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Nao

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    nao
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  1. Like
    Nao got a reaction from SBSTN in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  2. Like
    Nao got a reaction from Prox in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  3. Like
    Nao got a reaction from Junky in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  4. Like
    Nao reacted to Artic in Merry Christmas, Happy new year 2024   
    The plan seems very optimistic and challenging yet, by what TFF has achieved so far definitely not far fetched, I wish the team the best of luck!
    Apart from that I'd like to thank the team for rebuilding this community, TFF has a great history and by the looks of it a bright future due to the efforts of this team.

    Happy holidays to everyone!
  5. Like
    Nao got a reaction from uns in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  6. Like
    Nao got a reaction from Kaziko in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  7. Like
    Nao got a reaction from donkz in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  8. Like
    Nao got a reaction from Audi! in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  9. Like
    Nao got a reaction from Condom in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  10. Like
    Nao got a reaction from notmarshmello in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  11. Like
    Nao got a reaction from Gyu in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  12. Like
    Nao got a reaction from St0pr0c3NT in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  13. Like
    Nao got a reaction from xDarK1nG in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  14. Like
    Nao got a reaction from Dubbie in Merry Christmas, Happy new year 2024   
    Dear every fellow community members,
     
    First and foremost, we would like to wish you a Merry Christmas & Happy New Year! I hope you all will spend these days with your relatives, to the people you are the closest to. Let me tell you a personal detail, Christmas is my favourite holiday in the year. Therefore, it is important for us, that you are going to spend these days with joy, and I also hope you will visit us on the server, so we can spend some nice time together in this holiday period. 

    I would like to have some recap of the year, a revision of what happened with us in 2023. This includes some statistics, and the biggest milestones that have happened with us this year. In this section, I would like to present you the statistics of the server.
     
     
    921
    catalog created 13,879
    clanwars 121,045
    Toptimes 6,033
    Topwins 9,689
    Topkills 3,287
    Accounts 664
    teams created Nois
    Most ELO 6,958
    total challenges  36 years, 193 days
    total playtime [SHOOTER]Tobster - Kamikaze
    played 62,402 times  
     
    This year's biggest milestone should be none other, than the release of our new core. After a difficult launch, we have been given a much better organized server with outstanding efficiency. However, this doesn't discourage us from making it even better. Since the release, countless of issues has been dealt with, and this is going to continue in 2024 as well. Even though, the new core is not so visible for the eyes, that's why we decided to give you a polished interface as well. As I said, it's not visible for the eyes that much, however it allows us to scale the server easier, and also I believe you have also noticed changes in performance, in the positive side. This was the main reason for this, and I hope it was worth it. The new year is holding surprises for you all, in a nutshell, there are lots of things on our plate, which I don't want to reveal all for now, but as an example, we are going to release a new garage, and bring back minigames.
     
    We're ending the year with an overhaul of our server-related web pages and improvements to our forum theme, as in our belief the forum was not so ergonomic, as it was too dark for the eyes that at some cases it gave headache for some people. However, the forum is released by this update, changes can be expected, as well as continous upgrades that will help you even better to navigate on our forum, seeking for data of the server & our clan. Without further addo, I would like to wish you a wonderful forum usage, there are the pictures, gathered as a whole, so we can make sure you are not missing anything.
     
    Ranking page has been reworked, allowing you to filter players & arena stats even easier, not to mention, you now have the opportunity to see even more statistics other than total points, cash, play time, kills & toptimes.
     
    Let's also not forget to mention the Shooter Trio Champion, hosted by @Pedrin, @BAZOOKA. They are doing a great job by taking care of this tournament, I would like to express my graditude towards your hard work. 
     
     
    Goals for 2024!
     
    Minigames:
     
    As mentioned before, one of the main milestone of 2024, is the release of minigames. Learning of the past experiences, we have completely rewritten the system, which not only allows us for a better scalability in terms of gamemodes, but adding new gamemodes have never been easier. We are at the end of the gate, regarding the release, however tests are going to be held internally, to ensure that nothing would go wrong, and well, what can I say? I can't say that all will work seemlessly, but that's our main goal, to decrease the possibility of bugs, but since we are human, it's something that can't be promised, however the tests are going to help us to mitigate the numbers.
     
