamez /TfF\Noosewalker /TfF\RaceR /TfF\Silven /TfF\Smovi /TfF\Stoprocent /TfF\Ultrazz /TfF\Delete /TfF\Pedrin /TfF\Editor /TfF\Karma /TfF\Sneax /TfF\XDB /TfF\Energy  

    Best regards,
    The Favoured Few
  6. Like
    Nao got a reaction from uns in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  7. Like
    Nao got a reaction from Audi! in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  8. Like
    Nao got a reaction from Dani in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  9. Like
    Nao reacted to #CRY in Join Request by #CRYzOr/ #Cryptoz   
    1. Tell us about yourself(Personality, Where you're from?, How old are you?).
       
    My Name is Lucien and I am 30 years old.
     I live in a Village called "Salzgitter", thats near to "Braunschweig" in Germany
     My hobbies are driving, chilling with friends, playing and working.
    I work in a printing company called "Westermann". We produce atlases, school books and other little things such as German car magazines called "GRIP"
     
    2. Tell us about your MTA history briefly.

        Firstly, I began with playing SA:MP roleplay five years ago in Autumn 2012.
        Then in Winter 2012 i heared something about MTA:SA DM Race.
        I downloaded it an directly began serching DM servers.
        as i  found "Xtreme Players" [XP] DM server i was extremely suprised what they can do with GTA:SA.
        I fell in love with this game.
        In the beginning it was hard to learn steering but I learned fastly so i was a well driver in about a half year.
        As I thought i would be good enough i tried my luck at [XP] and i got accepted.
        I played there many hours with my friends and i had a lot of fun there.
        As the clan was getting shitty we left and me and my friends opened a new Clan called "Project Evolution" ~//PE 
        But it wasnt going well so we closed it after 1 month.
        Then another friend asked me to join his clan "Dope Gaming" -|DG|- .
        There werent many people, so i was a big help for them.
        Then the Leader went inactive he firstly gave the lead to his Co-Leader.
        But it didnt worked good so we closed the clan.
        After that i went inactive.
        After about a half year of taking a break of MTA i started playing again.
        then i searched for some new servers for a while and found some servers like -FFS-, /TfF\ and #ER.
        I played a lot there but then i wanted to be in a clan again.
        I found the "Eye for an Eye" EfE# servers and from time to time i liked playing there.
        The clan looked great so i tried my luck.
        First time as I took my chance to join it i got declined.
        Ambitious as I am I tried it again and after a while of heavy activity I finally got accepted in EfE#.
        Some months later I left it cause of some Personal problems.
        After a while of inactivity i played now on TfF.
        There i heared about VIP reopening and i was intrested in it.
        I joined "Very Important Players" >VIP< , and it was growing up to be great again.
        Then there were been some problems and after 2 or 3 weeks i left it because of the leadership.
        Now Im playing on "The favoured Few" /TfF\ for a while and it makes lots of fun  
     
    3. Tell us about your previous clans and reason for departure.
                                        Xtreme Players - Closed 
                                         Dope  Gaming - Closed 
                                   Eye for an Eye - Personal reasons
                             Very Important Players - Personal reasons
                                 Underground Crew - Personal reasons
                                      Project Evolution- Closed
     
    4. Why do you want to join "The Favoured Few"?
     
    Why I want to join TFF because I still know people from back then and I like playing with them than playing alone 
       and I would like to meet new people. 
       I admire this cool and strong community of TFF. 
       I have only had good experiences with the people and that's why I would like to join.
     
    5. How can you be useful for "The Favoured Few"?
       Well thats a good question.
        I am a friendly, polite person who always tries to keep calm.
        Im good in getting in touch with people and calming them down if there is a dispute or conflict.
        Also I am good in getting alternative solutions in case of any problems.
     
    6. Why should we choose You over other applicants?
       Because I am a very loyal person, I am fair and respectful at all times. 
       I have a lot of fun and I'm not the type of person who freaks out over every little thing. 
       And if something doesn't work out, I keep a cool head and tackle the problem and try to solve it.
     
    7. Something to add.(Discord, Optional)
       
                   Discord: 0ctaiiinz
       
  10. Like
    Nao got a reaction from DraGuN in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  11. Like
    Nao reacted to Kaziko in KAZIKO's Join Request   
    Edit 01/12/2023: I want to thank each of you for supporting me and for the amazing time. I am stepping down from my JR as I will be more focused on GTA6 and ofc from time to time I will visit Tff for events/fw I hope you accept ZUNNI who can look after Minigame/PDD I am confident that he is the perfect candidate.
     
    1. Tell us about yourself(Personality, Where you're from?, How old are you?).
    Hey! This is Ahmed aka KAZIKO, I am 26 years old from Dubai, UAE. Whenever I have free time I go outside to explore the world, go for long trips, producing content for YouTube or for work, gaming with friends and my bros be it in PC, VR or football. My main motive is to enjoy or be part of a team with purpose to have fun and share laugh!

