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The Favoured Few vs Zenosyne #1


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Hey guys,

 

after our defeat against FFS we are heading for another clanwar, this time we play against Zenosyne. Zenosyne is around mta for a while now and I think we all know they are a serious enemy. I expect a funny, intensive and above all peaceful clanwar. May the better clan win this!

 

Here some information regarding the match:

 

Clanwar type: Deathmatch [DM]

 

Server: The Favoured Few DM CW Server - Spectators allowed

 

Date&Time: Sunday, 29th of April, 17:00 GMT+2

 

 

/TfF\ Maps

 

1) DarkOne - Risky Endeavours 

2) Gus v10 - Escaping

3) Sapphire ft. Deadline ft. Xenioo - Silence of Nature

4) BuDyA - This is Noise

5) KarolPL - Grey Reality

 

/TfF\ Players

 

- FoundeR

- ShockWave

- PlayboY

- Rewex

- Goku

- Skyline

- FLiP

 

#Z Maps

 

1) Breaker v5 - Level Up

2) Sikario v1 - One Reason

3) Breaker v11 - Almost Perfect III

4) Gus v11 - Recess

5) Nazho v16 - San Infernus Returns

 

#Z Players

 

- Breaker

- Niko

- Lookat

- Valentino

- JARI

- Dice

- LonneX

 

Clanwar Rules: 

 

 


Chat rules:
- Leaders, CW managers and Referees are the only ones who are allowed to speak in main chat.
- Any kind of insulting, flaming or spamming in the main chat is strictly forbidden.
- Keep the main chat as clean as possible.

General rules:
- Both teams are able to choose impartial referee(s).
- Max ping: 200 (both teams are able to have 2 players in main team that have more, but less than 360)
- Min FPS: 42
- Everyone from each clan is able to participate except those who got accepted after the CW request.
- Every clan is allowed to pick 2 HDM maps.
- If someone times out before the round starts (+15 seconds after the countdown), we restart the round.
- If someone times out while the map is running, we continue playing.
- If the ping of a player hits above 360 multiple times in a row, he is unable to play the CW until he gets his ping stable again.
- Any kind of insulting, begging or flaming is going to be punished with a mute. CW players can't be punished without being warned.
        *In case the player keeps insulting, begging or flaming (e.g. nick changing), he will be banned from the server.
- In case of draw after the 20 rounds, CW managers will discuss about it and decide if they want a draw or play additional round(s).
- After 10th round we are taking either 5 or 10 minutes break.
- In case of draw after the 20 rounds, CW managers will discuss about it and decide if they want a draw, play additional map(s) from the clanwar's maplist or play an opened hunter map 5v5 to decide the winnner . ((If cw manager dont get an agreement we'll stay with a draw 10-10)
- If a player's ping is unstable and exceeds the allowed limit (360), the player will not be able to play again until his ping has been fixed. If player's ping has not been fixed, he will have to be replaced by an reserve player( a player who didn't play the map).

Deathmatch rules:
- If no one from each team reaches the hunter, the player who went the farthest wins the point.
- If both teams fail in the same part, we will restart the map.
- Skipping useless nitro and repair pickups is allowed.
- Skipping vehicle pickups is not allowed.
- Waiting for nitro is allowed.
- Driving backward parts forward is allowed.
- In case of shortcutting, the player will be blown.


Hunter rules:
- The team with the last survivor gets the point.
- In case player times out during a hunter fight, we are restarting the round as soon as he comes back.  
- Shooting the vehicles with hunter is allowed.
- Spraying on vehicles or hunters is not allowed.
        *More than 3 shots per 5 seconds is spray.
        *In case of killing vehicle(s) with a spray, point for the "damaged" team.
        *In case of killing hunter(s) with a spray, we are restarting the fight on a hunter map without the sprayer.

- Any type of hunter mod is strictly forbidden. (Player who has hunter mod will not be able to play the clan war).
- Shooting other hunters is disallowed before the countdown finishes
        *In case a player with hunter gets killed before the countdown has finished, point for the "damaged" team.
- Back shooting while getting hunter is not allowed. In case of back shooting, the team which has been backshot gets the point.
- If someone is stuck in decorations with hunter, he can't get killed until he gets away.
        *In case someone dies due being stuck in the decorations, we are restarting the fight on a hunter map.    
- In case of map limit or of running out of time, we are restarting the fight on a hunter map.
- We are playing hunter fights on an open/closed hunter map.    
- If each of the teams have less than 3 hunters alive, we're moving the fight to a closed map 10 seconds after the last player picks up the hunter.
 

 

On behalf of The Favoured Few,

 

FLiP!

 

 

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