tony
Former Co-Leader
- Thread Author
- #2
Credits to SlowSheep for making this sexy pic.
The Favoured Few 9 : 11 The Crew
Server : /TfF\'s CW Server
/TfF\ players
uns
ShockWave
Skyline
FLiP
Boss
Kasty
TONY
/TfF\ maps
1. Sealine ft. XzibiT - Adrenaline PuRe 2
2. KarolPL - Grey Reality I
3. Osnet ft. Zeta ft. Vortex - GTX II
4. KacaK - Save Your Heart
5. Andershell v4 - Pure Skills Paradise
2. KarolPL - Grey Reality I
3. Osnet ft. Zeta ft. Vortex - GTX II
4. KacaK - Save Your Heart
5. Andershell v4 - Pure Skills Paradise
'TC| players
xDarK1nG
NesoN
Ron1
CresPro
Dast3r
AronDJ
KINGPI33R3
'TC| Maplist
1. Osnet - Focus
2. Quantum ft. DarklineR ft. Xenioo - Aftershock
3. FakeDeath ft. Drake - Runaway
4. TiS ft. KacaK - Difference Threshold
5. CooL ft. Cosa_Nostra - New Island
2. Quantum ft. DarklineR ft. Xenioo - Aftershock
3. FakeDeath ft. Drake - Runaway
4. TiS ft. KacaK - Difference Threshold
5. CooL ft. Cosa_Nostra - New Island
Unfortunately /TfF\ lost with the score of 9-11. Even tho we lost , we do not feel bad. We played this clanwar 5 hours and it was the most intense and the most enjoyable clanwar we had until now. Hopefully we will have a rematch in the near future, I'd say everyone is looking forward to it. Also I want to thank Madlife and ArMexy for refereeing this clanwar.
Rules:
Spoiler
General rules:
- Max ping: 200 (2 players can play with a higher ping but less than 300)
- Min FPS: 42
- Leaders, Co-Leaders, CW managers and Referees are the only ones who are allowed to speak in main chat.
- Everyone from each clan is able to participate in a clan war.
- Min FPS: 42
- Leaders, Co-Leaders, CW managers and Referees are the only ones who are allowed to speak in main chat.
- Everyone from each clan is able to participate in a clan war.
- Every clan is allowed to pick only 1 HDM map.
- Spectators aren't allowed.
- If someone times out before the round starts, we restart the round.
- If someone times out while the map is running, we continue to play.
- If someone is lagging too much, a reserve player has to replace him.
- Any kind of insulting, begging or flaming is going to be punished with a mute. CW players can't be punished without being warned.
- In case of draw after the 20 rounds, we play an additionnal round on a open hunter map.
- If someone times out before the round starts, we restart the round.
- If someone times out while the map is running, we continue to play.
- If someone is lagging too much, a reserve player has to replace him.
- Any kind of insulting, begging or flaming is going to be punished with a mute. CW players can't be punished without being warned.
- In case of draw after the 20 rounds, we play an additionnal round on a open hunter map.
- We are playing on /TfF\'s CW server only !
Deathmatch rules:
- If no one from each teams reaches the hunter, the player who went the furthest wins the point.
- If both teams fail in the same part, we will restart the map.
- Skipping useless nitro and repair pickups is allowed.
- Skipping vehicle pickups is not allowed.
- In case of shortcutting, the player will be eliminated without the possibility of replacing him.
- If both teams fail in the same part, we will restart the map.
- Skipping useless nitro and repair pickups is allowed.
- Skipping vehicle pickups is not allowed.
- In case of shortcutting, the player will be eliminated without the possibility of replacing him.
Hunter rules:
- The team with the last survivor gets the point.
- Spraying on vehicles or hunters is not allowed.
- Shooting the vehicles with hunter is allowed.
- Spawn shooting while getting hunter is not allowed. In case of spawn shooting, the team which has been backshot gets the point.
- If someone is stuck in decorations with hunter, he can't get killed until he gets away.
- In case of map limit or of running out of time, the hunter fight will be moved on a open hunter map.
- Spraying on vehicles or hunters is not allowed.
- Shooting the vehicles with hunter is allowed.
- Spawn shooting while getting hunter is not allowed. In case of spawn shooting, the team which has been backshot gets the point.
- If someone is stuck in decorations with hunter, he can't get killed until he gets away.
- In case of map limit or of running out of time, the hunter fight will be moved on a open hunter map.
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