Nao
Server Manager & Developer
- Thread Author
- #2
Dear fellow community members,
First and foremost, we want to take a moment to wish you all a very Merry Christmas. We hope you’re able to spend this special time with your loved ones, surrounded by joy and happiness. Personally, Christmas is my favorite holiday of the year, and it means a lot to us that you’re here to share in the festive spirit with us. We’d love for you to visit us on the server during the holiday season, so we can spend some quality time together as a community. It’s been a year full of growth, memorable moments, and milestones. As the last couple of years.
catalog created
clanwars
Toptimes
Topwins
Topkills
new accounts
new team created
Most ELO
total challenges
total playtime
MINIGAMES
We’re thrilled to share that one of our biggest goals for 2024 has been successfully completed: the release of Minigames! This has been a major milestone for us, and we couldn't be more excited to see it come to life. Over the past months, we’ve completely revamped the system, drawing from everything we've learned from previous experiences. This new system not only makes it easier to scale and add new game modes, but it’s also designed to be more flexible and efficient. The process of adding future minigames will now be smoother than ever before. We’re now in the final stretch, with internal testing happening to ensure everything works as smoothly as possible. While no system is ever perfect, and bugs are always a possibility, we’re confident that the through testing and careful attention to detail will minimize any issues that arise. We can't wait to see you all experience the new minigames firsthand. It's been a huge effort, and we're so proud to have it ready to go live in 2025! I would like to thank every one of you who helped us make it happen, it's truly motivating the effort that has been put not only by developers but by the community itself, I'd like to thank Friends & Members who helped us with idea, videos, testing & and overal motivation, I do believe - and hope - in the future, the upcoming year, you are going to contribute just as much - if not more.
| Gamemode | Description |
|---|---|
| Cascade Chase | This gamemode is also similar to catch, however you don't have bomb timer here either. Initially, only 1 player is the catched, and his objective is to catch other players. Once a player has been caught, he will also become catcher alongside with you. The players have to run away from the chasers as much as possible. |
| Wolf | This gamemode is simple but difficult. The so-called Wolf is a set of platforms that are constantly moving. We call it the "wolf" because it has the head of a wolf. Your main objective is also to stay on the back of the wolf; however, as earlier mentioned, it is not easy because the wolf is gaining more and more speed. |
| Fallout | Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms. During the gameplay, boxes may appear which can contain various power ups that help you gain the win easier. |
| Sweeper War | This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier. |
| The King | This gamemode is similar to catch however, there is no timer for the player. Your main objective is the opposite of catch though, you need to catch the player who possesses a crown, and take it from them, if you possess a crown, try to run away from players, and gather as much points as possible. Your points are increasing every 1 second, when you are possessing a crown. |
| Tile War | In this gamemode, you have to obtain as much area as possible. Players are sorted into 2 different teams, and the team with the most area is the winner. The color of the platform are changed as soon as you drive on them. You have the ability to shooter player with rocket. |
| Jump Race | This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types. |
| Hay Stack | There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled. |
| Red Light Green Light | Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning. |
| Tron | This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner. |
| Color Dash | This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself. |
| Random Car Race | To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner. |
| Pancake It | In this gamemode, you have to kill other players. There is an object attached to you vehicle, so called pan. By using the hydraulics of the car, you have the ability to push other players in the air, or water. |
| Fall Guys | This gamemode is quite a new gamemode. It is a ped-spawn type gamemode. Your main objective is to be the last one standing on the platforms. If you hit a platform, it will be indicated, that it is going to fall. You have to hit as much objects as possible, and make others drop to the next level. There are 5 layers of platforms, and after you have fell from the last one, you are going to die. The last surviving player is the winner. |
| Drop Shot | Avoid the falling platforms to hit your vehicle, and try to push or block others in order to make them touch the platform. The last surviving player gets the point. |
| Cube | In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform. |
| Ware | This gamemode might be known to most of you as it is really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. The mini-missions contain a huge variety of challenges. Despite the fact that we have currently 26 missions,, we plan to expand them over time. |
| Danger Zone | Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing. |
| Fallout Vehicles | In this game mode, platforms gradually disappear, leaving you with less space to move. Meanwhile, random vehicles appear and move across the area. Your goal is to survive as long as possible by avoiding falling off the platforms and dodging the vehicles. |
| Random Car Derby | In this game mode, your objective is to push enemies into the water while avoiding elimination. To stay safe, you must switch vehicles before time runs out, meaning, you have to hit a checkpoint to reset your timer. Keep moving, strategize, and be the last one standing! |
| The Last Marker | Markers are spawning accross the map, and your main objective is to obtain one before the timer runs out, or all of the markers have been obtained. Be cautious! Less markers are spawning than the alive players, so you have to obtain a marker as fast as possible - after obtaining, you can push enemies out of their marker before they could obtain it. |
| Run The Bomb | Race against time and transfer the bomb to another player by bumping into them before it explodes. Having a bomb, your vehicle has a boosted speed and control, therefore it is easier to transfer the bomb, however, you should really watch out for the timer or you will be eliminated. |
| Avalanche |
In this mode, your goal is to reach the top while dodging falling rocks, all identical in size but just as dangerous. The rocks come down fast and unpredictably, giving you a hard time to reach your goal. The fastest ninja wins. |
| Gun Game | In this gamemode, each kill upgrades (or downgrades at some level) your weapon, and knife kills count as two eliminations, meaning you level up twice as much as you would with a normal weapon. The goal is to progress through all the weapons and be the first to finish, making every elimination a step toward victory. |
| Death Ball | Death Ball is a fast-paced gamemode where a spiky ball chases players. This spiky ball is pacing up after a certain time, and your main objective is to avoid being hit by the ball while driving an infernus. Take care of the other players as well, as they are able to bump into you, hence forcing you in the trajectory of the ball. |
| Random Power Race | The Random Power Race gamemode, inspired by Mario Kart, lets players race while picking up random items. These items can block, slow down, or disrupt others, but since players respawn, the race stays competitive. The randomness keeps each race fresh, with players adjusting their strategy based on what they get. |
And... There we are, we have introduced these gamemodes quite some time for now, we have even added new ones, removed some we think does not fit in the framework of minigames, but this time, we can genuinelly promise you, this was the last time you see this long table of introduction, because the next time you hear about minigames, is the release which is expected for January 2025!
