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Tools Mapping Thread


SK!

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Hello everyone ! In this thread you can find the different tools for mapping , recording and also warping, I will been updating this post each time that some new tool appears. Every tool must contain all objects that's necessary for working well.

 

Multi Warp Tool 

Author: AbodyRulez & eXecuteR

What is it for? It is for save your position in a safe way and non-bugged place

Features: Saving multi warps (Serial Based)

                  Saving a primary warp (usual /save to save a warp)

                 Loading primary warps

                 Loading secondary warps

                 Deleting warps

                 Deleting all warps

Jcn8zpJ.jpg

GRLMjKN.jpg

Download

Awesome Movement Recorder

Author: PewX

What is it for?: As the name shows , this tool is use for record your driving in your own map , this reacts more faster than other tools does , like AMT or Netools

Features: - Change playback speed
                 - Setting the recording quality
                 - Save or load receiving
                 - View vehicle information (speed, damage, etc.)
                 - Setting options such as changing the key assignment or the colors
                 - Several shots upload at once
                 - Ability to synchronize the recording with other players, if desired
                 - More what I've forgotten now, but I certainly can think again sometime

Interface: 

Ex9QGnQ.png

 

Download

Arezu's Mapping Tool (AMT)

Author: Arezu

What is it for?: It is used mostly for make track & duplicate objects

Features: Loops (Self-explained)

                 Radius (Size of the loop)

                 Objects (Calculates the size of the objects and caculates how many objects should be used based on the radius, turn Autocount off if you want to do this manually(if the object has a bounding box etc., this can be useful)

                Offset (Self-explained)

                Rotations

Interface: 

1YDwSuh.png

How to use the arrows?: Green (Middle mouse button)

                                            Red (Left mouse button)

Download

 

NeXTreme's Editor Tools (Netools) dO4KoWP.png

Author: NeXTreme (Rointep)

What is it for?: Used mostly for track creation, moving map, duplicating objects and for warps

Features: Same that Arezu's Mapping Tool

This tool is more complex than amt, so I will explain every detail of this: 3BRAgKa.png

Navigation toolbar - All tools are organized for easier access. Use this navigation bar to switch between different toolkits.

Navigation arrows - Switch between tools in a currently selected toolkit. Move between them forward & backward, respectively.

Clear preview - Instantly delete the preview objects created by the generators.

Undo last track - Deletes the last generated track. Undo is player-based, which means you can only undo tracks that you made. This way, other players cannot accedentially delete your work.

 

Building Tools: 

All building tools will generate a "preview track" (that's the transparent-looking track). This way it's easy to check out the track before you make it, so you don't have to constantly undo the track if you don't like it. Note that the track will only be created once you press the "Duplicate!" button or the "Go" button in the loop & wallride generator.

The loop and wallride generators are based off Bauss's Mapping Toolbox, and work pretty much the same. There have been a few more options added to improve the functionality (like support for all objects).

Object Duplicator:

 untitl13.png

Select two objects you wish to replicate, enter the desired amount of copies to be made, and click "Duplicate!". Pretty straightforward to use.

 

untitl12.png

The interface is almost the same for both loop generator & wallride generator

The Position and Rotation fields will hold the coordinates of starting position & rotation. If you wish to copy them directly from an already created object, click on the Select object button, then click an object within the editor.

Pieces is the number of object to use in one loop.

Offset is the distance between the first and last created object.

Loops will denote the amount of enclosed loops to make. If you wanted something like a half-pipe, you could also put 0.5 loops here.

Direction is used for specifying in which way the loop should be built.

Object ID is the ID of the object you're generating the track with.

Twirl Axis can be changed if you wish to experiment with different styles of generation technique. Twirl Axis denotes the object's own axis around which it should twist around (though this is not the same for all objects). By default, it's set to Y. You can experiment with this setting to get interesting results, it can even be used to make nice decoration. Sometimes the results will be really weird, but I left it like this on purpose. Also, using a different twirl axis will change the distance between the objects. Use the spacing modifier to influence this.

Spacing Modifier allows you to change the distance between the objects in the loop or wallride. Setting it to 0.5 will make the distance between the objects half the original, while setting it to 2 will double the distance.

 

Editing Tools:

untitl14.png

If you want to move your whole map to a different place, this is the tool for the job. You can easily move all objects in your map by specified coordinates.

WARNING! It's VERY IMPORTANT that you save and then re-open the map before using this (you must not move any objects after that). Because of the way editor works, not all objects will be moved if you don't perform this step. It's also recommended that you take a backup of your map before using this.

 

untitl15.png

A simple tool, if you wish to spam the undo or redo button in the editor a bit. Enter the amount of times the button should be pressed, then click the corresponding button. Simple.

 

Testing Tool:

untitl16.png

This tool will record your movement when you press 'I'. You can then play back the recorded movement by hitting 'O'. A very useful script if you wish to test your map for jumps.

You can also select the "recording quality". The higher the quality, the smoother line you'll get, but it will also take more processing power to draw everything. Usually you shouldn't have problems running it on "High", but if you have a very weak PC, you might want to consider using "Low" quality.

 

Warp: During a test, you can press 'J' to save a warp spot. You can then press 'K' to load that warp spot. It will save your position, rotation, speed and nitro. You can use this to test a section of the map over and over again. Additionally, you can load someone else's warp spot by using the command '/lw <player name>'

 

Scripting Tool: 

untitl17.png

ActionScript is a scripting system developed for use with Editor Tools. If you are familiar with Puma markers, you know what sorts of "scripts" you can create. It's not as simple to use as just dragging a marker into your map, but has more customization available. All scripting is done through the GUI interface, and it requires no coding knowledge.

Before you can start working with ActionScript, you will need to make sure that your map is loaded within the system (as you can see on the picture above, my map is currently loaded).

The map won't be loaded automatically when you start this resource. Instead, you need to either open the map in editor, or use "save as". Doing so will allow the system to detect the map and load it.

ActionScript is a chapter for itself, and there's just not enough room here to write everything.

 

Mirage's Object Controller

 u6H3wir.png

Author: Mirage

What is it for?: This makes allows to move the objects in a easier way

Features: There's a video explaining well 

 

 

Edited by SK!
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