Prime
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Marker teleport script, uses the element data inside the map.
1. Create an entry marker -> RED defines the seconds for the camera fade, everything else can be modified as pleased
2. Place a vehicle as target -> Alpha defines if you want to keep velocity or not(1 = keep velocity, everything else sets the velocity to 0)
Note: changing element model of the vehicle will also change the element model of the player later on
Note*: posX, posY, posZ, rotX, rotY, rotZ will define element position and rotation(should be obvious)
Note**: disable col of the vehicle otherwise you collide
3. Go back to original marker -> select your previously created vehicle as parent
4. Beam me up, Scotty!
markerTeleport.zip
1. Create an entry marker -> RED defines the seconds for the camera fade, everything else can be modified as pleased
2. Place a vehicle as target -> Alpha defines if you want to keep velocity or not(1 = keep velocity, everything else sets the velocity to 0)
Note: changing element model of the vehicle will also change the element model of the player later on
Note*: posX, posY, posZ, rotX, rotY, rotZ will define element position and rotation(should be obvious)
Note**: disable col of the vehicle otherwise you collide
3. Go back to original marker -> select your previously created vehicle as parent
4. Beam me up, Scotty!
markerTeleport.zip
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