     
    Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time. Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. Wolf   This gamemode is simple but difficult. The so-called "wolf" is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. Red Light, Green Light Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.
    Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times. Prop Hunt A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.
    Tile War In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket.
    Pancake It In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water.
    Sumo Survival Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.
    Random Car Race To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.
    The King This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown.
    Jump Race This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.
    Danger Zone Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.
    Cube In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.
    Dropshot Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point
    Fall guys This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner
    Cascade Chase This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible.
     
    Garage 2.0:
     
    The other big goal, which is well underway, will be the redesign of our garage to offer you a much better experience, as well as new features for customizing your vehicles! This change will include some performance updates as a whole, as well as a simplified - at least for the users - customization of stickers, that will help you do outstanding stickers as fast as possible. As this is a huge project, the first part is already well advanced, but there's still a lot of work to be done, so I'm sharing with you today a sneak preview of the interface, which isn't quite finished yet, meaning this is not the final product, therefore changes regarding the interface can be made. I hope you will enjoy our new garage in the future, and I do believe we are going to see even better vehicles afterwards the release.
     
    Work in progress pictures:
     
     

     
     
    That's it with our main objectives for the year 2024 there will of course be other things but we wanted to talk about these 2 because it will be the most important work of the year!
     
     
    Christmas Event:
     
      Free donator status is now running from 24th December to 1st January 2024.

      We are going to organise the habitual event, that we have been holding since a year. The first occurrence of this happened, exactly 1 year ago at christmas. In order to get more information about this game, please make sure to check out our discord!
     
    Finally, we'd like to thank all those who contribute to our server throughout the year, whether staff, players or especially @SkreePy, who gives so much of his time. It's rare to have people so involved in a mta project.
     
    Regards,
    The Favoured Few 🐺
     
  15. Like
    Nao got a reaction from SBSTN in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  16. Like
    Nao got a reaction from Cathrine in Membership Changes   
    THE FAVOURED FEW LOGS / STAFF CHANGES
    Update #81
    Date: 04/12/2023
     
    NEW MEMBERS
     
    @ArMexy has been given trial member.
    @Skaarj has been given trial member.
    @Zebra has been given trial member.
    @Condom has been given trial member.
    @TheDragonKpop has been given trial member.

    NEW SQUAD MEMBER
     
    @Spacy has joined hdm squad.
     
    Welcome to our clan !

    KICKS
     
    @WazeR has been kicked for inactivity.
    @danone has been kicked for inactivity.

    Good Luck and take care !
  17. Like
    Nao got a reaction from uns in TheFavouredFew 3.0   
    Hello everyone, today we are pleased to announce the newest version of our server, which we have been developing since May, is near completion, and that you will soon be able to enjoy experiencing it in-game. This update, announced as 3.0, includes various modifications such as a new core for our multigamemode, which allows many new things in term of possibilities. We've also taken the opportunity to rewrite a lot of scripts at the same time, which should improve both stability and ergonomics of the server. There are also many comfortable updates for users that  will be unveiling as you dive into this topic.
     
     
    I recommend watching this short video made by @Rhae beforehand to have a pretty good/basic understanding of the server.
     
     
     
     
    Now that you've seen a sneak peek type of a gameplay, let's get down to some details!
     
    Let's start with clanwars:
    You can now make up to 20 clanwars simultaneously, regardless of the gamemode: clanwars rooms are dynamically created and then exterminated after usage, so you don't have to wait for your turn launch several clanwars of the same gamemode anymore!

    You can distinguish clan war arenas easier than ever! When you open the lobby, at the top there will be 2 buttons, one is called 'Arenas' while the other one is called 'Clan wars'. At the clan wars you will see a number indicator closed in brackets, which means the currently running clan wars.
     
    We've also taken the opportunity to improve map selection prior to sending a ClanWar Request, which was not very practical in the past:


     
     
    Statistics:
    Statistics page has also been redesigned for greater clarity, with the option of viewing statistics in Public/ClanWar Rooms. This gives the players a better overview for the performance of a given player. The statistics page still needs some refinement because we plan to add more statistics for clan wars mainly, with what you can get a clear overlook of a player's performance.

    Not to mention, we decided to add a new, played-based ELO system, which will be called personal elo. You can gain personal ELO from clan wars.
     

     
     
    Training arena:
    We have redesigned the interface to make it look more practical, and added new options such as global checkpoints that retrace Top 1's, or the ability to use the most recent warp of a person in the room. Radar will also now only display people on the same map, rather than everyone in the room.
     
