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Minigames Mapping Guidelines

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ZJK

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Mapping Guidelines

Below are the guidelines for creating maps for the various Minigame game modes.​

Please follow the specific requirements for each mode to maintain consistency and ensure high-quality gameplay.​







 



GENERAL GUIDELINES






  • All maps must have 32 spawn points.
  • Distribute spawn points evenly to ensure fairness and accessibility for all players.
  • Avoid objects known to have collision issues to maintain smooth gameplay.











GAMEMODE-SPECIFIC REQUIREMENTS





  TRON






  THE KING






  TILE WAR






  RANDOM CAR RACE


  • Map tag [RCR].
  • Highlight vehicle types for each marker using the following methods:


    1. Colorized markers:


      #0000FF99  (R: 0, G: 0, B: 255, Alpha: 153) for cars.
    2. #FFFF0099 (R: 255, G: 255, B: 0, Alpha: 153) for boats.
    3. #FF000099 (R: 255, G: 0, B: 0, Alpha: 153) for planes and helicopters.
  • Make sure your checkpoints are in correct order.
  • Make sure to put false to vehicle in checkpoint.
  • Make sure your last checkpoint don't have a nextcp.






  RANDOM POWER RACE






  PANCAKE IT






  JUMP RACE


  • Map tag [JUMP].
  • Spawn count is flexible.
  • Use the provided script. (will be added)
  • Vehicle changes are allowed.
  • Make sure your checkpoints are in correct order.
  • Make sure your last checkpoint don't have a nextcp.
  • Video of the gamemode (TEMPORARY) https://youtu.be/PxPX3f7I_P8?si=ni5wgacTQWV3DHk6&t=2938




  DANGER ZONE






  DROP SHOT






  SWEEPER WAR






  THE LAST MARKER






  RUN THE BOMB






  RANDOM CAR DERBY


  • Map tag [RCD].
  • Place peds at markers.
  • Design the map so players can be knocked off.




  GUN GAME






  SUMO SURVIVAL


  • Map tag [SS].
  • Design the map so players can be knocked off.
  • Place spawnpoint 1-2m above the ground for bigger vehicles.
  • Prevent small maps, design it for 32 players.




  Face 2 Face


  • Map tag [F2F].
  • Place checkpoints which are opposing against each other.
  • You can add jump script to your map, optionally.




  Glass Breaker


  • Map tag [GLASS].
  • Place breakable objects only.
  • Place minimum 30 spawns for victims.


    Allowed vehicles: 448, 457, 462, 71, 530, 571, 572, 574, 583.
  • Any other vehicles will be counted as predators.

[*]Place 4 predator spawns (vehicle that will break the objects).

[*]Place repair pickups to reasonable places for the predators.










More examples will be added over time.

Feel free to reach out with any questions or concerns. Happy mapping!

 
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