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Nebla's Texture Pack

Nebla

Donators
texture_pack_by_Nebla.png

Hi there! Today, I would like to share with you my texture pack, which I have utilized in my previous maps. I will be updating this thread after every ten maps I create, as planned. I truly hope you enjoy using these textures!

Eternal Lightning

(Nebla - Inazuma)

mta-screen_2024-06-03_16-46-01.png

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Sumeru's breath

(Nebla - Sumeru)

mta-screen_2024-06-03_16-57-19.png

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Memorial of Deshret

(Nebla - Mausoleum of King Deshret

mta-screen_2024-06-03_16-43-26.png

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Trial of Fontaine

(Nebla - Fontaine)

mta-screen_2024-06-03_17-23-38.png

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Mars Mission

(Nebla - Mars Effect)

mta-screen_2024-06-03_18-39-31.png

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Reaper Chase

(Nebla v.7 - Mass Effect)

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mta-screen_2024-06-03_18-22-48.png

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Academic tactics

(Nebla - Akademiya)

mta-screen_2024-06-03_22-24-41.png

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Iram's Past

(Nebla - Iram of The Pillars)

mta-screen_2024-06-03_22-49-13.png

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Fresh Pool

(Nebla ft. ZeRoXy - Revolt: Pool Days)​

mta-screen_2024-06-03_23-12-39.png

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Virtualist

(Nebla ft. DiatroN - VirtuaL)​

mta-screen_2024-06-03_23-18-37.png

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Installation (For Testing & Preview)
  • Download any texture file(s) you liked
  • Extract zip files and put them into server/mods/deathmatch/resources
  • Get in game and type /refresh & then type /start [Texture file name] For example, /start EternalLightning



Installation for engaging the texture with your map
  • Copy all the files in the file except meta.xml and then put them into your map file
  • open the meta.xml in the texture file and copy the codes
  • paste them into your map's meta.xml
    without lines below

    dont_add.png




If the texture file has extra brown.dff & grey.dff put the code below into your map's meta.xml


 
<script src="client.lua" type="client" />
<file src="grey.dff" type="client" />
<file src="brown.dff" type="client" />
<file src="vgehshade.txd" type="client" />
<file src="vgsehseing1.txd" type="client" />





If there aren't extra grey.dff & brown.dff files, simply remove them in meta.xml code like as below


 
<script src="client.lua" type="client" />
<file src="vgehshade.txd" type="client" />
<file src="vgsehseing1.txd" type="client" />





In some files, there may only be 'vgsehseing1.txd.' So, you need to remove 'vgehshade.txd' from the meta.xml because that file does not exist. Be cautious with this part; if you test your map with a defined texture that is not present in the map, it may don't start your map.

If that happens, simply don't panic. And read below

Solution: go to server/mods/deathmatch/resources and delete everything in editor_dump & editor_test files.
Then get in game and type

 

/restart editor_main
/restart editor_gui
/restart editor_dump



And done, you can play your map now.

Don't worry, your map is not gone; it's actually bugged due to including a texture in the meta.xml file as if it exists in the map, even though it does not exist in the actual files.

Your sincerely,
Nebla


 

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