    You also have a full control of your checkpoints, in regards of size, color & opacity. You have the ability to turn off/on the given checkpoints both local and global. The difference between the global & local checkpoints is the following: At the local checkpoint, checkpoint will be generated everytime you beat your own top, and you can have a good comparision of the fastest round of yours; the global checkpoint is the checkpoint of the faster player on the map.
     

     
     
    Interface Switch:
    You now have 2 options for your in-game interface, the first being the default, which is a bit different from the usual and freshens up the game a bit, but we know that some people prefer something more classic, so you can choose interface number 2, hence giving you the ability to decide what is the most convenient for you!
     
     

     
     
    Scoreboard:
    We've rewritten our entire server scoreboard, which was a real source of lag. This new, smoother, more ergonomic scoreboard will delight you! Finally, this scoreboard supports the scrollbar functionality, which was lacking before, you now have the possibility to drag the scrollbar if the player count of the arena reaches a given count, and it is even more convenient to browse players of the scoreboard.
     
    Besides, we have added a feature, where you can see the players' point in clanwar arena, without having the join the arena, so you can easily find out who is performing the best at a clanwar.
     
     

     
     
    Topwins/Topkills:
     
    We have also decided to add topwins & topkills leaderboard for gamemodes which do not have the possibility to record the fastest toptimes. It comes in handy to determine those players who are used to the given map and know how the map's mechanic work and have the advantage and experience to win as many rounds as possible as well as kill their opponents.

    The topkills & topwins interface can be switched by pressing the arrow buttons. To switch from view to view, press left or right arrow when the panel is open.  
     
     
    PDD powers:
    We've introduced some new powers in the powerdd, as well as fixing the laser that wasn't working, and the spawn of powers has been slightly reduced at the same time.
     
     
    Invisible
    Makes your vehicle invisible for a few seconds No Brake
    locks your accelerator pedal for a few seconds Ramp
    Creates a ramp behind your vehicle Timewarp
    Accelerate your gamespeed for a few seconds  
     
    New arenas:
    We are introducing 4 new arenas, as follows:
    - Catch
    - Race Alpha: player-selected maps that look more like DM/OS.
    - Race Vanilla: classic race maps also chosen by race players.
    - BW: A room we hope won't be useless. We're trying this one out in response to demand, but if it doesn't prove its worth, it may disappear in the future.
     
     
    Security:
    Following the various incidents that occurred recently, we have strengthened the security of our server at the script level. We are taking advantage of this to activate options in mta's anticheat, which blocks certain applications that allow fps locking for example: (fraps...) or some pingswitcher software.
     
    Besides, we decided to implement some sort of monitoring to our systems, to prevent the explotitations of vulnerabilities in the future, and also an auto detection system for some sort of data alteration which will result in a report to the higher ups, and an automatic moderation system that will punish people accordingly.
     
    New admin system:
    Our admin system has been completely reworked, as we have lacked some features & had some issues with some sort of punishment in the past. The new admin system comes with an admin management tab in our panel for admins, making it even more convenient for them to use the necessary disciplinary actions, or transfering a map to another arena as well as handling the events.
     
    TFF 3.0: The main points of this update

    Update:Performances: Optimised most of our scripts for a better performances
    Feature:Core: New core for dynamic room creation
    Feature:Clanwars: Dynamic clanwars (20 max in same time)
    Feature:UI: Complete new ui for the whole server (except garage)
    Feature:UI: Possibility to choose 2 types of UI in F7>Interface
    Feature:Panel/Clanwars: Maps picker UI/UX is now improved
    Feature:Scoreboard: Complete new scoreboard much more optimised
    Feature:PowerDD > Invisible: Invisible vehicle
    Feature:PowerDD > Timewarp: Gamespeed for your is faster
    Feature:PowerDD > No brake: The vehicle you hit will accelerate continously
    Feature:Rooms: We introduce 4 new rooms Race Alpha, Race Vanilla, Catch, BW
    Feature:Training: Added possibility to use someone last warp and many more thing to discover
    Feature:Respawn: New respawn system to replace rewind (was causing performances issues)
    Feature:Admin: Reworked whole admin system
    Feature:Anticheat: New securities to prevent cheats/elements data manipulations, disabled by default fps changer software & pingswitchers.
    Feature:Pingchecker: Clanwars rooms are now under ping checker if system detect more than 3 spikes per round you get killed
    Bugfix: Voteredo: Amount of necessary votes won't decrease if someone leave the room
    Bugfix: PowerDD > Laser: Laser power has been fixed
     
     
    In conclusion, this is just a glimpse of the various changes, but there are many other improvements that you won't see directly, or comfort additions that you'll discover as you go along, which is why all this has required months of investment! 
    We'll let you know a little before we roll it out, as the deployment will involve a lot of changes, and we'll have to shut down the server for about 1 hour, if our estimates are right, to switch over and check everything in production.
    We'd like to thank all our players and look forward to keeping this server going, even if some of you would like us to do otherwise.
     
