zondalito
Banned
- Thread Author
- #2
Make FW/CW kills count for Quest:

DAILY TFC FOR LOGGIN IN.
I suggest implementing a Daily TFC Reward for logging in. This would be a great way to reward active players and, more importantly, it would help increase the daily active player count by giving everyone a consistent reason to jump online.
BIGGER TFC PRIZES FOR WINNING EVENTS.
To better reflect the time and effort players invest in winning events, I suggest increasing the prize to 100 TFC. The current reward of 20 TFC feels very low compared to the dedication required to win.
Enable Kill Rewards (Money/XP) in CW/FW.
Currently, kills in standard lobbies grant both money and experience, but this isn't the case for CW/FW. Since many of us spend most of our time in competitive matches, we are missing out on progression. I suggest enabling these rewards in CW/FW to ensure that competitive players can maintain their economy and level up at a similar pace to casual players.
Increase Key Drop Rates for Chests.
Currently, the random drop rate for keys feels extremely low, sometimes taking days to get a single one. I suggest significantly increasing the drop frequency. Higher drop rates would keep players more engaged and make the chest system feel more rewarding and dynamic, rather than a slow, purely RNG-based process.
That's all the feedback I have for today. Thanks for your time and for all the hard work on the server!


DAILY TFC FOR LOGGIN IN.
I suggest implementing a Daily TFC Reward for logging in. This would be a great way to reward active players and, more importantly, it would help increase the daily active player count by giving everyone a consistent reason to jump online.
BIGGER TFC PRIZES FOR WINNING EVENTS.
To better reflect the time and effort players invest in winning events, I suggest increasing the prize to 100 TFC. The current reward of 20 TFC feels very low compared to the dedication required to win.
Enable Kill Rewards (Money/XP) in CW/FW.
Currently, kills in standard lobbies grant both money and experience, but this isn't the case for CW/FW. Since many of us spend most of our time in competitive matches, we are missing out on progression. I suggest enabling these rewards in CW/FW to ensure that competitive players can maintain their economy and level up at a similar pace to casual players.
Increase Key Drop Rates for Chests.
Currently, the random drop rate for keys feels extremely low, sometimes taking days to get a single one. I suggest significantly increasing the drop frequency. Higher drop rates would keep players more engaged and make the chest system feel more rewarding and dynamic, rather than a slow, purely RNG-based process.
That's all the feedback I have for today. Thanks for your time and for all the hard work on the server!
