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Our Biggest Update!


Nao

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Hello everyone,

 

First of all, I would like to thank everyone for their patience. Our planned update for mid-January took longer than anticipated due to our decision to expand the number of gamemodes. We wanted to bring a fresh experience to our players, so we added several new gamemodes you may not have encountered before. Doing this took extra time, but we're confident it will be worth the wait.


A big thanks to all players, especially our testers! Your help is greatly appreciated. Although we've tried our best to catch them all, some bugs may have slipped through the cracks. So, we kindly ask if anyone encounters any bugs, please report them as promptly as possible. Without hesitating further, let's reveal our latest update.

 

Minigames

 

Ware This gamemode might be known to most of you as it is a really popular gamemode in MTA:SA. Currently, there are around 26 mini-missions that you have to complete to be the first on the leaderboard and win the game. These mini-missions contain a huge variety of challenges. Despite the fact that we currently have 26 missions, we plan to expand them over time.
Color Dash This is also a known gamemode, mostly from FiveM. The main object is to try to stay on the platforms marked with the indicated color. During this gamemode, you will notice there are rocket power-ups, which add more joy and interest to the gamemode itself.
Tron This is another well-known gamemode from other platforms. Each player draws a line behind themselves, and your main objective is to avoid touching the lines of others; in the meantime, you ought to drive your vehicle to give others a hard time avoiding your line. The last player alive is the winner.
Hay Stack There are 25 levels of hay stacks that you have to climb until you reach the top. Of course, it is not as easy as it sounds because those stacks are constantly moving, so keep your eyes peeled.
Fallout Fallout contains 2 sets of platforms: one where you have to stay on the platforms as a pedestrian, and the other where you have to stay on the platforms as a vehicle, and have the ability to knock others off the map while avoiding falling platforms.
Dragon  This gamemode is simple but difficult. The so-called "dragon" is a set of platforms that are constantly moving. We call it the "dragon" because it has the head of a dragon. Your main objective is also to stay on the back of the dragon; however, as earlier mentioned, it is not easy because the dragon is gaining more and more speed.
Sweeper War This gamemode is very similar to Shooter with a difference in the projectiles, which means that you are able to knock others down by firing a sweeper with a high velocity that is able to push others down the platform. Avoiding these sweepers might not be easy, but you have the ability to jump with your car, making your job a little easier.
Red Light, Green Light

Squid game fans, this really simple gamemode for you. Reach the finish line by following the signals. If caught moving when the light turns red, you must restart from the beginning.

Glass Bridge This gamemode is another one from Squid Games. You have to guess which platform to jump on, or else the glass will break and you will have to start again. To increase the difficulty of this gamemode, players are only able to respawn five times.
Prop Hunt

A game of hide and seek with two teams. Props transform into objects and hide while Hunters aim to find and eliminate them. Careful! Hunters only have 100 shots. Props win if the team runs out of ammo.

Run the bomb

This gamemode is very similar to catch with the exception of the car change. Instead of getting a new vehicle model, you will get a handling-modified car, which makes it easier to catch the others before you run out of time.

Avalanche

You have to reach the top of the road without getting hit by a vehicle. Once you are hit, you will be respawned and have to start over. The first to reach the marker on the top of the road is the winner; the rest of the players' positions are calculated by the distance from the marker.

Gun Game

In this gamemode, you have to kill other players with 15 different weapons. Once you've killed someone, your HP will be restored, and you will get a weapon upgrade that may suit you or not. The game is over once someone kills a player with the 15th weapon.

Sumo Survival

Drive your vehicle at least 50 km/h to gain a point. First to 120 points wins. Avoid others who can knock you into the water or blow up your vehicle, resetting your points. Start over to collect points again.

Random Car Race

To win, you must be the first to complete the map; random vehicles make it difficult, so not only your skills but also your luck are important! The random vehicles can vary greatly, adding to the challenge and making both skill and luck important in determining the winner.

Random Power Race

This gamemode is a combination of Race and a little bit of DD. Ghostmode is disabled for this gamemode, and you have the ability to use your powers on others, which can result in slowing them down or the opposite: making your job easier to take the lead.

Jump Race

This gamemode consists of custom maps that you have to complete as soon as possible. There are two types of jumps: normal and high. Each map requires either a normal or high jump, or even both of these types.

Danger Zone

Try to get into the zone before the time runs out. If you are in the marker when the time runs out, you will get a random vehicle. Players who couldn't manage to get into the marker in time will be blown up. The timer to reach the markers is continuously decreasing.

