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The Favoured Few vs FFS Gaming


uns

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TFF-VS-FFS---CW.png

Good evening everybody!

 

Tomorrow, 15th of April, we are going to challenge a well known clan - FFS Gaming. I'm pretty curious how this will go since we played versus them almost 2 years ago. Players for each side have changed a lot and I am expecting a tight score once again. Never the less we wish you good luck and have fun during the clanwar.

 

Clan War Information:

Type: DeathMatch
Date: Sunday, 15.04.2018
Time: 18:00 CET
Server: FFS Gaming Events
Players: 5 vs. 5
Maps: 10
Rounds: 20

 

Central European Time:

 

FFS Gaming

 

Players:

ArMexy
FreaK
Krlos
d1kuba
Marque

 

Reserves:

Everyone from the clan

 

Maps:

KacaK - Save Нour Рeart
DarkeN ft. SphinX - Haunted II
JauJJe ft. JappaX ft. CoLLeMaN - Pillars Of Creation
CoLLeMaN ft. DeAdAnGeL - Never Be Alone II
ThisGuy v4 - No JuJu

 

The Favoured Few

 

Players:

Founder

uns

Flip

Skyline

ShockWave

 

Reserves:

Everyone from the clan

 

 

Maps:

Fusionz - Sunfire
Martyz v36 - Speed Mania IV
ThisGuy ft. Fusionz - Chaos Theory
SaPpHirE ft. Deadline ft. Xenioo - Silence of Nature II
DarkOne - Risky Envadarous

 

 

General Rules:

Only players which are listed in the player list are allowed to play the CW.
The clan with last surviving player gets the point.
In case of a draw, each clan picks one map.
Mods that affect gameplay are prohibited.
In case of insulting, swearing and provoking, participant will be muted and possibly eliminated without the possibility of replacing him.
If someone times out before the map starts, we redo the map.
If someone times out while the map is running (if he is alive), we play further.
If someone lags too much, reserve player plays then.
Five minute break after 10th map is played.


DeathMatch Rules:

In case of camping and/or shortcutting, participant will be blown up and possibly eliminated without the possibility of replacing him.
If no one has reached the hunter, the clan with the player that got furthest gets the point.
If both of each clan reached the same place and no one else got further, we redo the current map.
In case of map time runs out during the hunter fight, we set a hunter map.
In case of a map limit, we set a closed hunter map.
Skipping vehiclechange pickups is not allowed.
Skipping nitro/repair pickups is allowed.
Releasing the nos late is allowed.
Driving backward parts forward is allowed.
Driving roof parts forward is allowed.
Doing the fast jump as much as you don't cut a big part is allowed.
Backshooting while reaching hunter is not allowed.
Shooting cars is allowed.
Spraying cars is allowed.
Backshooting is allowed.
Spraying is not allowed.
FPS: minimum of 36, maximum of 50.
Ping: maximum of 330.


Hunter Rules:

A team with the last surviving player gets the point.
Hunter fight is started by a countdown started by referee. No shooting allowed in the meantime.
Spraying is not allowed.
Destroying vehicles with hunter is allowed.
Destroying vehicles before the countdown is allowed.
Killing players who are shooting vehicles before the countdown is allowed.
Killing hunters which are stuck by decorations is not allowed.
In case someone dies due to being stuck in the decorations we're restarting the fight on a hunter map.
In case of map limit, the hunter fight will be restarted on a hunter map.
In case there's hunter fight with less than 3 player per team, we are moving to a closed map (e.g 3vs2 - 2vs2 - etc).

 

 

 

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