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[DM] Clan Wars - Our rules

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DraGuN

Former Co-Leader

General rules:

- Max ping: 300 (2 players can play with a higher ping but less than 350)
- Min FPS: 42
- CW managers (2 person each team) and Referees are the only ones who are allowed to speak in main chat.
- Everyone from each clan is able to participate in a clan war.

- Every clan is allowed to pick only 1 HDM map.
- If someone times out before the round starts, we restart the round.
- If someone times out while the map is running, we continue to play.
- If someone is lagging too much, a reserve player has to replace him.
- Any kind of insulting, begging or flaming is going to be punished with a mute. CW players can't be punished without being warned.
- In case of draw after the 12 rounds, CW managers will discuss about it and decide if they want a draw or play additional round(s).

- We are playing on /TfF\ and eP! CW servers only!

 

Deathmatch rules:
- If no one from each teams reaches the hunter, the player who went the furthest wins the point.
- If both teams fail in the same part, we will restart the map.
- Skipping useless nitro and repair pickups is allowed.
- Skipping vehicle pickups is not allowed.
- In case of shortcutting, the player will be blown.

- If players will finish the map and the referee will randomize the map (by accident missing driving players), while the others players have not finished these players will be able to participate in a hunter round.

- If a player dies to due to a unusual bug f.e track has disappeared and provides an evidence, he can be revived or plays hunter round (decided by referee).


Hunter rules:
- The team with the last survivor gets the point.
- Spraying on vehicles or hunters is not allowed.
- Shooting the vehicles with hunter is allowed when no hunter map is called.
- If someone is stuck in decorations with hunter, he can't get killed until he gets away.
- In case of map limit or of running out of time, the hunter fight will be moved on a open hunter map.

- In case of reaching the map limit for 2nd or 3rd time, the hunter fight will be move on a closed hunter map.
- If a no-hunter map is called and the number of fighting players results in a 1vs2, 2vs2, or 1vs1 situation, a countdown will begin. During this time, players may continue to fight and shoot vehicles until all players have reached the hunter. After approximately 10 seconds, the match will transition to a closed hunter map. (Burning vehicles by a hunter rocket shot will not participate in the next round).
- In the case of a fight on an open map, if a player from any team dies — resulting in a 2vs2 or smaller situation — and another player from that team is burning, that burning player will not be allowed to continue the fight in the closed hunter map.
- If, during a team fight on an open map, two players die at the same time (or in a similar situation), we will wait 5 seconds before moving to the closed map.
Anyone who dies during that 5-second period will not be allowed to participate in the next round on the closed map.

- If a player got killed after someone has reached limit of the map - he will get revived.

 

Any changes will be posted below:

 

Changelog:


25.03.2026
- If players will finish the map and the referee will randomize the map (by accident missing driving players), while the others players have not finished these players will be able to participate in a hunter round.
- If a player got killed after someone has reached limit of the map - he will get revived.
- If a player dies to due to a unusual bug f.e track has disappeared and provides an evidence, he can be revived or plays hunter round (decided by referee).

 
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