    Regards,
  18. Like
    Nao got a reaction from Omar! in Reporting zeioski for using CW bug   
    I closed the room manually this morning, you should've received the bet at all and the win.

    From now on, this abuse will be punished by a ban of 3 days without warn.

    We will think about a solution.
     
    Regards,
  19. Like
    Nao got a reaction from Carmine in Reporting zeioski for using CW bug   
    I closed the room manually this morning, you should've received the bet at all and the win.

    From now on, this abuse will be punished by a ban of 3 days without warn.

    We will think about a solution.
     
    Regards,
  20. Like
    Nao got a reaction from Gyu in TFF Logo (Billboard) 2023 Classic / Winter versions   
    Here's the modded version of our new logo usable in your maps:
     
    1st version without black edges
     

     
    2nd version with black edges:
     

     
    Download this package with both logos: HERE
     
    Choose the one you want to use and then copy these files to your map.
     

     
    And add these lines to your meta.xml
     
    <script src="custom.lua" type="client" /> <file src="txd/txd.txd" /> <file src="dff/7910.dff" />  
    You're done, now simply use the object 7910. (Shown below)
     
     

     
     
    Winter versions for your maps:
     

     
    Both winter versions are now available: HERE
     
    Thanks a lot to @CAT for these models!
     
    Regards,
  21. Like
    Nao reacted to BriaN in BriaN's friend request   
    1. Your nickname, age & location:
     
    BriaN / WAVEDASH, 26, Hungary
     
    2. Main arena you play at:
     
    DM / CDM
     
    3. How active are you in the server?
     
    I play almost everyday
     
    4. Why do you want to be TfF Friend?
     
    So I can help with map stuff such as testing, renaming, adding palms, moving them and deleting them
     
    5. Why should we choose you over other applicants?
     
    There are no other applicants
     
    6. Something to add.(Discord/Optional)
     
    Discord: brian_6969
  22. Like
    Nao got a reaction from donkz in Membership Changes   
    THE FAVOURED FEW LOGS / STAFF CHANGES
    Update #81
    Date: 04/12/2023
     
    NEW MEMBERS
     
    @ArMexy has been given trial member.
    @Skaarj has been given trial member.
    @Zebra has been given trial member.
    @Condom has been given trial member.
    @TheDragonKpop has been given trial member.

    NEW SQUAD MEMBER
     
    @Spacy has joined hdm squad.
     
    Welcome to our clan !

    KICKS
     
    @WazeR has been kicked for inactivity.
    @danone has been kicked for inactivity.

    Good Luck and take care !
  23. Rolling on the floor laughing
    Nao got a reaction from R3W3X! in Report admin @BAZOOKA abuser   
    You evaded ban somehow so you will remain banned until your ban expire.
  24. Like
    Nao got a reaction from Audi! in Membership Changes   
    THE FAVOURED FEW LOGS / STAFF CHANGES
    Update #81
    Date: 04/12/2023
     
    NEW MEMBERS
     
    @ArMexy has been given trial member.
    @Skaarj has been given trial member.
    @Zebra has been given trial member.
    @Condom has been given trial member.
    @TheDragonKpop has been given trial member.

    NEW SQUAD MEMBER
     
    @Spacy has joined hdm squad.
     
    Welcome to our clan !

    KICKS
     
    @WazeR has been kicked for inactivity.
    @danone has been kicked for inactivity.

    Good Luck and take care !
  25. Like
    Nao got a reaction from xThomasTv in Membership Changes   
    THE FAVOURED FEW LOGS / STAFF CHANGES
    Update #81
    Date: 04/12/2023
     
    NEW MEMBERS
     
    @ArMexy has been given trial member.
    @Skaarj has been given trial member.
    @Zebra has been given trial member.
    @Condom has been given trial member.
    @TheDragonKpop has been given trial member.

    NEW SQUAD MEMBER
     
    @Spacy has joined hdm squad.
     
    Welcome to our clan !

    KICKS
     
    @WazeR has been kicked for inactivity.
    @danone has been kicked for inactivity.

    Good Luck and take care !
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