STUNTAGE ARENA
We've got a 2nd arena that wasn't planned at the start, because we just wanted to do an event for Christmas, but in the end we ended up doing a full arena at the request of several players.
As you may have guessed, it's a Stuntage arena! To start with, we'll have two maps, one exclusive for TfF which was planned for the Christmas event with around 250 stunts (thanks to /TfF\Maybe , /TfF\AquiL , /TfF\GoreXTV , /TfF\Gabcho and /TfF\Aywy). For this, we'll be working on this arena to add new stunts regularly, as well as other exclusive maps.
Our system will allow everyone to upload maps without having to wait a long time, and for adding new stunts to existing maps we've organized our system so that all this is possible easily and quickly.
I'll leave you with a few images, but with the arena almost finished, we'll be moving into the testing phase in the next few days, and hoping for a January release too!
Arena lobby
Interactive map
STUNTS
DONATIONS 2.0
To conclude with the updates that are about to be released, we've completely overhauled our donation system. For several years now we've had to put up with a third-party application that works randomly, so it was time to change to a much more reliable system that will give you information more easily, such as the total of your donations, the expiry date, and an automatic rewards calculation based on the donation!
Development
Developers
Since /TfF\SkreePy , /TfF\Nao came back to the development team. They've been hard at work making the game better in every way. They've focused on adding exciting new features, fixing bugs, and optimizing performance to keep everything running smoothly. Their hands-on involvement in every update has been key to the game's progress. Thanks to their dedication and teamwork, the game has become more polished and fun for players, with continuous improvements driven by their expertise and collaboration.
/TfF\ZJK joined later but brought a powerful surge of motivation, diving in with fresh ideas and a strong drive to push the game to new heights.
User Interfaces
For next year, we'd like to refactor all the server interfaces. We've never really taken the time to redo everything properly from scratch, and we think we can still improve performance and user experience.
We also plan in the coming year, to redo our userpanel from scratch. As with the interfaces, it has never been redone from scratch and with our today knownledge we can do something much better.
Clanwars
Finally, we'll be working on the clanwars in the near future, to finally activate their statistics and to improve some things.
Suggestions & Feedbacks
There's more to come, of course, but I think the main points are covered here, and we'll continue to try to add to the suggestions we receive and take your comments into account.
xmas events
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18:00 - 26.12.2024 - Christmas Draft event
18:00 - 27.12.2024 - Christmas WFF event
20:00 - 28.12.2024 - Christmas Draft event
Special prizes are going to be dropped during these events!
Trial members
Please join us in welcoming them to our community. Some of these new Trial Members are familiar faces, as they’ve been part of our community before but this does not mean that we do not welcome them with an open arms. Whether new or returning, they’ve all shown great enthusiasm and a positive attitude, and we can’t wait to see how they’ll grow and contribute in the coming weeks.
/TfF\Gabcho
/TfF\Aywy
/TfF\Neonox
/TfF\Baszty
/TfF\EmperioR
/TfF\Roach
To everyone who submitted a join request after December 1st: your applications weren’t included in the recent voting poll, but don’t worry—we’re keeping all requests active. Thanks so much for showing interest in joining our clan, it means a lot to us!
For those whose applications haven’t been accepted yet, the voting was pretty mixed this time, and we couldn’t settle on a decision. But don’t let that discourage you! There’s always a chance for everyone, and we really appreciate your patience and enthusiasm. Stay engaged and keep showing us why you’d make a great fit.
As we wrap up this Christmas update, we hope it’s filled you with excitement and joy, be with your family as much as you can. I do hope you have enjoyed the news, and I hope you will be with us together in the future as well. I would like to thank everyone who have took a bit time and read it, I wish you a nice day & enjoy the holidays.
The Favoured Few
