ZJK
Developers
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Below are the guidelines for creating maps for the various Minigame game modes.
Please follow the specific requirements for each mode to maintain consistency and ensure high-quality gameplay.
GENERAL GUIDELINES
- All maps must have 32 spawn points.
- Distribute spawn points evenly to ensure fairness and accessibility for all players.
- Avoid objects known to have collision issues to maintain smooth gameplay.
GAMEMODE-SPECIFIC REQUIREMENTS
TRON
- Map tag [TRON].
- Only use NRG-500 spawn points.
- Make sure the map is big enough for players to drive motorcycles at high speed.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=vZR-cb3IAUtO44u0&t=1438
THE KING
- Map tag [TK].
- Only one car type must be choosen.
- Maps are similar to Catch gamemode.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=6TFCv1AiP0mCjaCi&t=4416
TILE WAR
- Map tag [TW].
- Map decorations are allowed, but make sure they don't have collisions enabled
- The platform must use the "a51_jetdoor" model.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=Lo3R_vM-3SF6Ctbr&t=4070
RANDOM CAR RACE
- Map tag [RCR].
- Highlight vehicle types for each marker using the following methods:
Colorized markers:
#0000FF99 (R: 0, G: 0, B: 255, Alpha: 153) for cars.
- #FFFF0099 (R: 255, G: 255, B: 0, Alpha: 153) for boats.
- #FF000099 (R: 255, G: 0, B: 0, Alpha: 153) for planes and helicopters.
- Make sure your checkpoints are in correct order.
- Make sure to put false to vehicle in checkpoint.
- Make sure your last checkpoint don't have a nextcp.
RANDOM POWER RACE
- Map tag [RPR].
- Create a race type of map.
- Add peds to define where powers will spawn.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=1nKD_izlYXykixhe&t=980
- Make sure your checkpoints are in correct order.
- Make sure your last checkpoint don't have a nextID.
PANCAKE IT
- Map tag [PI].
- Only use Sandking spawn points.
- Create an open map where players can fall to allow players to be knocked down.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=5mgrJafj4Iwk6-Ar&t=407
JUMP RACE
- Map tag [JUMP].
- Spawn count is flexible.
- Use the provided script. (will be added)
- Vehicle changes are allowed.
- Make sure your checkpoints are in correct order.
- Make sure your last checkpoint don't have a nextcp.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=ni5wgacTQWV3DHk6&t=2938
DANGER ZONE
- Map tag [DZ].
- Add repair pickups, to define where danger zones will be spawning.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=cMvnbbf053XjpHFL&t=1477
DROP SHOT
- Map tag [DS].
- The bottom platform must use the "a51_jetdoor" model.
- Do not add a top platform.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=XMNcCvRiiFOPjID1&t=3737
SWEEPER WAR
- Map tag [SW].
- The arena must remain open (not enclosed).
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=MWUGKhAUbMdwgv7F&t=545
THE LAST MARKER
- Map tag [TLM].
- Place peds at markers (minimum of 31 peds required).
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=yFLvfQw0vd6s9GR9&t=2818
RUN THE BOMB
- Map tag [RTB].
- Vehicle changes are NOT allowed.
- Only use one vehicle type throughout the map.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=lyZaf20La6hZlGEy&t=3136
RANDOM CAR DERBY
- Map tag [RCD].
- Place peds at markers.
- Design the map so players can be knocked off.
GUN GAME
- Map tag [GG].
- Place the spawns (peds) randomly around the map.
- The map must be closed and not too large to keep game time short.
- Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=OTg9Xcx4skiRsOjW&t=1844
SUMO SURVIVAL
- Map tag [SS].
- Design the map so players can be knocked off.
- Place spawnpoint 1-2m above the ground for bigger vehicles.
- Prevent small maps, design it for 32 players.
Face 2 Face
- Map tag [F2F].
- Place checkpoints which are opposing against each other.
- You can add jump script to your map, optionally.
Glass Breaker
- Map tag [GLASS].
- Place breakable objects only.
- Place minimum 30 spawns for victims.
Allowed vehicles: 448, 457, 462, 71, 530, 571, 572, 574, 583.
- Any other vehicles will be counted as predators.
[*]Place 4 predator spawns (vehicle that will break the objects).
[*]Place repair pickups to reasonable places for the predators.
More examples will be added over time.
Feel free to reach out with any questions or concerns. Happy mapping!
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