    2. Tell us about your MTA history briefly.
    I have been playing MTA:SA for more than a decade, I started of playing Arab drift servers with my cousin who introduced me to this multiplayer game than later discovered about other gamemodes and servers which I enjoyed. Thereon I played on SKC Racing DD server than DDAS, 3R afterwards TG, FFS, lv and now Tff. My favorite gamemode was mostly in DD however recently I started to have a passion on Modern DM and for showcasing my modified beast infernus. Oh! How can I forget Minigame and Catch has been around for few years now and I have enjoyed those a lot! I even made few montage which my friends and the community enjoyed. I look forward to Tff's latest update on that and to capture funny moments and share it on social media.

    3. Tell us about your previous clans and reason for departure.
    Indicators: ⦿ Currently | ⦿ Left | ⦿ Left (confidential can briefly share on private)
    ⦿ Destruction Derby All-Stars [DDAS] (Co-Founder)
    ⦿ Elite Racers 3R (Co-Founder)
    ⦿ SupremeTeamofFuckers [STF] (Member)
    ⦿ FFS Gaming Junior of DD
    ⦿ FFS Gaming -ffs- (Trial - Head of DD)
    ⦿ Synergy Syn. (Member)
     
    Community Squad:
    ⦿ Essence-of-Speed [EoS] (Member)
    ⦿ SupremeTeamofFuckers [STF] (Member)
    ⦿ Zo7al z7 (Member)
     
    The reason of leaving the clans is mostly due to studies or personal life. However I am thankful to each of them for the amazing time, guiding me and for accepting me as part of the family where we are still in touch!

    4. Why do you want to join "The Favoured Few"?
    To be part of the family, to support the team and spread the excitment with focus on PDD/Minigame.

    5. How can you be useful for "The Favoured Few"?
    I have been part of some of the amazing and prominent clans with decade of experience in different fields with exceptional record provided evidence for each action taken. I respect the guidelines and rules set by the clans and execute them accordingly with extra spice of excitment! There are number of factors where I could be useful as followed:
     
    ▶ Server
    • Ability to Identify Suspicious Activities (ex. VPN, Cheats, Bug, Abusing FPS/Ping)
    • Professional Administration
    • Guide Newcomers and Entertain Our Community
    • Manage Events Responsibilities
    • Host Interesting Short Events
    • Monitor Language Chat in 3 Languages
     
    ▶ Forum
    • Keep the Forum Clean from Rule Offenders
    • Identify JR's that Plagiarised or False Info
    • Update/Archive Outdated Guidelines
    • Handle Reports with Evidence
    • Create Professional Threads
     
    ▶ Map Testing
    • Test PDD/MG Maps Swiftly with Suggestions or Fixes
     
    ▶ Endorsement
    • Experienced YouTuber with 77K Subs and more than 100 million watch time views, I look forward to apply my skills to grow social media exposure to Tff social media channels.
    • Capture fun moments and share it online to attract potential new players.
     
    6. Why should we choose You over other applicants?
    Every applicants is unique on its own. My main motive is on administration and to bring in excitment and growth to the clan. Also the rest is mentioned above.

    7. Something to add.(Discord, Optional):
    DC - TechnoGenuine
    YouTube - youtube.com/TechnoGenuine
     
    - Thank you!
    KAZIKO
  12. Rolling on the floor laughing
    Nao got a reaction from Evo in TheFavouredFew 3.0   
    HOW?
  13. Like
    Nao got a reaction from St0pr0c3NT in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  14. In Love
    Nao got a reaction from TheDragonKpop in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  15. Like
    Nao got a reaction from Carmine in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  16. Like
    Nao got a reaction from notmarshmello in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  17. Like
    Nao got a reaction from TheDragonKpop in Membership Changes   
    THE FAVOURED FEW LOGS / STAFF CHANGES
    Update #80
    Date: 24/08/2023

    NEW MEMBERS
     
    @NurzZ has joined the clan as trial member.
    @Carmine has joined the clan as trial member.
    @Inspra has joined the clan as trial member.
    @Cathrine has joined the clan as trial member.
     
    LEAVINGS
     
    @OxyRIP has left the clan.
    @Pr-A-KeR has left the clan.
    @pelixus has left the clan.
    @Mokka has left the clan. 
    @COMIX  has left the clan.

    Sincerely, /TfF\ Leadership.
  18. Like
    Nao got a reaction from Gyu in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  19. Like
    Nao got a reaction from Timbo360 in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  20. Like
    Nao got a reaction from COMIX in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  21. Like
    Nao got a reaction from Rezzy in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  22. In Love
    Nao got a reaction from Condom in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  23. Like
    Nao got a reaction from Prox in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  24. Like
    Nao got a reaction from Kogel in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  25. Like
    Nao got a reaction from SneaX in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
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