Cube

In this really famous gamemode, your main purpose is to stay on the so-called cube. You must watch out for how the cube starts rotating and try to calculate the position you should be in; however, the gamemode is not this easy because other players are able to knock you down from the platform.

Random Car Derby

The base of this gamemode is Destruction Derby with random cars and powers. You must knock others down or at least block them from changing their cars because once 60 seconds elapse without changing the car, these players will be eliminated.

 

 

 

Inventory & Winner Sounds

 

We are pleased to announce that after a long and grumpy journey, we are finally here to announce the inventory. Inventory contains lots of different things, not only you are able to receive and open cases but also have the ability to exchange them with other players on the server. Of course, some items are untradable such as money and TFC. These types of prizes are instantly added to your account. However, with the rest you can trade as much as you want. The inventory currently contains the following type of prizes: TFC, money, Donator, additional stickers slot, sound coin, personal multiplier. Obviously, over the time these prizes can expand.

 

You can probably ask yourself, what sound coin even does. Here comes the second part, the winner sounds. Winner sounds are custom sounds that will be played once someone wins the current round of an arena. These sounds can be purchased for sound coins. Each sound depending on the quality of it worth more sound coins. Of course, to fulfill the requests of our players, you have the ability to add custom sounds and it will not be able to be purchased, however to limit the amount of sounds - as we must say they indeed take up more storage space - we decided that you can only get them by real money. You should not be afraid that the server download time will increase because the amount of sounds as they are going to be added externally, without the requirement to download them.

 

 

 

winner sounds.png

 

image.png image.png image.png

 

 

Server improvements

 

We have also worked a lot on the server performance, we won't mention here everything that has been done because there are a lot of small details but you should feel a better game stability now.

 

 

Feature: Added minigames
Feature: Enabled TFC for donations
Feature: Added winner sounds
Feature: Added additional garage slots, can win from cases
Feature: Added personal multiplier, can win from cases
Feature: Added the ability to buy donator for TFC
Feature: Added inventory
Feature: New PDD powers
Feature: Added ability to show localPlayer's nickname
Feature: Added ability to mark target players: /target [player]
Feature: Added txd and dff types for hiding shaders
Feature: Added toptimes for winning (applies to MG for now)
Feature: reworked warn system
Feature: Added ability for admins to check players' ID
Feature: Added the ability to scroll for toptimes
Feature: Added the ability to use /sw, /lw
Feature: Added custom FPS for arenas
Feature: Added bans tab for admins
Update: Performance fixes
Update: Carfade is now dynamically changing
Update: Hunter time is reduced to 1 minute if there are more than 10 players
Update: You can now mention more people at once
Update: Respawn key is now bindable
Update: removed catch arena, and
integrated into Minigames
Update: Added download tab for new maps
Bugfix: Fixed CTF team bug display
Bugfix: You can no longer switch clans in CTF arena
Bugfix: Fixed binds tab
Bugfix: Fixed vehicle change rewind bug
Bugfix: Fixed shooter jump script
Bugfix: Fixed shared maps' toptimes not loading
Bugfix: Fixed pickup delay
Bugfix: optimized radar
Bugfix: Fixed the ability to abuse supernick
Bugfix: Fixed speedo background color
Bugfix: Optimized maps acception
Bugfix: Fixed clan members disappearing and showing nothing
Bugfix: Fixed global mute reset after rejoin
Bugfix: Fixed toptimes empty after marking the map
Bugfix: Removed ability to add non ASCII characters via search input
Bugfix: Added the ability for breakable objects
Bugfix: Fixed /deletetop command

Bugfix: Fixed shooter rounds not indicating correctly

 

New rules
 

We took the opportunity to rework the rules of the server and invite you to read them.

 

 

 

Membership changes
 
First of all, let's start with the new trials that will help us to become better in WFF & also DM.
 
Please congratulate the following new members:
 
  • /TfF\ReplaY
  • /TfF\Laurz
  • /TfF\ScYz8r
  • /TfF\VitaL
  • /TfF\Dreamer
 
Since she helped us a lot with custom models and with minigames in general, we decided to take one more person as Friends:
 
  • CAT - Minigames

 

 

 

DATE OF RELEASE

 

We decided to release everything tomorrow 03/02/23 at 17:00 CET! [DELAYED TO 20CET] So feel free to join us!

 

 

Best regards,

image.pngThe Favoured Few

Edited by Ben_-Sage
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Wow really appreciate your dedication for trying to give us the best experience possible, Congratz to the new trials and good luck lovs,

altho custom winner sounds is a nice idea, i hope there would be a feature to choose a custom song or part of a track song in the future, or if possible add custom songs like sticker requests.

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